sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
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# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
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Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com >
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Pieter-Jan Briers
905bb83a2d
Make department / job list sorting consistent. ( #25486 )
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* Make department / job list sorting consistent.
This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.
We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).
Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.
* Fix jittery job icons in lists.
They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.
Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)
Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.
Also gave a margin next to the icon on the crew manifest. Margins people!
(cherry picked from commit 715794dd414c5d4b794cd6f2201983ecbc5d4f17)
2024-03-05 09:49:19 +01:00
Leon Friedrich
8494bd0885
Use ECS prototype-reload events ( #22613 )
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* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-22 23:25:35 +01:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Phill101
600621e7ee
Crew manifest as a PDA cartridge program ( #18498 )
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Co-authored-by: Phill101 <holypics4@gmail.com >
2023-08-05 10:37:08 +02:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards ( #18233 )
2023-07-29 18:25:27 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
cedec8d415
Ensure EUIs close themselves ( #15860 )
2023-04-29 13:16:24 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Theomund
f7629adb3e
Fix crew manifest sorting ( #13286 )
2023-01-09 14:34:43 +11:00
Leon Friedrich
7f234d4e3b
Allow crew manifest window resizing ( #12825 )
2022-12-06 15:46:19 -08:00
Morb
2f6175de32
Resolve department locale in crew manifest ( #11723 )
2022-10-09 12:23:42 -07:00
wrexbe
35b90736b7
Minor UI refactor ( #11212 )
2022-09-11 20:42:12 -07:00
Flipp Syder
1b50928d50
Station records patches ( #10636 )
2022-08-17 14:03:23 +10:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Flipp Syder
3d36a6e1f6
Station records ( #8720 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-08-09 15:10:01 +10:00