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Nerf Shadeskip (#1012)
# Description
This PR removes the Supercrit mechanic from the standard Shadeskip. The
Supercrit version will return as a WIZARD POWER.
# Changelog
🆑
- add: Shadeskip no longer creates Stationwide Shadow Kudzu when casting
at high glimmer.
This commit is contained in:
@@ -235,16 +235,10 @@
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event: !type:AnomalyPowerActionEvent
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settings:
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powerName: "Shadeskip"
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overchargeFeedback: "shadeskip-overcharge-feedback"
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overchargeCooldown: 120
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overchargeRecoil:
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groups:
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Burn: -100 #This will be divided by the caster's Dampening.
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minGlimmer: 6
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maxGlimmer: 8
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supercriticalGlimmerMultiplier: 3
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glimmerSoundThreshold: 50
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supercriticalThreshold: 500
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doSupercritical: false
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entitySpawnEntries:
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- settings:
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spawnOnPulse: true
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@@ -254,13 +248,6 @@
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maxRange: 1.5
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spawns:
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- ShadowKudzuWeak
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- settings:
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spawnOnSuperCritical: true
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minAmount: 30
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maxAmount: 50
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maxRange: 50
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spawns:
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- ShadowKudzu
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- settings:
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spawnOnPulse: true
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spawnOnSuperCritical: true
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