|
|
|
|
@@ -23,7 +23,7 @@ tips-dataset-22 = You can hold SPACE by default to slow the movement of the shut
|
|
|
|
|
tips-dataset-23 = Dexalin, Dexalin Plus, and Epinephrine will all purge heartbreaker toxin from your bloodstream while metabolizing.
|
|
|
|
|
tips-dataset-24 = Every crewmember comes with an emergency medipen in their survival box containing epinephrine and tranexamic acid.
|
|
|
|
|
tips-dataset-25 = The AME is a high-priority target and is easily sabotaged. Make sure to set up the Singularity or Solars so that you don't run out of power if it blows.
|
|
|
|
|
tips-dataset-26 = If the tesla is loose, it will chase any people, stationary machines and computers. Turning off your electronics does not make you less of a target. Your best bet is not being close to it.
|
|
|
|
|
tips-dataset-26 = During a teslaloose, make sure to get rid of all electronic items so you don't become a target.
|
|
|
|
|
tips-dataset-27 = You can add labels to any item, including food or pill canisters, using a hand labeller.
|
|
|
|
|
tips-dataset-28 = Riot armor is significantly more powerful against opponents that aren't using guns compared to regular armor.
|
|
|
|
|
tips-dataset-29 = As a ghost, you can use the Verb Menu to orbit around and follow any entity in game automatically.
|
|
|
|
|
@@ -45,130 +45,133 @@ tips-dataset-44 = As an antagonist, be mindful of the power of destroying teleco
|
|
|
|
|
tips-dataset-45 = You can examine your headset to see which radio channels you have available and how to speak in them.
|
|
|
|
|
tips-dataset-46 = As a Salvage Specialist, always carry a GPS on you and take note of the station's coordinates in case your salvage is lost to space.
|
|
|
|
|
tips-dataset-47 = As a Salvage Specialist, you can use your proto-kinetic accelerator to move yourself in space when in a pinch. Just be wary that it isn't very effective.
|
|
|
|
|
tips-dataset-48 = As a Salvage Specialist, never forget to mine ore! Ore can be sold to cargo for a pretty penny, be used for construction, and also be used by Scientists for fancy technology.
|
|
|
|
|
tips-dataset-49 = As a Salvage Specialist, try asking science for a tethergun (temporarily deleted). It can be used to grab items off of salvage wrecks extremely efficiently!
|
|
|
|
|
tips-dataset-50 = As a Salvage Specialist, try asking science for a grappling hook (temporarily deleted). It can be used to propel yourself onto wrecks, or if stuck in space you don't have to rely on the proto-kinetic accelerator.
|
|
|
|
|
tips-dataset-51 = Tip #51 does not exist and has never existed. Ignore any rumors to the contrary.
|
|
|
|
|
tips-dataset-52 = As a Salvage Specialist, consider cooperating with the Cargo Technicians. They can order you a wide variety of useful items, including ones that may be hard to get otherwise, such laser guns and shuttle building materials.
|
|
|
|
|
tips-dataset-53 = As a Cargo Technician, consider asking science for a Ripley APLU. When paired with a hydraulic clamp, you can grab valuable maintenance objects like fuel tanks much more easily, and make deliveries in a swift manner.
|
|
|
|
|
tips-dataset-54 = As a Cargo Technician, try to maintain a surplus of materials. They are extremely useful for Scientists and Station Engineers to have immediate access to.
|
|
|
|
|
tips-dataset-55 = As a Cargo Technician, if you have a surplus of cash try gambling! Sometimes you gain more money than you begin with.
|
|
|
|
|
tips-dataset-56 = As a Cargo Technician, remember that you can order guns in an emergency! The extra firepower can often be the difference between you and your fellow crewmembers living or dying.
|
|
|
|
|
tips-dataset-57 = As the Bartender, you can use a circular saw on your shotgun to make it easier to store.
|
|
|
|
|
tips-dataset-58 = As the Bartender, try experimenting with unique drinks. Have you tried to make demon's blood yet?
|
|
|
|
|
tips-dataset-59 = As a Botanist, you can mutate and crossbreed plants together to create more potent produce that also has higher yields.
|
|
|
|
|
tips-dataset-60 = As the Clown, spice your gimmicks up! Nobody likes a one-trick pony.
|
|
|
|
|
tips-dataset-61 = As the Clown, if you lose your banana peels and soap, you can still slip people with your PDA! Honk!
|
|
|
|
|
tips-dataset-62 = As the Chef, your knife can act as a weapon in an emergency.
|
|
|
|
|
tips-dataset-63 = As the Chef, you can sneak liquids into your foods. As a traitor, putting a little bit of amatoxin or other poison can greatly annoy the crew!
|
|
|
|
|
tips-dataset-64 = As the Mime, your vow to not speak or write is your source of power. Breaking it robs you of your powers and of your honor.
|
|
|
|
|
tips-dataset-65 = As the Lawyer, try to negotiate with the Warden if sentences seem too high for the crime.
|
|
|
|
|
tips-dataset-66 = As a Security Officer, communicate and coordinate with your fellow officers using the security radio channel to avoid confusion.
|
|
|
|
|
tips-dataset-67 = As a Security Officer, remember that correlation does not equal causation. Someone may have just been at the wrong place at the wrong time!
