Tayrtahn
4330745996
Move SleepingSystem to Shared & cleanup ( #28672 )
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* Move SleepingSystem to Shared & cleanup
* Remove empty OnShutdown handler
(cherry picked from commit bdafdeb7052aefa6e0f749f2e04c28bf33a78f4b)
2025-01-14 02:02:18 +03:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
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# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
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Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com >
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Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com >
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
metalgearsloth
f102e8ff75
Shuttle console + FTL rework ( #24430 )
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* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
(cherry picked from commit c5486873db0d6826122eb1f30007e392fc101082)
2024-03-08 12:54:53 +01:00
Nemanja
e624317d37
Cryogenic Sleep Units ( #24096 )
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* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
metalgearsloth
e79d822206
Fix sleep wake spam ( #13047 )
2023-01-10 22:46:58 +11:00
Leon Friedrich
25b9e048e5
Visualizer systems update ( #8203 )
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* optimize appearance updating for subfloor entities
* sprite event args
* a
* stop double appearance update.
2022-05-16 14:41:23 +10:00
Rane
5376aed6ea
Beds, Medical Beds, Stasis Beds ( #6695 )
2022-04-15 15:53:52 -07:00