Nerf Shadeskip (#1012)

# Description

This PR removes the Supercrit mechanic from the standard Shadeskip. The
Supercrit version will return as a WIZARD POWER.

# Changelog

🆑
- add: Shadeskip no longer creates Stationwide Shadow Kudzu when casting
at high glimmer.
This commit is contained in:
VMSolidus
2024-10-07 11:29:16 -04:00
committed by Remuchi
parent 5479422505
commit 72cef3c19a

View File

@@ -235,16 +235,10 @@
event: !type:AnomalyPowerActionEvent
settings:
powerName: "Shadeskip"
overchargeFeedback: "shadeskip-overcharge-feedback"
overchargeCooldown: 120
overchargeRecoil:
groups:
Burn: -100 #This will be divided by the caster's Dampening.
minGlimmer: 6
maxGlimmer: 8
supercriticalGlimmerMultiplier: 3
glimmerSoundThreshold: 50
supercriticalThreshold: 500
doSupercritical: false
entitySpawnEntries:
- settings:
spawnOnPulse: true
@@ -254,13 +248,6 @@
maxRange: 1.5
spawns:
- ShadowKudzuWeak
- settings:
spawnOnSuperCritical: true
minAmount: 30
maxAmount: 50
maxRange: 50
spawns:
- ShadowKudzu
- settings:
spawnOnPulse: true
spawnOnSuperCritical: true