Commit Graph

13 Commits

Author SHA1 Message Date
stellar-novas
fac2649365 Update MacOS Logo (#1629)
This is the same as #1625, but it doesn't use symlinks, which are broken
on Windows.

# Changelog

None

(cherry picked from commit 1b6c06150ba3cd7703417ac52f59cd214da60bb5)
2025-01-23 08:04:07 +03:00
sleepyyapril
be167a8afe Revert "Update MacOS Logo (#1625)" (#1628)
This reverts commit 881ae3be0ad5e0c8f1311738b12ebd1e142f4c82.

not a valid png

(cherry picked from commit e337abb9efd6b651b1c49e9355f32179b8c16fa6)
2025-01-23 08:03:48 +03:00
stellar-novas
2f5afd818f Update MacOS Logo (#1625)
# Description

Updated the MacOS logo to the EE one.

Also, the base logo was 256x258, which caused me physical distress, so I
fixed that too.

# Changelog

None

(cherry picked from commit 881ae3be0ad5e0c8f1311738b12ebd1e142f4c82)
2025-01-23 08:03:42 +03:00
Swept
b4c928b709 Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Pieter-Jan Briers
a9f148c04e Let's pray it all works 2019-12-16 00:46:09 +01:00
Pieter-Jan Briers
29b00fc633 Launcher packaged. 2019-07-30 01:08:36 +02:00
Pieter-Jan Briers
e00d4f7b26 Fix macOS app bundles failing to start. 2019-05-03 14:05:21 +02:00
Pieter-Jan Briers
5f00394f4f Fix macOS launcher script 2019-04-22 00:33:32 +02:00
Pieter-Jan Briers
89f175c73b Maybe fix macOS app bundles. 2019-04-01 13:40:10 +02:00
Pieter-Jan Briers
1d0ed83967 package_release_build.py for Clyde. 2019-03-21 21:22:58 +01:00
Pieter-Jan Briers
6704245a41 The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00
Pieter-Jan Briers
4b345c0ea6 Add --arch=64 to MacOS start script. 2017-10-26 17:58:48 +02:00
Pieter-Jan Briers
e569eb276e package_release_build mac support. 2017-08-14 15:05:39 +02:00