ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too
This commit is contained in:
Whisper
2023-10-27 09:54:43 -04:00
committed by Debug
parent 0b567b78a4
commit 638054c8e9
14 changed files with 253 additions and 95 deletions

View File

@@ -163,13 +163,13 @@ ghost-role-information-ert-security-name = ERT Security
ghost-role-information-ert-security-description = Assist with security efforts to resolve the stations issues.
ghost-role-information-ert-medical-name = ERT Medical
ghost-role-information-ert-medical-description = Assist with medicaling efforts to resolve the stations issues.
ghost-role-information-ert-medical-description = Assist with medical efforts to resolve the stations issues.
ghost-role-information-cburn-agent-name = CBURN Agent
ghost-role-information-cburn-agent-description = A highly trained CentCom agent, capable of dealing with various threats.
ghost-role-information-centcom-official-name = CentCom official
ghost-role-information-centcom-official-description = Inspect the station, jot down performance reviews for heads of staff, bug the Captain.
ghost-role-information-centcom-official-name = CentComm official
ghost-role-information-centcom-official-description = Perform CentComm related duties such as inspect the station, jotting down performance reviews for heads of staff, and managing the fax machine.
ghost-role-information-nukeop-rules = You are a syndicate operative tasked with the destruction of the station. As an antagonist, do whatever is required to complete this task.
@@ -179,3 +179,6 @@ ghost-role-information-loneop-rules = You are a syndicate operative tasked with
ghost-role-information-behonker-name = Behonker
ghost-role-information-behonker-description = You are an antagonist, bring death and honks to those who do not follow the honkmother.
ghost-role-information-Death-Squad-name = Death Squad Operative
ghost-role-information-Death-Squad-description = Prepare for an all-out offensive on the station. As a heavily armed operative, your mission is to obliterate all life in your path. No witnesses.

View File

@@ -47,4 +47,4 @@ job-description-zookeeper = Put on a joyful display of cute animals and space ca
job-description-senior-engineer = Teach new engineers the basics of the station's engine, repairing, atmospherics and power.
job-description-senior-researcher = Teach new scientists the basics of item printing, artifact research and anomalous objects.
job-description-senior-physician = Teach new medics the basics of tending to the wounded, chemistry, diagnosing the diseased and disposing of the dead.
job-description-senior-officer = Teach new officers the basics of searches, preforming arrests, prison times and how to properly shoot a firearm.
job-description-senior-officer = Teach new officers the basics of searches, performing arrests, prison times and how to properly shoot a firearm.

View File

@@ -236,14 +236,13 @@
components:
- type: StorageFill
contents:
- id: BoxSurvival
- id: WeaponPulseCarbine
- id: WeaponPulsePistol
- id: BoxSurvivalEngineering
- id: WeaponDisabler
- id: MedicatedSuture
- id: RegenerativeMesh
- id: Handcuffs
- id: BoxZiptie
- id: CrowbarRed
- id: MagazinePistol
- type: entity
noSpawn: true
@@ -252,14 +251,13 @@
components:
- type: StorageFill
contents:
- id: BoxSurvival
- id: BoxSurvivalEngineering
- id: WeaponDisabler
- id: WeaponPulsePistol
- id: WeaponPulseCarbine
- id: MedicatedSuture
- id: RegenerativeMesh
- id: BoxHandcuff
- id: BoxZiptie
- id: CrowbarRed
- id: MagazinePistol
- type: entity
noSpawn: true
@@ -284,17 +282,18 @@
components:
- type: StorageFill
contents:
- id: BoxSurvival
- id: BoxSurvivalEngineering
- id: trayScanner
- id: WeaponPulseCarbine
- id: MedicatedSuture
- id: RegenerativeMesh
- id: RCD
- id: RCDAmmo
- id: RCDAmmo
- id: RCDAmmo
- id: CableMVStack
- id: CableHVStack
- id: CableApcStack
- id: SheetPlasteel
- id: SheetSteel
- id: SheetGlass
- type: entity
noSpawn: true
@@ -303,15 +302,40 @@
components:
- type: StorageFill
contents:
- id: BoxSurvival
- id: WeaponPulsePistol
- id: MedkitFilled
- id: BoxSurvivalEngineering
- id: LightReplacer
- id: BoxLightMixed
- id: BoxLightMixed
- id: Soap
- id: CrowbarRed
- id: AdvMopItem
# Death Squad
- type: entity
noSpawn: false
parent: ClothingBackpackERTSecurity
id: ClothingBackpackDeathSquadFilled
name: death squad backpack
description: Holds the kit of CentComm's most feared agents.
components:
- type: StorageFill
contents:
- id: BoxSurvivalEngineering
- id: WeaponPulseRifle
- id: WeaponPulsePistol
- id: WeaponRevolverMateba
- id: SpeedLoaderMagnumAP
- id: SpeedLoaderMagnumAP
- id: BoxFlashbang
- id: ToolDebug # spanish army knife
- id: WelderExperimental
- id: Hypospray
- id: MicroBombImplanter # crew will try to steal their amazing hardsuits
- id: FreedomImplanter
# Cargo
- type: entity
noSpawn: true
parent: ClothingBackpackCargo
@@ -330,6 +354,8 @@
contents:
- id: BoxSurvival
# Pirate
- type: entity
parent: ClothingBackpackSatchelLeather
id: ClothingBackpackPirateFilled