|
|
|
|
|
tips-dataset-68 = As a Detective, you can chase criminals more effectively by using fingerprint fiber data and DNA obtained from forensic scans of objects the perpetrator likely interacted with.
|
|
|
|
|
tips-dataset-69 = As an Atmospheric Technician, your ATMOS holofan projector blocks gases while allowing objects to pass through. With it, you can quickly contain gas spills, fires and hull breaches.
|
|
|
|
|
tips-dataset-70 = As an Atmospheric Technician, try to resist the temptation of making canister bombs for Nuclear Operatives, unless you're in a last-ditch scenario. They often lead to large amounts of unnecessary friendly fire!
|
|
|
|
|
tips-dataset-71 = As an Engineer, you can repair cracked windows by using a lit welding tool on them while not in combat mode.
|
|
|
|
|
tips-dataset-72 = As an Engineer, you can electrify grilles by placing powered cables beneath them.
|
|
|
|
|
tips-dataset-73 = As an Engineer, always double check when you're setting up the singularity. It is easier than you think to loose it!
|
|
|
|
|
tips-dataset-74 = As an Engineer, you can use plasma glass to reinforce an area and prevent radiation. Uranium glass can also be used to prevent radiation.
|
|
|
|
|
tips-dataset-75 = As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique laser pistol or your life are things to worry about.
|
|
|
|
|
tips-dataset-76 = As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe.
|
|
|
|
|
tips-dataset-77 = As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny.
|
|
|
|
|
tips-dataset-78 = As the Captain, try to be active and patrol the station. Staying in the bridge might be tempting, but you'll just end up putting a bigger target on your back!
|
|
|
|
|
tips-dataset-79 = As a Scientist, you can try random things on an artifact while the scanner is on cooldown to speed up the point extraction process significantly.
|
|
|
|
|
tips-dataset-80 = As a Scientist, you can utilize upgraded versions of machines to increase its effectiveness. This can make certain machines significantly better; salvage will love you if you upgrade their ore processor!
|
|
|
|
|
tips-dataset-81 = As a Scientist, you can build cyborgs using positronic brains and a chassis, they are just as useful as a new crew member.
|
|
|
|
|
tips-dataset-82 = As a Medical Doctor, try to be wary of overdosing your patients, especially if someone else has already been on the scene. Overdoses are often lethal to patients in crit!
|
|
|
|
|
tips-dataset-83 = As a Medical Doctor, don't underestimate your cryo pods! They heal almost every type of damage, making them very useful when you are overloaded or need to heal someone in a pinch.
|
|
|
|
|
tips-dataset-84 = As a Medical Doctor, exercise caution when putting reptilians in cryopods. They will take a lot of extra cold damage, but you can mitigate this with some burn medicine or leporazine.
|
|
|
|
|
tips-dataset-85 = As a Medical Doctor, remember that the health analyzer can be used if you lose your PDA. However it has a battery, and if it drains too quickly for your taste you can ask science to print a better battery for you!
|
|
|
|
|
tips-dataset-86 = As a Chemist, once you've made everything you've needed to, don't be afraid to make more silly reagents. Have you tried desoxyephedrine or licoxide?
|
|
|
|
|
tips-dataset-87 = As a Medical Doctor, Chemist, or Chief Medical Officer, you can use chloral hydrate to non-lethally sedate unruly patients.
|
|
|
|
|
tips-dataset-88 = Don't be afraid to ask for help, whether from your peers in character or through LOOC, or from admins!
|
|
|
|
|
tips-dataset-89 = You'll quickly lose your interest in the game if you play to win and kill. If you find yourself doing this, take a step back and talk to people--it's a much better experience!
|
|
|
|
|
tips-dataset-90 = If there's something you need from another department, try asking! This game isn't singleplayer and you'd be surprised what you can get accomplished together!
|
|
|
|
|
tips-dataset-91 = The station's nuke is invincible. Go find the disk instead of trying to destroy it.
|
|
|
|
|
tips-dataset-92 = Maintenance is full of equipment that is randomized every round. Look around and see if anything is worth using.
|
|
|
|
|
tips-dataset-93 = We were all new once, be patient and guide new players, especially those playing intern roles, in the right direction.
|
|
|
|
|
tips-dataset-94 = Firesuits, winter coats and emergency EVA suits offer mild protection from the cold, allowing you to spend longer periods of time near breaches and space than if wearing nothing at all.
|
|
|
|
|
tips-dataset-95 = In an emergency, you can always rely on firesuits and emergency EVA suits; they will always spawn in their respective lockers. They might be awkward to move around in, but can easily save your life in a dangerous situation.
|
|
|
|
|
tips-dataset-96 = In an emergency, remember that you can craft improvised weapons! A baseball bat or spear could easily mean the difference between deterring an attacker or perishing from the hands of one.
|
|
|
|
|
tips-dataset-97 = Spears can be tipped with chemicals, and will inject a few units every time you hit someone with them directly.
|
|
|
|
|
tips-dataset-98 = You can make spears with reinforced glass, plasma glass, or uranium glass shards to enhance their damage.
|
|
|
|
|
tips-dataset-99 = Thrown spears deal extra damage! Beware, however, as throwing them too much will end up breaking them.
|
|
|
|
|
tips-dataset-100 = All forms of toxin damage are fairly difficult to treat, and usually involve the use of chemicals or other inconvenient methods. You can use this to your advantage in combat.
