Port Frontier Guns And The Den PRs For Them (#1490)
# Description this ports the following PRs: https://github.com/TheDenSS14/TheDen/pull/128 https://github.com/TheDenSS14/TheDen/pull/133 https://github.com/TheDenSS14/TheDen/pull/135 https://github.com/TheDenSS14/TheDen/pull/143 Essentially, this PR adds several new "Civilian Grade" firearms to the game that come from Frontier, most of which use the new LightRifle cartridge, a fairly underpowered round. Security can take the new Argenti revolver in their loadouts, while Salvage can spend their Mining Points on the civilian rifles. Notably, the ones purchased in the Mining Vendor do not come with ammo. Salvage needs to go request ammo from Security, or a traitor salvage can emag the cargo autolathe to get ammo for them. I'm going to laugh my ass off the first time a Warden has to deal with Salvage specialists coming to ask "Hey can you print me ammo for my MOSIN?" <details><summary><h1>Media</h1></summary> <p> New 0 point revolver for sec. It does shit-tier damage since it fires .20 rifle, but with an 8 round capacity, it's the highest capacity revolver in the game.   New salvage vendor "Civilian Grade" equipment  Tested and verified that the salvage vendor guns actually do spawn empty:  </p> </details> # Changelog 🆑 - add: Added the Argenti, Gestio, Novalite C1, and SVT firearms. Added an "Empty" Mosin variant for Salvage. - add: Salvage technicians can now spend their mining points on new "Civilian Grade" firearms from the Mining Vendor. These don't come with ammo, so you'll have to request ammo be printed by Security. - add: Added the Argenti Revolver to Security Loadouts. - tweak: Salvage Specialist lockers are now guaranteed to come with one pickaxe and one ore bag. --------- Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Co-authored-by: Rosycup <benjho049@gmail.com> (cherry picked from commit e2d4a3243e43f73c566d5372297f77083c42cf99)
@@ -4,17 +4,27 @@ using Content.Shared.Lathe.Prototypes;
|
||||
using Content.Shared.Materials;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Research.Prototypes
|
||||
{
|
||||
[NetSerializable, Serializable, Prototype]
|
||||
public sealed partial class LatheRecipePrototype : IPrototype
|
||||
public sealed partial class LatheRecipePrototype : IPrototype, IInheritingPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
[IdDataField]
|
||||
public string ID { get; private set; } = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<LatheRecipePrototype>))]
|
||||
public string[]? Parents { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[NeverPushInheritance]
|
||||
[AbstractDataField]
|
||||
public bool Abstract { get; }
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||||
|
||||
/// <summary>
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||||
/// Name displayed in the lathe GUI.
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||||
/// </summary>
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||||
@@ -68,4 +78,4 @@ namespace Content.Shared.Research.Prototypes
|
||||
[DataField]
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||||
public uint MiningPoints;
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
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||||
- files: ["rifle.ogg"]
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||||
license: "CC-BY-3.0"
|
||||
copyright: "Created by Michel Baradari apollo-music.de"
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||||
source: "https://opengameart.org/content/chaingun-pistol-rifle-shotgun-shots"
|
||||
BIN
Resources/Audio/_NF/Weapons/Guns/Gunshots/rifle.ogg
Normal file
@@ -8,16 +8,18 @@
|
||||
- id: ClothingOuterHardsuitSpatio
|
||||
- id: ClothingShoesBootsMag
|
||||
- id: ClothingMaskGasExplorer
|
||||
- id: ClothingEyesGlassesGarMeson
|
||||
- id: ClothingBeltUtilityFilled
|
||||
- id: SurvivalKnife
|
||||
- id: HandheldGPSBasic
|
||||
- id: RadioHandheld
|
||||
- id: FlashlightSeclite
|
||||
- id: Pickaxe
|
||||
- id: SeismicCharge
|
||||
amount: 2
|
||||
- id: ClothingShoesBootsWinterMiner #Delta V: Add departmental winter boots
|
||||
- id: JetpackMiniFilled # DeltaV - Salv lost their shuttle
|
||||
- id: OreBag
|
||||
prob: 0.5
|
||||
- id: Flare
|
||||
prob: 0.3
|
||||
- id: Flare
|
||||
@@ -48,7 +50,6 @@
|
||||
- id: ClothingShoesBootsWinterMiner #Delta V: Add departmental winter boots
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||||
- id: JetpackMiniFilled # DeltaV - Salv lost their shuttle
|
||||
- id: OreBag
|
||||
prob: 0.5
|
||||
- id: Flare
|
||||
prob: 0.3
|
||||
- id: Flare
|
||||
@@ -58,4 +59,4 @@
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||||
- id: ClothingNeckSalvager # DeltaV - salvage cloak
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||||
prob: 0.2
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||||
- id: LunchboxLogisticsFilledRandom # DeltaV - Lunchboxes!
