Commit Graph

83 Commits

Author SHA1 Message Date
Leon Friedrich
6849be2d9c Add Job preference tests (#28625) 2025-07-14 12:27:43 +10:00
ilmenwe
bfe577b9c7 Unused Varibles and Localization Fixes (#2424)
Removed all unused variables i could find, built and tested on a simple
upstart and clicking trough most systems.
Change Loc references to localization.

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<details><summary><h1>Media</h1></summary>
<p>

"using Robust.Shared.Prototypes;"
to
""

"[dependency] private readonly ISpriteComponent"
to
""

</p>
</details>

---

No CL this isn't player facing.

---------

Co-authored-by: ilmenwe <no@mail.com>
2025-07-12 02:20:02 +10:00
Spatison
54086988e3 Mass clean up (#587)
* mass clean up

(cherry picked from commit 12bb873b02c1ef50e20763542b030452cc0613da)

* Revert "Centrifuge buff (#393)"

This reverts commit 2a59a18230.

(cherry picked from commit 9ee495ab4bb365e1ccd3dc627ecb55114fea6944)

* Shoving merge conflict

* fix rich traitor

* fix test

* yml

* fix test

* fix test

* ohh
2025-06-16 20:35:48 +03:00
Spatison
0eb98e8e63 fix upstream 2025-01-21 14:57:03 +03:00
Piras314
3b4af08ad6 Lobby Background Credits (#1558)
<!--
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# Description

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How might this affect the game? The codebase?
What might be some alternatives to this?
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This PR adds credits for lobby screens, the same as lobby songs have.
This works by adding `name` and `artist` to the LobbyBackground
prototype and storing the prototype rather than just the path to the
texture.

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/6a348060-0ef2-4775-9adb-39a576a1c21e)

</p>
</details>

---

# Changelog

<!--
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🆑
- add: Added credits for lobby screens.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit 86f9dfd53ea28d382156b2fd2b999f26330d0de4)
2025-01-20 21:01:09 +03:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Fildrance
426b208c1d fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)

* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.

* refactor: incapsulated info on current lobby track in simple record

* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic

* refactor: xml-doc for LobbyPlaylistChangedEvent

* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
(cherry picked from commit 4c87dcd3cb92855df1fa01dea52d2ddd09f2adce)
2024-03-07 01:18:33 +01:00
Pieter-Jan Briers
ccea85136b Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Hannah Giovanna Dawson
29e65fd324 Actually fix round restart audio this time (#24754)
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.

The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)

This needs a refactor but at least the defect is fixed now.

(cherry picked from commit 2e7d23674ed315aa3cd36e5a744008900474c3fd)
2024-02-08 12:31:24 +01:00
Hannah Giovanna Dawson
0ce2cb5b29 Fixes round restart audio clipping (#24044)
* Fix round end audio clipping

* weh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 5af1d0ea8b5a54cd1f1b48308176318032a457ea)
2024-01-26 23:13:43 +01:00
DoutorWhite
b755a71815 Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections

(cherry picked from commit 31133ef788e546b9e989bf0341997a191264446e)
2024-01-26 22:10:56 +01:00
Hannah Giovanna Dawson
eec188294b Fix Round Restarted Announcements not playing (#23387)
* Fix Round Restarted Announcements not playing

Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.

Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.

* Remove the handling in ClientGameTicker.

* Pass in a specific filepass to broadcast.

* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert

(cherry picked from commit a9075e5d247e425d737ff334b67c2146a6869cc8)
2024-01-26 21:47:40 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
f8532cde8c Fix client gameticker jobs bug (#20197) 2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Vordenburg
2cbe8609a3 Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
Leon Friedrich
ecae0230f6 Remove TickerLobbyReadyEvent (#17522) 2023-06-24 22:11:08 +10:00
Leon Friedrich
a8eee5878a Misc replay related changes (#17102) 2023-06-05 14:33:49 +10:00
metalgearsloth
1bab97a534 Remove lobby preload (#15670) 2023-04-23 13:14:25 +10:00
metalgearsloth
f3a06a0696 Add arrivals (#14755)
* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
2023-03-22 04:29:55 -05:00
wrexbe
b3f75f9ffe More minor UI refactor changes (#11213) 2022-09-11 21:30:11 -07:00
wrexbe
c55a015b77 Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName

* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
wrexbe
c4d135e253 Refactor lobby status (#10550) 2022-08-14 12:54:49 -07:00
Jessica M
2b6d20b393 Add an audio option to mute the round restart sound (#10258) 2022-08-03 17:43:54 -07:00
Jessica M
ae4ca09a57 Add current station time to game lobby (#9665)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-07-30 19:55:43 -07:00
KIBORG04
58da937259 Displaying of player characters in the round end statistics (#9006)
* All in one

* using fix

* Update GameTicker.RoundFlow.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-06-23 19:32:06 +10:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
Vera Aguilera Puerto
0c337d6235 Round end sound now respects lobby music option toggle. (#8699)
Now it only plays when the round restarts *after* a regular roundend.
Meaning that if you spam the "restartroundnow" command, it won't play even if you have roundend sounds enabled in the options.
2022-06-12 11:23:28 +10:00
metalgearsloth
798af00ad2 Round end audio (#8048) 2022-05-13 10:13:07 +10:00
Moony
36181334b5 StationSystem/jobs/partial spawning refactor (#7580)
* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-10 13:43:30 -05:00
ShadowCommander
a57e0ca199 Add round id to lobby and round end summary (#7547) 2022-04-14 13:40:26 -05:00
Jesse Rougeau
8418098dd8 Lobby Refactor (#7077) 2022-03-13 19:33:19 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe
cea1b21832 Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Moony
ec68226e99 Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
2021-11-26 20:02:46 +11:00
Vera Aguilera Puerto
cda67df317 Fix some warnings relating to fields being unused. 2021-09-20 11:22:59 +02:00
Vera Aguilera Puerto
d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
ike709
31f1cf9936 Adds lobby music (#3620)
* Adds lobby music

* Add UI toggle for lobby music

* Pick the song serverside so everyone gets the same song

* Add more songs

* Fixes

* Catch-all end lobby music

* Rename it

* Catchall ambience cvar change

* Wait until we receive the lobby song to start playing one

* Fix toggling ready status resetting the song

* Comment

* Expend the last of my sanity fixing latejoin lobby music

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Move the var

Co-authored-by: ike709 <sparebytes@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-12 23:40:28 +01:00
DrSmugleaf
902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Pieter-Jan Briers
374b100a5e Use IGameTiming for lobby timing instead of DateTime.
Fixes #1681
2021-01-11 09:04:09 +01:00
DrSmugleaf
5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
DrSmugleaf
435fb2630e Disable job buttons when they aren't available or late join is disallowed (#2251)
* Disable job buttons when they aren't available

In real time too, the technology is overwhelming

* Jobs are all unavailable when late join is disallowed.

* Better ToggleDisallowLateJoin command parsing

* Add togglelatejoin to groups.

Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-10-16 11:22:58 +02:00
DrSmugleaf
50bc61b672 Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
* Add IResettingEntitySystem for entity systems that do resetting cleanup

* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00
Pieter-Jan Briers
66c8a68891 Holy crap auth works (#2099)
* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
2020-09-29 14:26:00 +02:00
DrSmugleaf
8a27a5322a Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Exp
02b5632dac Observers are now shown in the Lobby as Observers (#1834)
* Observers are now shown in the Lobby as Observers

* Weviews adwessed
2020-08-21 11:24:06 +02:00
Víctor Aguilera Puerto
9e7d698145 Allow specifying a text to be shown to players in the summary when ending the round. (#1818)
* Allow specifying a text to be shown to players when ending the round.
Also sets text

* Fix comment
2020-08-20 18:09:29 +02:00
Víctor Aguilera Puerto
944ce2cc92 Allow game presets to disallow latejoining (#1816)
* Allow game presets to disallow latejoining

* Update Content.Server/GameTicking/GameTicker.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-20 16:20:48 +02:00