|
|
|
|
|
tips-dataset-101 = You can throw crafted bolas at people to slow them down, letting you follow up on them for an easier kill or getaway.
|
|
|
|
|
tips-dataset-102 = You can put napalm in a backpack water tank to make a flamethrower.
|
|
|
|
|
tips-dataset-103 = Some jobs have alternate uniforms in their respective drobe vendors. Don't be afraid to try out a new look!
|
|
|
|
|
tips-dataset-104 = Speed is almost everything in combat. Using hardsuits just for their armor is usually a terrible idea unless the resistances it provides are geared towards combat, or you're not planning to go head-first into the fray.
|
|
|
|
|
tips-dataset-105 = Just because a job can't be a traitor at the beginning of a round doesn't mean that they'll never be a traitor.
|
|
|
|
|
tips-dataset-106 = Syndicate gas masks will both provide welding protection and block flashes. Think twice before trying to flash a Nuclear Operative!
|
|
|
|
|
tips-dataset-107 = Demoman takes skill.
|
|
|
|
|
tips-dataset-108 = You can spray a fire extinguisher, throw items or fire a gun while floating through space to give yourself a minor boost. Simply fire opposite to where you want to go.
|
|
|
|
|
tips-dataset-109 = You can drag other players onto yourself to open the strip menu, allowing you to remove their equipment or force them to wear something. Note that exosuits or helmets will block your access to the clothing beneath them, and that certain items take longer to strip or put on than others.
|
|
|
|
|
tips-dataset-110 = You can climb onto a table by dragging yourself onto one.
|
|
|
|
|
tips-dataset-111 = You can move an item out of the way by dragging it, and then holding CTRL + right click and moving your mouse into the direction you want it to go.
|
|
|
|
|
tips-dataset-112 = When dealing with security, you can often get your sentence negated entirely through cooperation and deception.
|
|
|
|
|
tips-dataset-113 = Fire can spread to other players through touch! Be careful around flaming bodies or large crowds with people on fire in them.
|
|
|
|
|
tips-dataset-114 = Hull breaches create sudden bursts of Space Wind, which can violently eject people and objects into deep space. Try to avoid standing near hull breaches when they're still new!
|
|
|
|
|
tips-dataset-115 = Burn damage, such as that from a welding tool or lightbulb, can be used to cauterize wounds and stop bleeding.
|
|
|
|
|
tips-dataset-116 = Bleeding is no joke! If you've been shot or acquired any other major injury, make sure to treat it quickly.
|
|
|
|
|
tips-dataset-117 = In an emergency, you can butcher a jumpsuit with a sharp object to get cloth, which can be crafted into gauze.
|
|
|
|
|
tips-dataset-118 = You can use sharp objects to butcher clothes or animals in the right click context menu. This includes glass shards.
|
|
|
|
|
tips-dataset-119 = Most explosives have an adjustable timer that you can set in the right click menu. This includes grenade penguins!
|
|
|
|
|
tips-dataset-120 = You can stun grenade penguins, which can bide valuable time for you to kill them.
|
|
|
|
|
tips-dataset-121 = You can click on the names of items to pick them up in the right click menu, instead of hovering over the item and then selecting pick up.
|
|
|
|
|
tips-dataset-122 = Space Station 14 is open source! If there's a change you want to make, or a simple item you want to add, then try contributing to the game. It's not as hard as you'd think it is.
|
|
|
|
|
tips-dataset-123 = In a pinch, you can throw drinks or other reagent containers behind you to create a spill that can slip people chasing you.
|
|
|
|
|
tips-dataset-124 = Some weapons, such as knives & shivs, have a fast attack speed.
|
|
|
|
|
tips-dataset-125 = The jaws of life can be used to open powered doors.
|
|
|
|
|
tips-dataset-126 = If you're not a human, you can drink blood to heal back some of your blood volume, albeit very inefficiently.
|
|
|
|
|
tips-dataset-127 = If you're a human, don't drink blood! It makes you sick and you'll begin to take damage.
|
|
|
|
|
tips-dataset-128 = There is a chemical metabolism limit that limits the amount of reagents of a certain type you can digest at once. Certain species have higher metabolism limits, such as slimes.
|
|
|
|
|
tips-dataset-129 = Welding without proper eye protection can cause eye damage, which must be cured with oculine.
|
|
|
|
|
tips-dataset-130 = Zombies are very vulnerable to heat damage, making welding tools and laser guns extremely effective against them.
|
|
|
|
|
tips-dataset-131 = You can weld glass shards into glass sheets.
|
|
|
|
|
tips-dataset-132 = By right clicking on a player, and then clicking the heart icon, you can quickly examine them to check for injuries or how badly they're bleeding. You can also do this to yourself.
|
|
|
|
|
tips-dataset-133 = Monkeys and kobolds have a rare chance to be sentient. Ook!
|
|
|
|
|
tips-dataset-134 = You can tell if an area with firelocks up is spaced by looking to see if the firelocks have lights beside them.
|
|
|
|
|
tips-dataset-135 = Instead of picking it up, you can alt-click food to eat it. This also works for mice and other creatures without hands.
|
|
|
|
|
tips-dataset-136 = If you're trapped behind an electrified door, disable the APC or throw your ID at the door to avoid getting shocked!