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||||
prob: 0.3
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||||
prob: 0.3
|
||||
|
||||
@@ -58,6 +58,14 @@
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||||
id: LoadoutMagazineMagnumSpare
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||||
- type: loadout
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||||
id: LoadoutMagazineMagnumRubberSpare
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavy
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavySpare
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavyRubber
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavyRubberSpare
|
||||
|
||||
- type: characterItemGroup
|
||||
maxItems: 1
|
||||
@@ -115,6 +123,10 @@
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||||
id: LoadoutSecurityRevolverPython
|
||||
- type: loadout
|
||||
id: LoadoutSecurityRevolverPythonNonlethal
|
||||
- type: loadout
|
||||
id: LoadoutSecurityArgenti
|
||||
- type: loadout
|
||||
id: LoadoutSecurityArgentiNonLethal
|
||||
|
||||
- type: characterItemGroup
|
||||
id: LoadoutSecurityEyes
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
- id: FultonBeacon
|
||||
cost: 400
|
||||
# TODO: bluespace shelter capsule for 400
|
||||
- id: SalvageHarpoon
|
||||
cost: 450
|
||||
- id: ClothingEyesGlassesGarMeson
|
||||
cost: 500
|
||||
- id: ClothingBeltSalvageWebbing
|
||||
@@ -37,8 +39,18 @@
|
||||
- id: Fulton
|
||||
cost: 1000
|
||||
# TODO: lazarus injector for 1k
|
||||
- id: WeaponSniperMosinEmpty
|
||||
cost: 750 # Literally the worst gun in the game.
|
||||
- id: WeaponRevolverArgentiEmpty
|
||||
cost: 1100
|
||||
- id: WeaponRifleNovaliteC1Empty
|
||||
cost: 1300
|
||||
- id: ClothingBackpackDuffelSalvageConscription
|
||||
cost: 1500
|
||||
- id: WeaponRifleGestioEmpty
|
||||
cost: 1600
|
||||
- id: WeaponRifleSVTEmpty
|
||||
cost: 1600
|
||||
- id: SpaceCash1000
|
||||
cost: 2000
|
||||
# TODO: super resonator for 2500
|
||||
|
||||
@@ -261,3 +261,27 @@
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||||
capacity: 5
|
||||
chambers: [ True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null ]
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRevolverArgenti
|
||||
id: WeaponRevolverArgentiSecurity
|
||||
description: The military grade Argenti Type 20 revolver. Manufactured by Silver Industries. While the design with expanded cylinder is quite ancient, the right gunslinger will know how to utilise it well. Uses .20 rifle ammo.
|
||||
The serial number on the handguard marks this gun as belonging to an NT Security Officer.
|
||||
components:
|
||||
- type: GuideHelp
|
||||
guides: [ SecurityWeapons ]
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRevolverArgenti
|
||||
id: WeaponRevolverArgentiNonLethalSecurity
|
||||
suffix: Non-lethal
|
||||
description: The military grade Argenti Type 20 revolver. Manufactured by Silver Industries. While the design with expanded cylinder is quite ancient, the right gunslinger will know how to utilise it well. Comes with .20 rubber rifle ammo.
|
||||
The serial number on the handguard marks this gun as belonging to an NT Security Officer.
|
||||
components:
|
||||
- type: RevolverAmmoProvider
|
||||
capacity: 8
|
||||
proto: CartridgeRifleRubber
|
||||
chambers: [ True, True, True, True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null, null, null, null ]
|
||||
- type: GuideHelp
|
||||
guides: [ SecurityWeapons ]
|
||||
|
||||
@@ -111,6 +111,16 @@
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||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeLightRifleRubber
|
||||
|
||||
- type: entity
|
||||
name: Kardashev-Mosin
|
||||
parent: WeaponSniperMosin
|
||||
id: WeaponSniperMosinEmpty
|
||||
description: A weapon for hunting, or endless trench warfare. Uses .30 rifle ammo.
|
||||
suffix: Empty
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: null
|
||||
|
||||
- type: entity
|
||||
name: Hristov
|
||||
parent: [BaseWeaponSniper, BaseGunWieldable]
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||||
|
||||
@@ -191,3 +191,98 @@
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||||
sprite: Objects/Weapons/Melee/bone_spear.rsi
|
||||
- type: Construction
|
||||
graph: SpearBone
|
||||
|
||||
- type: entity
|
||||
name: salvage harpoon
|
||||
parent: BaseItem
|
||||
id: SalvageHarpoon
|
||||
description: A spear made of refined steel produced for salvage and hunting purposes. Hunters fancy it when it comes to hunting various carp species.