View File

@@ -21,6 +21,7 @@
components:
- type: StorageFill
contents:
- id: BoxSurvivalEngineering
- id: WeaponShotgunDoubleBarreled
- id: BoxShotgunIncendiary
amount: 2
@@ -313,6 +314,7 @@
- id: HandheldHealthAnalyzer
- id: CombatMedipen
- id: MicroBombImplanter
- id: SyndiHypo
- type: entity
parent: ClothingBackpackDuffelSyndicateMedicalBundle

View File

@@ -140,7 +140,6 @@
components:
- type: StorageFill
contents:
- id: SyndiHypo
- id: EpinephrineChemistryBottle
amount: 2
- id: EphedrineChemistryBottle
@@ -169,4 +168,4 @@
contents:
- id: WeaponRevolverInspector
- id: SpeedLoaderMagnum
- id: SpeedLoaderMagnumRubber
- id: SpeedLoaderMagnumRubber

View File

@@ -27,6 +27,13 @@
sprite: Clothing/Mask/gassecurity.rsi
- type: Clothing
sprite: Clothing/Mask/gassecurity.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.95
- type: entity
parent: ClothingMaskGas
@@ -40,6 +47,13 @@
sprite: Clothing/Mask/gassyndicate.rsi
- type: FlashImmunity
- type: EyeProtection
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.95
- type: entity
parent: ClothingMaskGas
@@ -132,6 +146,8 @@
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.95
- type: entity
parent: ClothingMaskPullableBase
@@ -294,7 +310,7 @@
sprite: Clothing/Mask/merc.rsi
- type: entity
parent: ClothingMaskGasExplorer
parent: ClothingMaskGasSyndicate
id: ClothingMaskGasERT
name: ert gas mask
description: The gas mask of the elite squad of the ERT.
@@ -303,9 +319,6 @@
sprite: Clothing/Mask/ert.rsi
- type: Clothing
sprite: Clothing/Mask/ert.rsi
- type: FlashImmunity
- type: EyeProtection
protectionTime: 5
- type: entity
parent: ClothingMaskGasERT