|
|
|
|
|
tips-dataset-137 = If the AI electrifies a door and you have insulated gloves, snip and mend the power wire to reset their electrification!
|
|
|
|
|
tips-dataset-138 = Psionic insulation prevents you from using or being targeted by psionic abilities. Look for insulative headgear or cryptobiolin pills.
|
|
|
|
|
tips-dataset-139 = Lotophagoi oil from the oracle will drug you up for a long time, but is one of the most reliable sources of psionics.
|
|
|
|
|
tips-dataset-140 = Turn off glimmer probers when glimmer approaches cautious levels.
|
|
|
|
|
tips-dataset-141 = Glimmer probers power themselves when glimmer gets too high.
|
|
|
|
|
tips-dataset-142 = Oneirophages have psionic invisiblity. Psionic insulation will allow you to see them.
|
|
|
|
|
tips-dataset-143 = Someone who looks just like you may be a paradox anomaly.
|
|
|
|
|
tips-dataset-144 = The reverse engineering machine can't reverse engineer blood red hardsuits.
|
|
|
|
|
tips-dataset-145 = If you have the CPR Training trait, or are any medical doctor, you can perform CPR by right clicking someone who is dead or in critical condition.
|
|
|
|
|
tips-dataset-146 = CPR can occasionally 'defib' dead patients back to critical.
|
|
|
|
|
tips-dataset-147 = Performing CPR on a dead patient will reduce their rot timer, allowing doctors more time to save a patient.
|
|
|
|
|
tips-dataset-148 = Bibles, holy water, and the anti-psychic knife can deal holy damage, which has strong effects against some creatures.
|
|
|
|
|
tips-dataset-149 = Ectoplasm is used in the recipe for normality crystals.
|
|
|
|
|
tips-dataset-150 = As a Security Officer, if you're not sure how to determine the severity of a crime or the appropriate punishment, take a look at the Crime Assist application in your PDA!
|
|
|
|
|
tips-dataset-151 = If you do not take the Latent Psychic trait, you can never be psionic. There may however exist some unusual conditions that can grant this trait during a round.
|
|
|
|
|
tips-dataset-152 = The kitchen Deep Fryer is the most powerful machine ever created by man. It is not merely limited to deep frying food, but can deep fry almost ANYTHING that will fit in the basket. Try deep frying the captain's spare ID!
|
|
|
|
|
tips-dataset-153 = If you see a security officer roaming with his stun baton or gun out on green, you have a moral obligation to steal his baton and feed it to the Deep Fryer.
|
|
|
|
|
tips-dataset-154 = Harpies have the ability to imitate several different instruments, and can 'Sing' by opening an innate midi player.
|
|
|
|
|
tips-dataset-155 = You can see if a Harpy is singing by looking for the musical notes floating around their head.
|
|
|
|
|
tips-dataset-156 = Talking mimes are not legally considered people, and should be killed on sight for their crimes against the mime gods.
|
|
|
|
|
tips-dataset-157 = You can pick up another person by holding Alt, and left clicking on the person. Your ability to carry them is determined by your relative size!
|
|
|
|
|
tips-dataset-158 = Your character's size affects many things in the game, some of which you might not have been aware of. Larger characters experience less gun recoil. Smaller characters can slip handcuffs faster.
|
|
|
|
|
tips-dataset-159 = 'Space Wind' is the term for how flowing air can throw objects or people. A hull breach is typically the most common cause of Space Wind, but it can also be caused by high pressure cannons!
|
|
|
|
|
tips-dataset-160 = Ignore firelock warnings at your own peril. You may find yourself being violently thrown into deep space as soon as you crowbar the firelock open.
|
|
|
|
|
tips-dataset-161 = Your character's Mass determines how resistant they are to being thrown by space wind. A small Felinid or Harpy is easily ejected into space, while an Oni or Diona is usually unaffected.
|
|
|
|
|
tips-dataset-162 = Supermatter engines can be activated and powered by throwing objects into the crystal. Consider using the Clown to activate your station's Supermatter engine.
|
|
|
|
|
tips-dataset-163 = There is no friction in space. Unless you use Newton's 1st Law to save yourself, your corpse will float away from the station forever.
|
|
|
|
|
tips-dataset-164 = Cloning patients come out of the pod with extremely heavy Cellular damage. Consider using Doxarubixadone in a Cryo tube as an affordable means of 'Finishing' clones.
|
|
|
|
|
tips-dataset-165 = Your character's Mood stat influences both your movement speed, and critical injury threshold.
|
|
|
|
|
tips-dataset-166 = The Sanguine trait grants your character a permanent large mood bonus. As a result, they often move faster than other people, and will rarely ever take penalties from a net negative mood.
|
|
|
|
|
tips-dataset-167 = The Saturnine trait gives your character a permanent large mood penalty. As a result, they often move slower than other people, and can have a hard time getting a net positive mood.
|
|
|
|
|
tips-dataset-168 = If you aren't playing any Medical character, consider taking the CPR Training trait! This often highly-underrated trait allows characters to sometimes revive other people without needing medical supplies.
|
|
|
|
|
tips-dataset-169 = If you have the Latent Psychic trait, you can consume hallucinogenic drugs to have a chance to obtain psychic powers.