|
||||
components:
|
||||
- type: EmbeddableProjectile
|
||||
offset: 0.15,0.15
|
||||
- type: EmbedPassiveDamage
|
||||
- type: ThrowingAngle
|
||||
angle: 225
|
||||
- type: LandAtCursor
|
||||
- type: Tag
|
||||
tags:
|
||||
- Spear
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape: !type:PolygonShape
|
||||
vertices:
|
||||
- -0.40,-0.30
|
||||
- -0.30,-0.40
|
||||
- 0.40,0.30
|
||||
- 0.30,0.40
|
||||
density: 20
|
||||
mask:
|
||||
- ItemMask
|
||||
restitution: 0.3
|
||||
friction: 0.2
|
||||
- type: Sharp
|
||||
- type: Sprite
|
||||
sprite: _DEN/Objects/Weapons/Melee/harpoon.rsi
|
||||
layers:
|
||||
- state: spear
|
||||
- state: spear1
|
||||
map: ["enum.SolutionContainerLayers.Fill"]
|
||||
visible: false
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
range: 1.75
|
||||
damage:
|
||||
types:
|
||||
Piercing: 10
|
||||
Slash: 2
|
||||
heavyRateModifier: 1.3
|
||||
heavyRangeModifier: 1.25
|
||||
heavyDamageBaseModifier: 1.0
|
||||
heavyStaminaCost: 5
|
||||
maxTargets: 3
|
||||
angle: 20
|
||||
animation: WeaponArcThrust
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
- type: DamageOtherOnHit
|
||||
damage:
|
||||
types:
|
||||
Piercing: 16
|
||||
- type: Item
|
||||
size: Ginormous
|
||||
- type: Clothing
|
||||
quickEquip: false
|
||||
slots:
|
||||
- back
|
||||
- suitStorage
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
melee:
|
||||
maxVol: 1
|
||||
- type: MeleeChemicalInjector
|
||||
solution: melee
|
||||
- type: RefillableSolution
|
||||
solution: melee
|
||||
- type: InjectableSolution
|
||||
solution: melee
|
||||
- type: SolutionInjectOnEmbed
|
||||
transferAmount: 1
|
||||
solution: melee
|
||||
- type: SolutionTransfer
|
||||
maxTransferAmount: 1
|
||||
- type: Wieldable
|
||||
- type: IncreaseDamageOnWield
|
||||
damage:
|
||||
types:
|
||||
Piercing: 3
|
||||
Slash: 3
|
||||
- type: DamageOnLand
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
- type: UseDelay
|
||||
- type: Appearance
|
||||
- type: SolutionContainerVisuals
|
||||
maxFillLevels: 1
|
||||
fillBaseName: spear
|
||||
|
||||
@@ -801,6 +801,7 @@
|
||||
- MagazineBoxPistolPractice
|
||||
- MagazineBoxRifle
|
||||
- MagazineBoxRiflePractice
|
||||
- MagazineBoxLightRifle
|
||||
- MagazineLightRifle
|
||||
- MagazineLightRifleEmpty
|
||||
- MagazinePistol
|
||||
@@ -835,6 +836,16 @@
|
||||
- MagazineBoxSpecialPractice
|
||||
- SpeedLoaderSpecial
|
||||
- MagazinePistolSpecial
|
||||
- HandheldGPSBasic
|
||||
- HandheldStationMap
|
||||
- MagazineNovaliteC1Empty
|
||||
- MagazineNovaliteC1
|
||||
- MagazineLightRifleLowCapacityEmpty
|
||||
- MagazineLightRifleLowCapacity
|
||||
- SpeedLoaderRifleHeavy
|
||||
- SpeedLoaderRifleHeavyEmpty
|
||||
- WeaponRifleNovaliteC1
|
||||
- WeaponRifleGestio
|
||||
dynamicRecipes:
|
||||
- BolaEnergy
|
||||
- BoxBeanbag
|
||||
@@ -979,12 +990,16 @@
|
||||
- MagazinePistolEmpty
|
||||
- MagazineRifle
|
||||
- MagazineRifleEmpty
|
||||
- MagazineNovaliteC1
|
||||
- MagazineNovaliteC1Empty
|
||||
- MagazineShotgun
|
||||
- MagazineShotgunEmpty
|
||||
- MagazineShotgunSlug
|
||||
- ShellTranquilizer
|
||||
- SpeedLoaderMagnum
|
||||
- SpeedLoaderMagnumEmpty
|
||||
- SpeedLoaderRifleHeavy
|
||||
- SpeedLoaderRifleHeavyEmpty
|
||||
- CartridgeSpecial
|
||||
- MagazineBoxSpecial
|
||||
- type: MaterialStorage
|
||||
|
||||
@@ -305,6 +305,68 @@
|
||||
items:
|
||||
- MagazineMagnumRubber
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavy
|
||||
category: JobsSecurityAUncategorized
|
||||
cost: 2
|
||||
exclusive: true
|
||||
requirements:
|
||||
- !type:CharacterDepartmentTimeRequirement
|
||||
department: Security
|
||||
min: 3600 # 1 hours
|
||||
- !type:CharacterItemGroupRequirement
|
||||
group: LoadoutSecurityEquipment
|
||||
- !type:CharacterDepartmentRequirement
|
||||
departments:
|
||||
- Security
|
||||
items:
|
||||
- SpeedLoaderRifleHeavy
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavySpare
|
||||
category: JobsSecurityAUncategorized
|
||||
cost: 4
|
||||
exclusive: true
|
||||
requirements:
|
||||
- !type:CharacterDepartmentTimeRequirement
|
||||
department: Security
|
||||
min: 3600 # 1 hours
|
||||
- !type:CharacterItemGroupRequirement
|
||||
group: LoadoutSecurityEquipment
|
||||
- !type:CharacterDepartmentRequirement
|
||||
departments:
|
||||
- Security
|
||||
items:
|
||||
- SpeedLoaderRifleHeavy
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavyRubber
|
||||
category: JobsSecurityAUncategorized
|
||||
cost: 2
|
||||
exclusive: true
|
||||
requirements:
|
||||
- !type:CharacterItemGroupRequirement
|
||||
group: LoadoutSecurityEquipment
|
||||
- !type:CharacterDepartmentRequirement
|
||||
departments:
|
||||
- Security
|
||||
items:
|
||||
- SpeedLoaderRifleHeavyRubber
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSpeedLoaderRifleHeavyRubberSpare
|
||||
category: JobsSecurityAUncategorized
|
||||
cost: 4
|
||||
exclusive: true
|
||||
requirements:
|
||||
- !type:CharacterItemGroupRequirement
|
||||
group: LoadoutSecurityEquipment
|
||||
- !type:CharacterDepartmentRequirement
|
||||
departments:
|
||||
- Security
|
||||
items:
|
||||
- SpeedLoaderRifleHeavyRubber
|
||||
|
||||
# Service Weapon, limit 1 selection.
|
||||
# Security no longer spawns with a weapon automatically, instead they have a free choice of security appropriate Duty Pistol in their loadouts.