View File

@@ -697,7 +697,7 @@
parent: ClothingOuterHardsuitSyndieCommander
id: ClothingOuterHardsuitERTLeader
name: ERT leader's hardsuit
description: A protective hardsuit worn by members of an emergency response team.
description: A protective hardsuit worn by the leader of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi
@@ -708,9 +708,10 @@
#ERT Engineer Hardsuit
- type: entity
parent: ClothingOuterHardsuitSyndie
parent: ClothingOuterHardsuitCBURN
id: ClothingOuterHardsuitERTEngineer
name: ERT engineer's hardsuit
description: A protective hardsuit worn by the engineers of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi
@@ -721,9 +722,10 @@
#ERT Medic Hardsuit
- type: entity
parent: ClothingOuterHardsuitSyndieElite
parent: ClothingOuterHardsuitMedic
id: ClothingOuterHardsuitERTMedical
name: ERT medic's hardsuit
description: A protective hardsuit worn by the medics of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi
@@ -737,6 +739,7 @@
parent: ClothingOuterHardsuitSyndie
id: ClothingOuterHardsuitERTSecurity
name: ERT security's hardsuit
description: A protective hardsuit worn by the security officers of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi
@@ -747,9 +750,10 @@
#ERT Janitor Hardsuit
- type: entity
parent: ClothingOuterHardsuitSyndie
parent: ClothingOuterHardsuitCBURN
id: ClothingOuterHardsuitERTJanitor
name: ERT janitor's hardsuit
description: A protective hardsuit worn by the janitors of an emergency response team.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi
@@ -762,7 +766,7 @@
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitDeathsquad
name: deathsquad hardsuit
name: death squad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.
components:
- type: Sprite
@@ -779,12 +783,12 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.2 #best armor in the game
Slash: 0.2
Piercing: 0.2
Blunt: 0.1 #best armor in the game
Slash: 0.1
Piercing: 0.1
Heat: 0.1
Radiation: 0.1
Caustic: 0.2
Caustic: 0.1
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0

View File

@@ -1,20 +1,13 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitDeathSquad
name: Death squad uniform
name: death squad uniform
description: Advanced armored jumpsuit used by special forces in special operations.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/deathsquad.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/deathsquad.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 0.8
- type: entity
parent: ClothingUniformBase
@@ -1067,10 +1060,6 @@
sprite: Clothing/Uniforms/Jumpsuit/ert_engineer.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ert_engineer.rsi
- type: Armor
modifiers:
coefficients:
Radiation: 0.8
- type: entity
parent: ClothingUniformBase
@@ -1093,12 +1082,6 @@
sprite: Clothing/Uniforms/Jumpsuit/ert_leader.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ert_leader.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: entity
parent: ClothingUniformBase
@@ -1121,12 +1104,6 @@
sprite: Clothing/Uniforms/Jumpsuit/ert_security.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/ert_security.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: entity
parent: ClothingUniformJumpsuitClown