|
|
|
|
|
tips-dataset-170 = Having the Natural Telepath trait, or rolling the Telepathy Power, allows a person to speak telepathically by starting a message with '='. Telepathy does not require a radio, but is also completely anonymous.
|
|
|
|
|
tips-dataset-171 = Certain crew members, such as the Mystagogue, Cataloguer, and Psionic Mantis, all automatically start with certain Psychic Powers.
|
|
|
|
|
tips-dataset-172 = NanoTrasen prefers to select its command staff for high psychic potential. Thus, all command staff are inherently more likely to obtain Psychic Powers should they also have the Latent Psychic trait.
|
|
|
|
|
tips-dataset-173 = You can craft a tinfoil hat out of sheet metal. Wearing a tinfoil hat provides temporary protection from Psychic Powers! Beware, that it also disrupts the powers of any Psion who wears one.
|
|
|
|
|
tips-dataset-174 = You can press the R key to lay down on the ground. While Laying down, you can crawl underneath certain objects. Additionally, bullets will pass harmlessly over someone laying down, unless the shooter targets them directly.
|
|
|
|
|
tips-dataset-48 = As a Salvage Specialist, never forget to mine ore! Ore can be sold to logistics for a pretty penny, be used for construction, and also be used by Scientists for fancy technology.
|
|
|
|
|
tips-dataset-49 = As a Salvage Specialist, consider cooperating with the Cargo Technicians. They can order you a wide variety of useful items, including ones that may be hard to get otherwise, such laser guns and shuttle building materials.
|
|
|
|
|
tips-dataset-50 = As a Cargo Technician, consider asking epistemics for a Ripley APLU. When paired with a hydraulic clamp, you can grab valuable maintenance objects like fuel tanks much more easily, and make deliveries in a swift manner.
|
|
|
|
|
tips-dataset-51 = As a Cargo Technician, try to maintain a surplus of materials. They are extremely useful for Scientists and Station Engineers to have immediate access to.
|
|
|
|
|
tips-dataset-52 = As a Cargo Technician, if you have a surplus of cash try gambling! Sometimes you gain more money than you begin with.
|
|
|
|
|
tips-dataset-53 = As a Cargo Technician, remember that you can order guns in an emergency! The extra firepower can often be the difference between you and your fellow crewmembers living or dying.
|
|
|
|
|
tips-dataset-54 = As the Bartender, you can use a circular saw on your shotgun to make it easier to store.
|
|
|
|
|
tips-dataset-55 = As the Bartender, try experimenting with unique drinks. Have you tried to make demon's blood yet?
|
|
|
|
|
tips-dataset-56 = As a Botanist, you can mutate and crossbreed plants together to create more potent produce that also has higher yields.
|
|
|
|
|
tips-dataset-57 = As the Clown, spice your gimmicks up! Nobody likes a one-trick pony.
|
|
|
|
|
tips-dataset-58 = As the Clown, if you lose your banana peels and soap, you can still slip people with your PDA! Honk!
|
|
|
|
|
tips-dataset-59 = As the Chef, your knife can act as a weapon in an emergency.
|
|
|
|
|
tips-dataset-60 = As the Chef, you can sneak liquids into your foods. As a traitor, putting a little bit of amatoxin or other poison can greatly annoy the crew!
|
|
|
|
|
tips-dataset-61 = As the Mime, your vow to not speak or write is your source of power. Breaking it robs you of your powers and of your honor.
|
|
|
|
|
tips-dataset-62 = As the Lawyer, try to negotiate with the Warden if sentences seem too high for the crime.
|
|
|
|
|
tips-dataset-63 = As a Security Officer, communicate and coordinate with your fellow officers using the security radio channel to avoid confusion.
|
|
|
|
|
tips-dataset-64 = As a Security Officer, remember that correlation does not equal causation. Someone may have just been at the wrong place at the wrong time!
|
|
|
|
|
tips-dataset-65 = As a Detective, you can chase criminals more effectively by using fingerprint fiber data and DNA obtained from forensic scans of objects the perpetrator likely interacted with.
|
|
|
|
|
tips-dataset-66 = As an Atmospheric Technician, your ATMOS holofan projector blocks gases while allowing objects to pass through. With it, you can quickly contain gas spills, fires and hull breaches.
|
|
|
|
|
tips-dataset-67 = As an Atmospheric Technician, try to resist the temptation of making canister bombs for Nuclear Operatives, unless you're in a last-ditch scenario. They often lead to large amounts of unnecessary friendly fire!
|
|
|
|
|
tips-dataset-68 = As an Engineer, you can repair cracked windows by using a lit welding tool on them while not in combat mode.
|
|
|
|
|
tips-dataset-69 = As an Engineer, you can electrify grilles by placing powered cables beneath them.
|
|
|
|
|
tips-dataset-70 = As an Engineer, always double check when you're setting up the singularity. It is easier than you think to loose it!
|
|
|
|
|
tips-dataset-71 = As an Engineer, you can use plasma glass to reinforce an area and prevent radiation. Uranium glass can also be used to prevent radiation.
|
|
|
|
|
tips-dataset-72 = As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique laser pistol or your life are things to worry about.
|
|
|
|
|
tips-dataset-73 = As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe.
|
|
|
|
|
tips-dataset-74 = As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny.
|
|
|
|
|
tips-dataset-75 = As the Captain, try to be active and patrol the station. Staying in the bridge might be tempting, but you'll just end up putting a bigger target on your back!