|
||||
# This category is universal to the entire security department by special request, so that players can choose their preferred Duty Pistol even if they aren't playing a security role.
|
||||
@@ -747,6 +809,40 @@
|
||||
items:
|
||||
- WeaponRevolverPythonNonlethalSecurity
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSecurityArgenti
|
||||
category: JobsSecurityAUncategorized
|
||||
cost: 0
|
||||
canBeHeirloom: true
|
||||
guideEntry: SecurityWeapons
|
||||
requirements:
|
||||
- !type:CharacterDepartmentTimeRequirement
|
||||
department: Security
|
||||
min: 3600 # 1 hours
|
||||
- !type:CharacterItemGroupRequirement
|
||||
group: LoadoutSecurityWeapons
|
||||
- !type:CharacterDepartmentRequirement
|
||||
departments:
|
||||
- Security
|
||||
items:
|
||||
- WeaponRevolverArgentiSecurity
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSecurityArgentiNonLethal
|
||||
category: JobsSecurityAUncategorized
|
||||
cost: 0
|
||||
canBeHeirloom: true
|
||||
guideEntry: SecurityWeapons
|
||||
requirements:
|
||||
- !type:CharacterItemGroupRequirement
|
||||
group: LoadoutSecurityWeapons
|
||||
- !type:CharacterDepartmentRequirement
|
||||
departments:
|
||||
- Security
|
||||
items:
|
||||
- WeaponRevolverArgentiNonLethalSecurity
|
||||
|
||||
|
||||
# Eyes
|
||||
- type: loadout
|
||||
id: LoadoutSecurityEyesHudSecurity
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
- MagazineMagnumIncendiary
|
||||
- MagazineLightRifleIncendiary
|
||||
- SpeedLoaderMagnumIncendiary
|
||||
- SpeedLoaderRifleHeavyIncendiary # Frontier
|
||||
- MagazineShotgunIncendiary
|
||||
- MagazineBoxPistolIncendiary
|
||||
- MagazineBoxMagnumIncendiary
|
||||
@@ -83,6 +84,10 @@
|
||||
- CartridgeSpecialRubber
|
||||
- MagazineBoxSpecialRubber
|
||||
- WeaponDisabler
|
||||
- MagazineBoxLightRifleRubber # Frontier
|
||||
- MagazineBoxMagnumRubber # Frontier
|
||||
- MagazineBoxPistolRubber # Frontier
|
||||
- MagazineBoxRifleRubber # Frontier
|
||||
|
||||
- type: technology
|
||||
id: UraniumMunitions
|
||||
@@ -100,6 +105,7 @@
|
||||
- MagazineMagnumUranium
|
||||
- MagazineLightRifleUranium
|
||||
- SpeedLoaderMagnumUranium
|
||||
- SpeedLoaderRifleHeavyUranium # Frontier
|
||||
- MagazineBoxPistolUranium
|
||||
- MagazineBoxMagnumUranium
|
||||
- MagazineBoxLightRifleUranium
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
- type: entity
|
||||
id: MagazineLightRifleLowCapacityEmpty
|
||||
name: "low cap magazine (.30 rifle any)"
|
||||
suffix: empty
|
||||
parent: MagazineLightRifle
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: null
|
||||
capacity: 15
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_cap_mag.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
|
||||
- type: entity
|
||||
id: MagazineLightRifleLowCapacity
|
||||
name: "low cap magazine (.30 rifle)"
|
||||
parent: BaseMagazineLightRifle
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeLightRifle
|
||||
capacity: 15
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_cap_mag.rsi
|
||||
layers:
|
||||
- state: red
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
|
||||
- type: entity
|
||||
id: MagazineLightRifleLowCapacityPractice
|
||||
name: "low cap magazine (.30 rifle practice)"
|
||||
parent: MagazineLightRifleLowCapacity
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeLightRiflePractice
|
||||
capacity: 15
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: practice
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
|
||||
- type: entity
|
||||
id: MagazineLightRifleLowCapacityRubber
|
||||
name: "low cap magazine (.30 rifle rubber)"
|
||||
parent: MagazineLightRifleLowCapacity
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeLightRifleRubber
|
||||
capacity: 15
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: rubber
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
|
||||
- type: entity
|
||||
id: MagazineLightRifleLowCapacityUranium
|
||||
name: "low cap magazine (.30 rifle uranium)"
|
||||
parent: MagazineLightRifleLowCapacity
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeLightRifleUranium
|
||||
capacity: 15
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: uranium
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
@@ -0,0 +1,63 @@
|
||||
# Empty mags
|
||||
- type: entity
|
||||
parent: BaseMagazineRifle
|
||||
id: MagazineNovaliteC1Empty
|
||||
name: "clip (.20 rifle any)"
|
||||
suffix: empty
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- MagazineNovaliteC1
|
||||
- type: Item
|
||||
size: Small
|
||||
- type: BallisticAmmoProvider
|
||||
mayTransfer: true
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeRifle
|
||||
capacity: 15
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
ballistic-ammo: !type:Container
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/Magazine/Rifle/novalite_clip.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: MagazineVisuals
|
||||
magState: mag
|
||||
steps: 16
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
parent: MagazineNovaliteC1Empty
|
||||
id: MagazineNovaliteC1
|
||||
name: "clip (.20 rifle)"
|
||||
suffix: full
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeRifle
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
|
||||
- type: entity
|
||||
parent: MagazineNovaliteC1Empty
|
||||
id: MagazineNovaliteC1Rubber
|
||||