View File

@@ -1,10 +1,45 @@
# Random humanoids
## Death Squad
- type: entity
id: RandomHumanoidSpawnerDeathSquad
name: Death Squad Agent
suffix: ERTRole, Death Squad
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
state: icon
- type: RandomMetadata
nameSegments:
- NamesFirstMilitaryLeader
- names_last
- type: RandomHumanoidSpawner
settings: DeathSquad
- type: randomHumanoidSettings
id: DeathSquad
randomizeName: false
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-Death-Squad-name
description: ghost-role-information-Death-Squad-description
- type: GhostTakeoverAvailable
- type: Loadout
prototypes: [ DeathSquadGear ]
- type: RandomMetadata
nameSegments:
- NamesFirstMilitaryLeader
- names_last
## ERT Leader
- type: entity
id: RandomHumanoidSpawnerERTLeader
name: ERT leader
suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -20,6 +55,7 @@
id: ERTLeader
randomizeName: false
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-leader-name
description: ghost-role-information-ert-leader-description
@@ -35,7 +71,7 @@
id: RandomHumanoidSpawnerERTLeaderEVA
parent: RandomHumanoidSpawnerERTLeader
name: ERT leader
suffix: EVA
suffix: ERTRole, Armored EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -47,6 +83,7 @@
id: ERTLeaderEVA
parent: ERTLeader
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-leader-name
description: ghost-role-information-ert-leader-description
@@ -54,12 +91,33 @@
- type: Loadout
prototypes: [ ERTLeaderGearEVA ]
- type: entity
id: RandomHumanoidSpawnerERTLeaderEVALecter
parent: RandomHumanoidSpawnerERTLeaderEVA
suffix: ERTRole, Lecter, EVA
components:
- type: RandomHumanoidSpawner
settings: ERTLeaderEVALecter
- type: randomHumanoidSettings
id: ERTLeaderEVALecter
parent: ERTLeaderEVA
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-leader-name
description: ghost-role-information-ert-leader-description
- type: GhostTakeoverAvailable
- type: Loadout
prototypes: [ ERTLeaderGearEVALecter ]
## ERT Janitor
- type: entity
id: RandomHumanoidSpawnerERTJanitor
parent: RandomHumanoidSpawnerERTLeader
name: ERT janitor
suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -75,6 +133,7 @@
id: ERTJanitor
parent: ERTLeader
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-janitor-name
description: ghost-role-information-ert-janitor-description
@@ -90,7 +149,7 @@
id: RandomHumanoidSpawnerERTJanitorEVA
parent: RandomHumanoidSpawnerERTJanitor
name: ERT janitor
suffix: EVA
suffix: ERTRole, Enviro EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -102,6 +161,7 @@
id: ERTJanitorEVA
parent: ERTJanitor
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-janitor-name
description: ghost-role-information-ert-janitor-description
@@ -115,6 +175,7 @@
id: RandomHumanoidSpawnerERTEngineer
parent: RandomHumanoidSpawnerERTLeader
name: ERT engineer
suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -130,6 +191,7 @@
id: ERTEngineer
parent: ERTLeader
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-engineer-name
description: ghost-role-information-ert-engineer-description
@@ -145,7 +207,7 @@
id: RandomHumanoidSpawnerERTEngineerEVA
parent: RandomHumanoidSpawnerERTEngineer
name: ERT engineer
suffix: EVA
suffix: ERTRole, Enviro EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -157,6 +219,7 @@
id: ERTEngineerEVA
parent: ERTEngineer
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-engineer-name
description: ghost-role-information-ert-engineer-description
@@ -170,6 +233,7 @@
id: RandomHumanoidSpawnerERTSecurity
parent: RandomHumanoidSpawnerERTLeader
name: ERT security
suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -185,6 +249,7 @@
id: ERTSecurity
parent: ERTLeader
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-security-name
description: ghost-role-information-ert-security-description
@@ -200,7 +265,7 @@
id: RandomHumanoidSpawnerERTSecurityEVA
parent: RandomHumanoidSpawnerERTSecurity
name: ERT security
suffix: EVA
suffix: ERTRole, Armored EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -212,6 +277,7 @@
id: ERTSecurityEVA
parent: ERTSecurity
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-security-name
description: ghost-role-information-ert-security-description
@@ -219,12 +285,33 @@
- type: Loadout
prototypes: [ ERTSecurityGearEVA ]
- type: entity
id: RandomHumanoidSpawnerERTSecurityEVALecter
parent: RandomHumanoidSpawnerERTSecurityEVA
suffix: ERTRole, Lecter, EVA
components:
- type: RandomHumanoidSpawner
settings: ERTSecurityEVALecter
- type: randomHumanoidSettings
id: ERTSecurityEVALecter
parent: ERTSecurityEVA
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-security-name
description: ghost-role-information-ert-security-description
- type: GhostTakeoverAvailable
- type: Loadout
prototypes: [ ERTSecurityGearEVALecter ]
## ERT Medic
- type: entity
id: RandomHumanoidSpawnerERTMedical
parent: RandomHumanoidSpawnerERTLeader
name: ERT medic
suffix: ERTRole, Basic
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -240,6 +327,7 @@
id: ERTMedical
parent: ERTLeader
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-medical-name
description: ghost-role-information-ert-medical-description
@@ -255,7 +343,7 @@
id: RandomHumanoidSpawnerERTMedicalEVA
parent: RandomHumanoidSpawnerERTMedical
name: ERT medic
suffix: EVA
suffix: ERTRole, Armored EVA
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -267,6 +355,7 @@
id: ERTMedicalEVA
parent: ERTMedical
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-ert-medical-name
description: ghost-role-information-ert-medical-description
@@ -279,6 +368,7 @@
- type: entity
id: RandomHumanoidSpawnerCBURNUnit
name: CBURN Agent
suffix: ERTRole
components:
- type: Sprite
sprite: Markers/jobs.rsi
@@ -289,6 +379,7 @@
- type: randomHumanoidSettings
id: CBURNAgent
components:
- type: MindShield
- type: Loadout
prototypes: [CBURNGear]
- type: GhostRole
@@ -314,6 +405,7 @@
- type: randomHumanoidSettings
id: CentcomOfficial
components:
- type: MindShield
- type: GhostRole
name: ghost-role-information-centcom-official-name
description: ghost-role-information-centcom-official-description