|
|
|
|
|
tips-dataset-76 = As a Scientist, you can try random things on an artifact while the scanner is on cooldown to speed up the point extraction process significantly.
|
|
|
|
|
tips-dataset-77 = As a Scientist, you can utilize upgraded versions of machines to increase its effectiveness. This can make certain machines significantly better; salvage will love you if you upgrade their ore processor!
|
|
|
|
|
tips-dataset-78 = As a Scientist, you can build cyborgs using positronic brains and a chassis, they are just as useful as a new crew member.
|
|
|
|
|
tips-dataset-79 = As a Medical Doctor, try to be wary of overdosing your patients, especially if someone else has already been on the scene. Overdoses are often lethal to patients in crit!
|
|
|
|
|
tips-dataset-80 = As a Medical Doctor, don't underestimate your cryo pods! They heal almost every type of damage, making them very useful when you are overloaded or need to heal someone in a pinch.
|
|
|
|
|
tips-dataset-81 = As a Medical Doctor, exercise caution when putting reptilians in cryopods. They will take a lot of extra cold damage, but you can mitigate this with some burn medicine or leporazine.
|
|
|
|
|
tips-dataset-82 = As a Medical Doctor, remember that the health analyzer can be used if you lose your PDA. However it has a battery, and if it drains too quickly for your taste you can ask epistemics to print a better battery for you!
|
|
|
|
|
tips-dataset-83 = As a Chemist, once you've made everything you've needed to, don't be afraid to make more silly reagents. Have you tried desoxyephedrine or licoxide?
|
|
|
|
|
tips-dataset-84 = As a Medical Doctor, Chemist, or Chief Medical Officer, you can use chloral hydrate to non-lethally sedate unruly patients.
|
|
|
|
|
tips-dataset-85 = Don't be afraid to ask for help, whether from your peers in character or through LOOC, or from admins!
|
|
|
|
|
tips-dataset-86 = You'll quickly lose your interest in the game if you play to win and kill. If you find yourself doing this, take a step back and talk to people--it's a much better experience!
|
|
|
|
|
tips-dataset-87 = If there's something you need from another department, try asking! This game isn't singleplayer and you'd be surprised what you can get accomplished together!
|
|
|
|
|
tips-dataset-88 = The station's nuke is invincible. Go find the disk instead of trying to destroy it.
|
|
|
|
|
tips-dataset-89 = Maintenance is full of equipment that is randomized every round. Look around and see if anything is worth using.
|
|
|
|
|
tips-dataset-90 = We were all new once, be patient and guide new players, especially those playing intern roles, in the right direction.
|
|
|
|
|
tips-dataset-91 = Firesuits, winter coats and emergency EVA suits offer mild protection from the cold, allowing you to spend longer periods of time near breaches and space than if wearing nothing at all.
|
|
|
|
|
tips-dataset-92 = In an emergency, you can always rely on firesuits and emergency EVA suits; they will always spawn in their respective lockers. They might be awkward to move around in, but can easily save your life in a dangerous situation.
|
|
|
|
|
tips-dataset-93 = In an emergency, remember that you can craft improvised weapons! A baseball bat or spear could easily mean the difference between deterring an attacker or perishing from the hands of one.
|
|
|
|
|
tips-dataset-94 = Spears can be tipped with chemicals, and will inject a few units every time you hit someone with them directly.
|
|
|
|
|
tips-dataset-95 = You can make spears with reinforced glass, plasma glass, or uranium glass shards to enhance their damage.
|
|
|
|
|
tips-dataset-96 = Thrown spears deal extra damage! Beware, however, as throwing them too much will end up breaking them.
|
|
|
|
|
tips-dataset-97 = All forms of toxin damage are fairly difficult to treat, and usually involve the use of chemicals or other inconvenient methods. You can use this to your advantage in combat.
|
|
|
|
|
tips-dataset-98 = You can throw crafted bolas at people to slow them down, letting you follow up on them for an easier kill or getaway.
|
|
|
|
|
tips-dataset-99 = You can put napalm in a backpack water tank to make a flamethrower.
|
|
|
|
|
tips-dataset-100 = Some jobs have alternate uniforms in their respective drobe vendors. Don't be afraid to try out a new look!
|
|
|
|
|
tips-dataset-101 = Speed is almost everything in combat. Using hardsuits just for their armor is usually a terrible idea unless the resistances it provides are geared towards combat, or you're not planning to go head-first into the fray.
|
|
|
|
|
tips-dataset-102 = Just because a job can't be a traitor at the beginning of a round doesn't mean that they'll never be a traitor.
|
|
|
|
|
tips-dataset-103 = Syndicate gas masks will both provide welding protection and block flashes. Think twice before trying to flash a Nuclear Operative!
|
|
|
|
|
tips-dataset-104 = You can spray a fire extinguisher, throw items or fire a gun while floating through space to give yourself a minor boost. Simply fire opposite to where you want to go.
|
|
|
|
|
tips-dataset-105 = You can drag other players onto yourself to open the strip menu, allowing you to remove their equipment or force them to wear something. Note that exosuits or helmets will block your access to the clothing beneath them, and that certain items take longer to strip or put on than others.
|
|
|
|
|
tips-dataset-106 = You can climb onto a table by dragging yourself onto one.