name: "clip (.20 rifle rubber)"
|
||||
suffix: full
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeRifleRubber
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-1
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
@@ -0,0 +1,150 @@
|
||||
- type: entity
|
||||
id: BaseSpeedLoaderHeavyRifle
|
||||
name: "speed loader (.20 rifle)"
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpeedLoaderRifleHeavy
|
||||
- type: SpeedLoader
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeRifle
|
||||
capacity: 8
|
||||
- type: Sprite
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
ballistic-ammo: !type:Container
|
||||
ents: []
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderRifleHeavy
|
||||
name: "speed loader (.20 rifle)"
|
||||
parent: BaseSpeedLoaderHeavyRifle
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeRifle
|
||||
- type: Icon
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
state: icon
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: base-8
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
- type: MagazineVisuals
|
||||
magState: base
|
||||
steps: 9
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderRifleHeavyEmpty
|
||||
name: "speed loader (.20 rifle any)"
|
||||
parent: SpeedLoaderRifleHeavy
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: null
|
||||
- type: Icon
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
state: base
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: base-8
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderRifleHeavyIncendiary
|
||||
name: "speed loader (.20 rifle incendiary)"
|
||||
parent: BaseSpeedLoaderHeavyRifle
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeRifleIncendiary
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: base-8
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
- type: MagazineVisuals
|
||||
magState: base
|
||||
steps: 9
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderRifleHeavyPractice
|
||||
name: "speed loader (.20 rifle practice)"
|
||||
parent: BaseSpeedLoaderHeavyRifle
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeRiflePractice
|
||||
- type: Icon
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
state: practice-icon
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: practice-8
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
- type: MagazineVisuals
|
||||
magState: practice
|
||||
steps: 9
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderRifleHeavyUranium
|
||||
name: "speed loader (.20 rifle uranium)"
|
||||
parent: BaseSpeedLoaderHeavyRifle
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeRifleUranium
|
||||
- type: Icon
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
state: uranium-icon
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: uranium-8
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
- type: MagazineVisuals
|
||||
magState: uranium
|
||||
steps: 9
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderRifleHeavyRubber
|
||||
name: "speed loader (.20 rifle rubber)"
|
||||
parent: BaseSpeedLoaderHeavyRifle
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeRifleRubber
|
||||
- type: Icon
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
state: rubber-icon
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Ammunition/SpeedLoaders/HeavyRifle/argenti_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: rubber-8
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
- type: MagazineVisuals
|
||||
magState: rubber
|
||||
steps: 9
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
@@ -0,0 +1,45 @@
|
||||
- type: entity
|
||||
name: Argenti
|
||||
parent: BaseWeaponRevolver
|
||||
id: WeaponRevolverArgenti
|
||||
description: The civilian grade Argenti Type 20 revolver. Manufactured by Silver Industries. While the design with expanded cylinder is quite ancient, the right gunslinger will know how to utilise it well. Uses .20 rifle ammo.
|
||||
components:
|
||||
- type: Sprite
|
||||
scale: 0.75 , 0.75
|
||||
sprite: _NF/Objects/Weapons/Guns/Revolvers/argenti.rsi
|
||||
- type: Clothing
|
||||
sprite: _NF/Objects/Weapons/Guns/Revolvers/argenti.rsi
|
||||
- type: Gun
|
||||
fireRate: 2.5
|
||||
resetOnHandSelected: false
|
||||
- type: RevolverAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeRifle
|
||||
- SpeedLoaderRifleHeavy
|
||||
capacity: 8
|
||||
proto: CartridgeRifle
|
||||
chambers: [ True, True, True, True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null, null, null, null ]
|
||||
- type: StaticPrice
|
||||
price: 200
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRevolverArgenti
|
||||
id: WeaponRevolverArgentiNonlethal
|
||||
suffix: Non-lethal
|
||||
components:
|
||||
- type: RevolverAmmoProvider
|
||||
capacity: 8
|
||||
proto: CartridgeRifleRubber
|
||||
chambers: [ True, True, True, True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null, null, null, null ]
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRevolverArgenti
|
||||
id: WeaponRevolverArgentiEmpty
|
||||
components:
|
||||
- type: RevolverAmmoProvider
|
||||
capacity: 8
|
||||
chambers: [ False, False, False, False, False, False, False, False ]
|
||||
ammoSlots: [ null, null, null, null, null, null, null, null ]
|
||||
@@ -0,0 +1,281 @@
|
||||
# Frontier
|
||||
- type: entity
|
||||
name: Gestio
|
||||
parent: BaseWeaponRifle
|
||||
