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@@ -21,9 +21,9 @@
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Slash: 0.9
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Piercing: 0.9
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Caustic: 0.9
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- type: ClothingSpeedModifier
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walkModifier: 0.80
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sprintModifier: 0.80
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.9
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sprintModifier: 0.9
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitBasic
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@@ -55,9 +55,9 @@
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Heat: 0.2
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Radiation: 0.5
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Caustic: 0.5
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitAtmos
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@@ -94,9 +94,9 @@
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Shock: 0.8
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Caustic: 0.5
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Radiation: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineering
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@@ -125,9 +125,9 @@
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Piercing: 0.9
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Radiation: 0.3 #salv is supposed to have radiation hazards in the future
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Caustic: 0.8
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- type: ClothingSpeedModifier
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.9
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sprintModifier: 0.8
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sprintModifier: 0.9
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSpatio
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@@ -156,9 +156,9 @@
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Piercing: 0.5
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Radiation: 0.3
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.75
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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@@ -194,7 +194,6 @@
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitVoidParamed
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitMaxim
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@@ -249,9 +248,9 @@
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Slash: 0.6
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Piercing: 0.6
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.75
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurity
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@@ -260,7 +259,7 @@
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#Brigmedic Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitBrigmedic
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name: corpsman hardsuit # DeltaV - rename brigmedic to corpsman
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description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. # I will fix the rest of this entry later when I resprite sec suits
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@@ -278,18 +277,12 @@
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.65
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
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- type: StaminaDamageResistance
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coefficient: 0.75 # 25%
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#Warden's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitWarden
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name: warden's hardsuit
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description: A specialized riot suit geared to combat low pressure environments.
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@@ -303,25 +296,51 @@
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.4
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- type: Armor
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- type: Armor # White Dream: Changed defense values to a bit less protective
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modifiers:
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coefficients:
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Blunt: 0.5
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Slash: 0.6
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Piercing: 0.6
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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- type: HeldSpeedModifier
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Blunt: 0.55
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Slash: 0.55
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Piercing: 0.55
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Caustic: 0.65
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Heat: 0.65
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitWarden
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- type: StaminaDamageResistance
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coefficient: 0.65 # 35%
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#Head of Security's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitSecurityRed
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name: head of security's hardsuit
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description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.6
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.5
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Piercing: 0.5
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Radiation: 0.5
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Caustic: 0.6
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
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- type: StaminaDamageResistance
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coefficient: 0.5 # 50%
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#Captain's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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parent: ClothingOuterHardsuitWarden
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id: ClothingOuterHardsuitCap
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name: captain's armored spacesuit
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description: A formal armored spacesuit, made for the station's captain.
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@@ -335,11 +354,11 @@
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.5
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- type: Armor
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- type: Armor # White Dream: Cap hardsuit is no longer a fucking joke.
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.6
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Heat: 0.5
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Radiation: 0.5
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@@ -347,7 +366,6 @@
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCap
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- type: StaminaDamageResistance
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@@ -378,9 +396,9 @@
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Heat: 0.4
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Radiation: 0.0
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.8
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.85
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sprintModifier: 0.85
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
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@@ -440,9 +458,9 @@
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Caustic: 0.2
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- type: ExplosionResistance
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damageCoefficient: 0.1
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.75
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- type: ClothingSpeedModifier # White Dream: Make almost all hardsuits slow a bit less
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: HeldSpeedModifier
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- type: Item
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size: Normal
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@@ -459,39 +477,6 @@
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- type: StaminaDamageResistance
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coefficient: 0.75 # 25% as in "shock resistance" :trollface:
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#Head of Security's Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitSecurityRed
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name: head of security's hardsuit
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description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 1000
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- type: ExplosionResistance
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damageCoefficient: 0.6
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.5
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Piercing: 0.5
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Radiation: 0.5
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Caustic: 0.6
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
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- type: StaminaDamageResistance
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coefficient: 0.5 # 50%
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#Luxury Mining Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -533,8 +518,6 @@
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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- type: Item
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size: Huge
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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- type: PressureProtection
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@@ -589,8 +572,6 @@
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- Hardsuit
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- WhitelistChameleon
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- HidesHarpyWings
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- type: StaminaDamageResistance
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coefficient: 0.5 # 50%
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#Syndicate Elite Hardsuit
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- type: entity
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@@ -619,8 +600,6 @@
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Heat: 0.2
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Radiation: 0.01
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|
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Caustic: 0.5
|
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- type: Item
|
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size: Huge
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- type: ClothingSpeedModifier
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|
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walkModifier: 1.0
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sprintModifier: 1.0
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@@ -843,8 +822,6 @@
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sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitERTLeader
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- type: StaminaDamageResistance
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coefficient: 0.5 # 50%
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#ERT Chaplain Hardsuit
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- type: entity
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@@ -859,8 +836,6 @@
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sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitERTChaplain
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- type: StaminaDamageResistance
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coefficient: 0.5 # 50%
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#ERT Engineer Hardsuit
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- type: entity
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@@ -891,8 +866,6 @@
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sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitERTMedical
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- type: StaminaDamageResistance
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coefficient: 0.5 # 50%
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#ERT Security Hardsuit
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- type: entity
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@@ -911,8 +884,6 @@
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tags:
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- Hardsuit
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- WhitelistChameleon
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- type: StaminaDamageResistance
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coefficient: 0.5 # 50%
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#ERT Janitor Hardsuit
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- type: entity
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