|
|
|
|
|
tips-dataset-107 = You can move an item out of the way by dragging it, and then holding CTRL + right click and moving your mouse into the direction you want it to go.
|
|
|
|
|
tips-dataset-108 = When dealing with security, you can often get your sentence negated entirely through cooperation and deception.
|
|
|
|
|
tips-dataset-109 = Fire can spread to other players through touch! Be careful around flaming bodies or large crowds with people on fire in them.
|
|
|
|
|
tips-dataset-110 = Hull breaches create sudden bursts of Space Wind, which can violently eject people and objects into deep space. Try to avoid standing near hull breaches when they're still new!
|
|
|
|
|
tips-dataset-111 = Burn damage, such as that from a welding tool or lightbulb, can be used to cauterize wounds and stop bleeding.
|
|
|
|
|
tips-dataset-112 = Bleeding is no joke! If you've been shot or acquired any other major injury, make sure to treat it quickly.
|
|
|
|
|
tips-dataset-113 = In an emergency, you can butcher a jumpsuit with a sharp object to get cloth, which can be crafted into gauze.
|
|
|
|
|
tips-dataset-114 = You can use sharp objects to butcher clothes or animals in the right click context menu. This includes glass shards.
|
|
|
|
|
tips-dataset-115 = Most explosives have an adjustable timer that you can set in the right click menu. This includes grenade penguins!
|
|
|
|
|
tips-dataset-116 = You can stun grenade penguins, which can bide valuable time for you to kill them.
|
|
|
|
|
tips-dataset-117 = You can click on the names of items to pick them up in the right click menu, instead of hovering over the item and then selecting pick up.
|
|
|
|
|
tips-dataset-118 = Space Station 14 is open source! If there's a change you want to make, or a simple item you want to add, then try contributing to the game. It's not as hard as you'd think it is.
|
|
|
|
|
tips-dataset-119 = In a pinch, you can throw drinks or other reagent containers behind you to create a spill that can slip people chasing you.
|
|
|
|
|
tips-dataset-120 = Some weapons, such as knives & shivs, have a fast attack speed.
|
|
|
|
|
tips-dataset-121 = The jaws of life can be used to open powered doors.
|
|
|
|
|
tips-dataset-122 = If you're not a human, you can drink blood to heal back some of your blood volume, albeit very inefficiently.
|
|
|
|
|
tips-dataset-123 = If you're a human, don't drink blood! It makes you sick and you'll begin to take damage.
|
|
|
|
|
tips-dataset-124 = There is a chemical metabolism limit that limits the amount of reagents of a certain type you can digest at once. Certain species have higher metabolism limits, such as slimes.
|
|
|
|
|
tips-dataset-125 = Welding without proper eye protection can cause eye damage, which must be cured with oculine.
|
|
|
|
|
tips-dataset-126 = Zombies are very vulnerable to heat damage, making welding tools and laser guns extremely effective against them.
|
|
|
|
|
tips-dataset-127 = You can weld glass shards into glass sheets.
|
|
|
|
|
tips-dataset-128 = By right clicking on a player, and then clicking the heart icon, you can quickly examine them to check for injuries or how badly they're bleeding. You can also do this to yourself.
|
|
|
|
|
tips-dataset-129 = Monkeys and kobolds have a rare chance to be sentient. Ook!
|
|
|
|
|
tips-dataset-130 = You can tell if an area with firelocks up is spaced by looking to see if the firelocks have lights beside them.
|
|
|
|
|
tips-dataset-131 = Instead of picking it up, you can alt-click food to eat it. This also works for mice and other creatures without hands.
|
|
|
|
|
tips-dataset-132 = Psionic insulation prevents you from using or being targeted by psionic abilities. Look for insulative headgear or cryptobiolin pills.
|
|
|
|
|
tips-dataset-133 = Lotophagoi oil from the oracle will drug you up for a long time, but is one of the most reliable sources of psionics.
|
|
|
|
|
tips-dataset-134 = Turn off glimmer probers when glimmer approaches cautious levels.
|
|
|
|
|
tips-dataset-135 = Glimmer probers power themselves when glimmer gets too high.
|
|
|
|
|
tips-dataset-136 = Oneirophages have psionic invisiblity. Psionic insulation will allow you to see them.
|
|
|
|
|
tips-dataset-137 = Someone who looks just like you may be a paradox anomaly.
|
|
|
|
|
tips-dataset-138 = The reverse engineering machine can't reverse engineer blood red hardsuits.
|
|
|
|
|
tips-dataset-139 = If you have the CPR Training trait, or are any medical doctor, you can perform CPR by right clicking someone who is dead or in critical condition.
|
|
|
|
|
tips-dataset-140 = CPR can occasionally 'defib' dead patients back to critical.
|
|
|
|
|
tips-dataset-141 = Performing CPR on a dead patient will reduce their rot timer, allowing doctors more time to save a patient.
|
|
|
|
|
tips-dataset-142 = Bibles, holy water, and the anti-psychic knife can deal holy damage, which has strong effects against some creatures.
|
|
|
|
|
tips-dataset-143 = Ectoplasm is used in the recipe for normality crystals.
|
|
|
|
|
tips-dataset-144 = As a Security Officer, if you're not sure how to determine the severity of a crime or the appropriate punishment, take a look at the Crime Assist application in your PDA!