id: WeaponRifleGestio
|
||||
description: An old prototype burst-fire NanoTrasen marksman rifle. Manufactured by Silver Industries. It never left the trials. Given its antiquity it is considered a civilian grade weapon. Uses .30 rifle ammo.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Rifles/gestio.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Clothing
|
||||
sprite: _NF/Objects/Weapons/Guns/Rifles/gestio.rsi
|
||||
- type: Gun
|
||||
fireRate: 3.75
|
||||
projectileSpeed: 30
|
||||
angleDecay: 4 #in testing 3 was more balanced
|
||||
angleIncrease: 6
|
||||
minAngle: 21 #generally meant to be 1 when used properly
|
||||
maxAngle: 30 #generally meant to be 5 when used properly
|
||||
selectedMode: Burst
|
||||
availableModes:
|
||||
- Burst
|
||||
soundGunshot:
|
||||
path: /Audio/_NF/Weapons/Guns/Gunshots/rifle.ogg
|
||||
params:
|
||||
volume: -5
|
||||
- type: Wieldable
|
||||
- type: GunWieldBonus
|
||||
minAngle: -20
|
||||
maxAngle: -25
|
||||
angleDecay: 4 #in testing 3 was more balanced
|
||||
angleIncrease: -3
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
startingItem: MagazineLightRifleLowCapacity
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineLightRifle
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeLightRifle
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeLightRifle
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
gun_magazine: !type:ContainerSlot
|
||||
gun_chamber: !type:ContainerSlot
|
||||
- type: MagazineVisuals
|
||||
magState: mag
|
||||
steps: 1
|
||||
zeroVisible: true
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRifleGestio
|
||||
id: WeaponRifleGestioRubber
|
||||
suffix: Non-lethal
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
startingItem: MagazineLightRifleLowCapacityRubber
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineLightRifle
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeLightRifleRubber
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeLightRifle
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRifleGestio
|
||||
id: WeaponRifleGestioEmpty
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineLightRifle
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeLightRifle
|
||||
|
||||
- type: entity
|
||||
parent: BaseWeaponRifle
|
||||
id: WeaponRifleNovaliteC1
|
||||
name: Novalite C1
|
||||
description: A modification to the Lecter from SW LLC, a civilian grade semi-automatic rifle with an internal magazine. Nanotrasen Representatives can not stress how compliant this rifle is. Uses .20 rifle ammo.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Rifles/novalitec1.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Clothing
|
||||
sprite: _NF/Objects/Weapons/Guns/Rifles/novalitec1.rsi
|
||||
- type: Gun
|
||||
fireRate: 4
|
||||
selectedMode: SemiAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/ltrifle.ogg
|
||||
params:
|
||||
variation: 0.125
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
startingItem: MagazineNovaliteC1
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineNovaliteC1
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeRifle
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeRifle
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
gun_magazine: !type:ContainerSlot
|
||||
gun_chamber: !type:ContainerSlot
|
||||
- type: MagazineVisuals
|
||||
magState: mag
|
||||
steps: 1
|
||||
zeroVisible: true
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRifleNovaliteC1
|
||||
id: WeaponRifleNovaliteC1Rubber
|
||||
suffix: Non-lethal
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
startingItem: MagazineNovaliteC1Rubber
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineNovaliteC1
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeRifleRubber
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeRifle
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRifleNovaliteC1
|
||||
id: WeaponRifleNovaliteC1Empty
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineNovaliteC1
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeRifle
|
||||
|
||||
- type: entity
|
||||
id: WeaponRifleSVT
|
||||
name: SVT-40
|
||||
parent: BaseWeaponRifle
|
||||
description: |-
|
||||
Once a weapon used in war, now a civilian hunting rifle brought to you by S.E.S.W.C., "Retreating is Considered Treason" is etched on one side.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _NF/Objects/Weapons/Guns/Rifles/svt40.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Clothing
|
||||
sprite: _NF/Objects/Weapons/Guns/Rifles/svt40.rsi
|
||||
quickEquip: false
|
||||
slots:
|
||||
- Back
|
||||
- suitStorage
|
||||
- type: Gun
|
||||
fireRate: 4
|
||||
selectedMode: SemiAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg
|
||||
- type: ChamberMagazineAmmoProvider
|
||||
soundRack:
|
||||
path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
startingItem: MagazineLightRifleLowCapacity
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineLightRifle
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeLightRifle
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeLightRifle
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
gun_magazine: !type:ContainerSlot
|
||||
gun_chamber: !type:ContainerSlot
|
||||
- type: MagazineVisuals
|
||||
magState: mag
|
||||
steps: 1
|
||||
zeroVisible: true
|
||||
|
||||