View File

@@ -686,7 +686,7 @@
- type: entity
parent: CentcomPDA
id: DeathsquadPDA
suffix: Deathsquad
suffix: Death Squad
components:
- type: Pda
id: CentcomIDCardDeathsquad

View File

@@ -450,6 +450,7 @@
heldPrefix: blue
- type: IdCard
jobTitle: Central Commander
jobIcon: JobIconNanotrasen
- type: Access
groups:
- AllAccess
@@ -499,7 +500,7 @@
- type: entity
parent: CentcomIDCard
id: CentcomIDCardDeathsquad
name: deathsquad ID card
name: death squad ID card
components:
- type: Sprite
layers:

View File

@@ -131,7 +131,7 @@
name: pulse pistol
parent: BaseWeaponBatterySmall
id: WeaponPulsePistol
description: A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
description: A state of the art energy pistol favoured as a sidearm by the NT operatives.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/pulse_pistol.rsi
@@ -464,7 +464,7 @@
path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
- type: ProjectileBatteryAmmoProvider
proto: AnomalousParticleDeltaStrong
fireCost: 100
fireCost: 100
- type: BatteryWeaponFireModes
fireModes:
- proto: AnomalousParticleDeltaStrong
@@ -476,13 +476,13 @@
- type: Construction
graph: UpgradeWeaponPistolCHIMP
node: start
- type: entity
name: experimental C.H.I.M.P. handcannon
parent: WeaponPistolCHIMP
id: WeaponPistolCHIMPUpgraded
description: This C.H.I.M.P. seems to have a greater punch than is usual...
components:
components:
- type: BatteryWeaponFireModes
fireModes:
- proto: AnomalousParticleDeltaStrong
@@ -490,7 +490,7 @@
- proto: AnomalousParticleEpsilonStrong
fireCost: 100
- proto: AnomalousParticleOmegaStrong
fireCost: 100
fireCost: 100
- proto: AnomalousParticleZetaStrong
fireCost: 100