|
|
|
|
|
tips-dataset-145 = If you do not take the Latent Psychic trait, you can never be psionic. There may however exist some unusual conditions that can grant this trait during a round.
|
|
|
|
|
tips-dataset-146 = The kitchen Deep Fryer is the most powerful machine ever created by man. It is not merely limited to deep frying food, but can deep fry almost ANYTHING that will fit in the basket. Try deep frying the captain's spare ID!
|
|
|
|
|
tips-dataset-147 = If you see a security officer roaming with his stun baton or gun out on green, you have a moral obligation to steal his baton and feed it to the Deep Fryer.
|
|
|
|
|
tips-dataset-148 = Harpies have the ability to imitate several different instruments, and can 'Sing' by opening an innate midi player.
|
|
|
|
|
tips-dataset-149 = You can see if a Harpy is singing by looking for the musical notes floating around their head.
|
|
|
|
|
tips-dataset-150 = Talking mimes are not legally considered people, and should be killed on sight for their crimes against the mime gods.
|
|
|
|
|
tips-dataset-151 = You can pick up another person by holding Alt, and left clicking on the person. Your ability to carry them is determined by your relative size!
|
|
|
|
|
tips-dataset-152 = Your character's size affects many things in the game, some of which you might not have been aware of. Larger characters experience less gun recoil. Smaller characters can slip handcuffs faster.
|
|
|
|
|
tips-dataset-153 = 'Space Wind' is the term for how flowing air can throw objects or people. A hull breach is typically the most common cause of Space Wind, but it can also be caused by high pressure cannons!
|
|
|
|
|
tips-dataset-154 = Ignore firelock warnings at your own peril. You may find yourself being violently thrown into deep space as soon as you crowbar the firelock open.
|
|
|
|
|
tips-dataset-155 = Your character's Mass determines how resistant they are to being thrown by space wind. A small Felinid or Harpy is easily ejected into space, while an Oni or Diona is usually unaffected.
|
|
|
|
|
tips-dataset-156 = Supermatter engines can be activated and powered by throwing objects into the crystal. Consider using the Clown to activate your station's Supermatter engine.
|
|
|
|
|
tips-dataset-157 = There is no friction in space. Unless you use Newton's 1st Law to save yourself, your corpse will float away from the station forever.
|
|
|
|
|
tips-dataset-158 = Cloning patients come out of the pod with extremely heavy Cellular damage. Consider using Doxarubixadone in a Cryo tube as an affordable means of 'Finishing' clones.
|
|
|
|
|
tips-dataset-159 = Your character's Mood stat influences both your movement speed, and critical injury threshold.
|
|
|
|
|
tips-dataset-160 = The Sanguine trait grants your character a permanent large mood bonus. As a result, they often move faster than other people, and will rarely ever take penalties from a net negative mood.
|
|
|
|
|
tips-dataset-161 = The Saturnine trait gives your character a permanent large mood penalty. As a result, they often move slower than other people, and can have a hard time getting a net positive mood.
|
|
|
|
|
tips-dataset-162 = If you aren't playing any Medical character, consider taking the CPR Training trait! This often highly-underrated trait allows characters to sometimes revive other people without needing medical supplies.
|
|
|
|
|
tips-dataset-163 = If you have the Latent Psychic trait, you can consume hallucinogenic drugs to have a chance to obtain psychic powers.
|
|
|
|
|
tips-dataset-164 = Having the Natural Telepath trait, or rolling the Telepathy Power, allows a person to speak telepathically by starting a message with '='. Telepathy does not require a radio, but is also completely anonymous.
|
|
|
|
|
tips-dataset-165 = Certain crew members, such as the Mystagogue, Cataloguer, and Psionic Mantis, all automatically start with certain Psychic Powers.
|
|
|
|
|
tips-dataset-166 = NanoTrasen prefers to select its command staff for high psychic potential. Thus, all command staff are inherently more likely to obtain Psychic Powers should they also have the Latent Psychic trait.
|
|
|
|
|
tips-dataset-167 = You can craft a tinfoil hat out of sheet metal. Wearing a tinfoil hat provides temporary protection from Psychic Powers! Beware, that it also disrupts the powers of any Psion who wears one.
|
|
|
|
|
tips-dataset-168 = You can press the R key to lay down on the ground. While Laying down, you can crawl underneath certain objects. Additionally, bullets will pass harmlessly over someone laying down, unless the shooter targets them directly.
|
|
|
|
|
tips-dataset-169 = The lore of the far-right Moths in the guidebook — is it just a psyop?
|
|
|
|
|
tips-dataset-170 = NanoTrasen was founded by Skituzer Treizen. Thanks, legend!
|
|
|
|
|
tips-dataset-171 = The existence of the Black Dream is unlikely... but never zero.
|
|
|
|
|
tips-dataset-172 = Most players who play female characters are sweaty dudes. Deal with it.
|
|
|
|
|
tips-dataset-173 = Straighten your back!
|
|
|
|
|
tips-dataset-174 = Take a shower!
|
|
|
|
|
tips-dataset-175 = What even is the Main Station?
|
|
|
|
|
tips-dataset-176 = Use the Space Station: Beyond launcher!
|
|
|
|
|
tips-dataset-177 = Join Space Station: Beyond now!
|
|
|
|
|
|