- type: entity
|
||||
parent: WeaponRifleSVT
|
||||
id: WeaponRifleSVTEmpty
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
gun_magazine:
|
||||
name: Magazine
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
|
||||
priority: 2
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineLightRifle
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
priority: 1
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeLightRifle
|
||||
110
Resources/Prototypes/_NF/Recipes/Lathes/security.yml
Normal file
@@ -0,0 +1,110 @@
|
||||
- type: latheRecipe
|
||||
abstract: true
|
||||
id: BaseWeaponRecipe
|
||||
category: Weapons
|
||||
completetime: 2
|
||||
materials:
|
||||
Steel: 300
|
||||
Plastic: 300
|
||||
|
||||
- type: latheRecipe
|
||||
abstract: true
|
||||
parent: BaseWeaponRecipe
|
||||
id: BaseWeaponRecipeLong
|
||||
completetime: 5
|
||||
|
||||
- type: latheRecipe
|
||||
abstract: true
|
||||
id: BaseAmmoRecipe
|
||||
category: Ammo
|
||||
completetime: 5
|
||||
|
||||
- type: latheRecipe
|
||||
abstract: true
|
||||
parent: BaseAmmoRecipe
|
||||
id: BaseEmptyAmmoRecipe
|
||||
completetime: 1
|
||||
|
||||
- type: latheRecipe # novalite mag empty
|
||||
id: MagazineNovaliteC1Empty
|
||||
parent: BaseEmptyAmmoRecipe
|
||||
result: MagazineNovaliteC1Empty
|
||||
materials:
|
||||
Steel: 20
|
||||
|
||||
- type: latheRecipe # novalite mag
|
||||
id: MagazineNovaliteC1
|
||||
parent: BaseAmmoRecipe
|
||||
result: MagazineNovaliteC1
|
||||
materials:
|
||||
Steel: 245 # 20 [Steel per empty mag] + 15 [bullets] * 15 [Steel per bullet]
|
||||
|
||||
- type: latheRecipe # gestio mag empty
|
||||
id: MagazineLightRifleLowCapacityEmpty
|
||||
parent: BaseEmptyAmmoRecipe
|
||||
result: MagazineLightRifleLowCapacityEmpty
|
||||
materials:
|
||||
Steel: 20
|
||||
|
||||
- type: latheRecipe # gestio mag
|
||||
id: MagazineLightRifleLowCapacity
|
||||
parent: BaseAmmoRecipe
|
||||
result: MagazineLightRifleLowCapacity
|
||||
materials:
|
||||
Steel: 245 # 20 [Steel per empty mag] + 15 [bullets] * 15 [Steel per bullet]
|
||||
|
||||
- type: latheRecipe
|
||||
id: SpeedLoaderRifleHeavyEmpty
|
||||
parent: BaseEmptyAmmoRecipe
|
||||
result: SpeedLoaderRifleHeavyEmpty
|
||||
materials:
|
||||
Steel: 25
|
||||
|
||||
- type: latheRecipe
|
||||
id: SpeedLoaderRifleHeavy
|
||||
parent: BaseAmmoRecipe
|
||||
result: SpeedLoaderRifleHeavy
|
||||
materials:
|
||||
Steel: 140 # 25 [Steel per empty mag] + 8 [bullets] * 15 [Steel per bullet]
|
||||
|
||||
- type: latheRecipe
|
||||
id: SpeedLoaderRifleHeavyPractice
|
||||
parent: BaseAmmoRecipe
|
||||
result: SpeedLoaderRifleHeavyPractice
|
||||
materials:
|
||||
Steel: 65 # 25 [Steel per empty mag] + 8 [bullets] * 5 [Steel per practice bullet]
|
||||
|
||||
- type: latheRecipe
|
||||
id: SpeedLoaderRifleHeavyUranium
|
||||
parent: BaseAmmoRecipe
|
||||
result: SpeedLoaderRifleHeavyUranium
|
||||
materials:
|
||||
Steel: 25 # 25 [Steel per empty mag]
|
||||
Plastic: 80 # 8 [bullets] * 10 [Plastic per bullet]
|
||||
Uranium: 80 # 8 [bullets] * 10 [Uranium per bullet]
|
||||
|
||||
- type: latheRecipe
|
||||
id: SpeedLoaderRifleHeavyIncendiary
|
||||
parent: BaseAmmoRecipe
|
||||
result: SpeedLoaderRifleHeavyIncendiary
|
||||
materials:
|
||||
Steel: 25 # 25 [Steel per empty mag]
|
||||
Plastic: 120 # 8 [bullets] * 15 [Plastic per bullet]
|
||||
|
||||
- type: latheRecipe
|
||||
id: WeaponRifleNovaliteC1
|
||||
parent: BaseWeaponRecipeLong
|
||||
result: WeaponRifleNovaliteC1
|
||||
materials:
|
||||
Steel: 2500
|
||||
Plasteel: 1200
|
||||
Plastic: 1500
|
||||
|
||||
- type: latheRecipe
|
||||
id: WeaponRifleGestio
|
||||
parent: BaseWeaponRecipeLong
|
||||
result: WeaponRifleGestio
|
||||
materials:
|
||||
Steel: 2500
|
||||
Plasteel: 1200
|
||||
Plastic: 1500
|
||||
8
Resources/Prototypes/_NF/tags.yml
Normal file
@@ -0,0 +1,8 @@
|
||||
- type: Tag
|
||||
id: SpeedLoaderRifleHeavy
|
||||
|
||||
- type: Tag
|
||||
id: WeaponRifleNovaliteC1
|
||||
|
||||
- type: Tag
|
||||
id: MagazineNovaliteC1
|
||||
|
After Width: | Height: | Size: 587 B |
|
After Width: | Height: | Size: 587 B |
|
After Width: | Height: | Size: 571 B |
|
After Width: | Height: | Size: 601 B |
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "rosycup, DiscordID: 258362008557060117",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "spear"
|
||||
},
|
||||
{
|
||||
"name": "spear1"
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BACKPACK",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-SUITSTORAGE",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 460 B |
|
After Width: | Height: | Size: 213 B |
|
After Width: | Height: | Size: 724 B |
|
After Width: | Height: | Size: 710 B |
|
After Width: | Height: | Size: 345 B |
|
After Width: | Height: | Size: 500 B |
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/983ad377d25729357b7ff8025f8014bd2f6ae9f7/icons/obj/ammo.dmi, and from base and mag-1 in anti_material.rsi by Alekshhh",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "bigdisplay"
|
||||
},
|
||||
{
|
||||
"name": "display"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 390 B |
|
After Width: | Height: | Size: 313 B |
|
After Width: | Height: | Size: 323 B |
|
After Width: | Height: | Size: 539 B |
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/89456d18dd3e7c330839121e3c6bc8c609700137/icons/obj/ammo.dmi, tweaked by Alekshhh",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "10x24display"
|
||||
},
|
||||
{
|
||||
"name": "bigdisplay"
|
||||
},
|
||||
{
|
||||
"name": "bigrubberdisplay"
|
||||
},
|
||||
{
|
||||
"name": "display"
|
||||
},
|
||||
{
|
||||
"name": "practicedisplay"
|
||||
},
|
||||
{
|
||||
"name": "rubberdisplay"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 546 B |
|
After Width: | Height: | Size: 543 B |
|
After Width: | Height: | Size: 320 B |
|
After Width: | Height: | Size: 506 B |
|
After Width: | Height: | Size: 478 B |
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/89456d18dd3e7c330839121e3c6bc8c609700137/icons/obj/ammo.dmi, tweaked by Alekshhh.",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "bigdisplay"
|
||||
},
|
||||
{
|
||||
"name": "display"
|
||||
},
|
||||
{
|
||||
"name": "incendiarydisplay"
|
||||
},
|
||||
{
|
||||
"name": "practicedisplay"
|
||||
},
|
||||
{
|
||||
"name": "rubberdisplay"
|
||||
},
|
||||
{
|
||||
"name": "uraniumdisplay"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 465 B |
|
After Width: | Height: | Size: 470 B |
|
After Width: | Height: | Size: 485 B |
|
After Width: | Height: | Size: 500 B |
|
After Width: | Height: | Size: 466 B |
|
After Width: | Height: | Size: 473 B |
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/89456d18dd3e7c330839121e3c6bc8c609700137/icons/obj/ammo.dmi. capbase and cap in magnum.rsi modified from base and rubber by potato1234x (github) for ss14, tweaked by Aleshhh",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "capdisplay"
|
||||
},
|
||||
{
|
||||
"name": "display"
|
||||
},
|
||||
{
|
||||
"name": "incendiarydisplay"
|
||||
},
|
||||
{
|
||||
"name": "piercingdisplay"
|
||||
},
|
||||
{
|
||||
"name": "practicedisplay"
|
||||
},
|
||||
{
|
||||
"name": "rubberdisplay"
|
||||
},
|
||||
{
|
||||
"name": "uraniumdisplay"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 472 B |
|
After Width: | Height: | Size: 478 B |
|
After Width: | Height: | Size: 477 B |
|
After Width: | Height: | Size: 482 B |
|
After Width: | Height: | Size: 450 B |
|
After Width: | Height: | Size: 488 B |
|
After Width: | Height: | Size: 469 B |
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/89456d18dd3e7c330839121e3c6bc8c609700137/icons/obj/ammo.dmi, tweaked by Alekshhh",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "display"
|
||||
},
|
||||
{
|
||||
"name": "empdisplay"
|
||||
},
|
||||
{
|
||||
"name": "incendiarydisplay"
|
||||
},
|
||||
{
|
||||
"name": "practicedisplay"
|
||||
},
|
||||
{
|
||||
"name": "rubberdisplay"
|
||||
},
|
||||
{
|
||||
"name": "uraniumdisplay"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 456 B |
|
After Width: | Height: | Size: 456 B |
|
After Width: | Height: | Size: 470 B |
|
After Width: | Height: | Size: 315 B |
|
After Width: | Height: | Size: 330 B |
|
After Width: | Height: | Size: 532 B |
|
After Width: | Height: | Size: 536 B |
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/89456d18dd3e7c330839121e3c6bc8c609700137/icons/obj/ammo.dmi, tweaked by Alekshhh",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "bigdisplay"
|
||||
},
|
||||
{
|
||||
"name": "bigpracticedisplay"
|
||||
},
|
||||
{
|
||||
"name": "display"
|
||||
},
|
||||
{
|
||||
"name": "incendiarydisplay"
|
||||
},
|
||||
{
|
||||
"name": "practicedisplay"
|
||||
},
|
||||
{
|
||||
"name": "rubberdisplay"
|
||||
},
|
||||
{
|
||||
"name": "uraniumdisplay"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 531 B |
|
After Width: | Height: | Size: 515 B |
|
After Width: | Height: | Size: 484 B |
|
After Width: | Height: | Size: 303 B |
|
After Width: | Height: | Size: 157 B |
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Data_Redacted",
|
||||
"states": [
|
||||
{
|
||||
"name": "base"
|
||||
},
|
||||
{
|
||||
"name": "practice"
|
||||
},
|
||||
{
|
||||
"name": "red"
|
||||
},
|
||||
{
|
||||
"name": "rubber"
|
||||
},
|
||||
{
|
||||
"name": "uranium"
|
||||
},
|
||||
{
|
||||
"name": "mag-1"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 255 B |
|
After Width: | Height: | Size: 260 B |
|
After Width: | Height: | Size: 266 B |
|
After Width: | Height: | Size: 322 B |
|
After Width: | Height: | Size: 5.5 KiB |
|
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After Width: | Height: | Size: 5.4 KiB |
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After Width: | Height: | Size: 5.4 KiB |
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After Width: | Height: | Size: 5.4 KiB |
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After Width: | Height: | Size: 5.4 KiB |
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After Width: | Height: | Size: 5.4 KiB |
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After Width: | Height: | Size: 5.4 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 5.4 KiB |
@@ -0,0 +1,59 @@
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After Width: | Height: | Size: 274 B |
|
After Width: | Height: | Size: 130 B |
|
After Width: | Height: | Size: 174 B |
|
After Width: | Height: | Size: 150 B |
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After Width: | Height: | Size: 171 B |
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After Width: | Height: | Size: 172 B |
|
After Width: | Height: | Size: 173 B |
|
After Width: | Height: | Size: 173 B |