View File

@@ -21,11 +21,12 @@
head: ClothingHeadHelmetERTLeader
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterArmorBulletproof
outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: Flare
pocket1: WeaponPistolMk58Nonlethal
pocket2: FlashlightSeclite
- type: startingGear
id: ERTLeaderGearEVA
@@ -37,11 +38,31 @@
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTLeader
suitstorage: OxygenTankFilled
suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: Flare
pocket1: WeaponPistolMk58Nonlethal
pocket2: FlashlightSeclite
- type: startingGear
id: ERTLeaderGearEVALecter
equipment:
jumpsuit: ClothingUniformJumpsuitERTLeader
back: ClothingBackpackERTLeaderFilled
shoes: ClothingShoesBootsMagAdv
mask: ClothingMaskGasERT
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTLeader
suitstorage: WeaponRifleLecter
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: MagazineRifle
pocket2: MagazineRifle
inhand:
- AirTankFilled
# Engineer
- type: job
@@ -66,11 +87,12 @@
head: ClothingHeadHelmetERTEngineer
eyes: ClothingEyesGlassesMeson
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterArmorBulletproof
outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltChiefEngineerFilled
pocket1: Flare
pocket2: GasAnalyzer
- type: startingGear
id: ERTEngineerGearEVA
@@ -82,11 +104,12 @@
eyes: ClothingEyesGlassesMeson
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTEngineer
suitstorage: OxygenTankFilled
suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltChiefEngineerFilled
pocket1: Flare
pocket2: GasAnalyzer
# Security
- type: job
@@ -111,11 +134,11 @@
head: ClothingHeadHelmetERTSecurity
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterArmorBulletproof
outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: Flare
pocket1: WeaponPistolMk58Nonlethal
pocket2: FlashlightSeclite
- type: startingGear
@@ -128,13 +151,32 @@
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTSecurity
suitstorage: OxygenTankFilled
suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: Flare
pocket1: WeaponPistolMk58Nonlethal
pocket2: FlashlightSeclite
- type: startingGear
id: ERTSecurityGearEVALecter
equipment:
jumpsuit: ClothingUniformJumpsuitERTSecurity
back: ClothingBackpackERTSecurityFilled
shoes: ClothingShoesBootsMag
mask: ClothingMaskGasERT
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitERTSecurity
suitstorage: WeaponRifleLecter
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltSecurityFilled
pocket1: MagazineRifle
pocket2: MagazineRifle
inhand:
- AirTankFilled
# Medical
- type: job
id: ERTMedical
@@ -157,8 +199,8 @@
shoes: ClothingShoesBootsCombatFilled
head: ClothingHeadHelmetERTMedic
eyes: ClothingEyesHudMedical
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterArmorBulletproof
gloves: ClothingHandsGlovesNitrile
outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltMedicalFilled
@@ -173,9 +215,9 @@
shoes: ClothingShoesBootsMag
mask: ClothingMaskGasERT
eyes: ClothingEyesHudMedical
gloves: ClothingHandsGlovesCombat
gloves: ClothingHandsGlovesNitrile
outerClothing: ClothingOuterHardsuitERTMedical
suitstorage: OxygenTankFilled
suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltMedicalFilled
@@ -203,8 +245,8 @@
back: ClothingBackpackERTJanitorFilled
shoes: ClothingShoesGaloshes
head: ClothingHeadHelmetERTJanitor
gloves: ClothingHandsGlovesColorBlack
outerClothing: ClothingOuterArmorBulletproof
gloves: ClothingHandsGlovesColorPurple
outerClothing: ClothingOuterArmorBasicSlim
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltJanitorFilled
@@ -216,10 +258,10 @@
jumpsuit: ClothingUniformJumpsuitERTJanitor
back: ClothingBackpackERTJanitorFilled
shoes: ClothingShoesBootsMag
mask: ClothingMaskBreath
gloves: ClothingHandsGlovesColorBlack
mask: ClothingMaskGasERT
gloves: ClothingHandsGlovesColorPurple
outerClothing: ClothingOuterHardsuitERTJanitor
suitstorage: OxygenTankFilled
suitstorage: AirTankFilled
id: ERTLeaderPDA
ears: ClothingHeadsetAltCentCom
belt: ClothingBeltJanitorFilled

View File

@@ -46,20 +46,19 @@
id: DeathSquadGear
equipment:
jumpsuit: ClothingUniformJumpsuitDeathSquad
back: ClothingBackpackDuffelSyndicateAmmo
back: ClothingBackpackDeathSquadFilled
mask: ClothingMaskGasDeathSquad
eyes: ClothingEyesGlassesSecurity
ears: ClothingHeadsetAltCentCom
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitDeathsquad
suitstorage: OxygenTankFilled
suitstorage: AirTankFilled
shoes: ClothingShoesBootsMagAdv
id: DeathsquadPDA
pocket1: EnergySword
belt: ClothingBeltChiefEngineerFilled
pocket2: EnergyShield
belt: ClothingBeltMilitaryWebbingMedFilled
innerClothingSkirt: ClothingUniformJumpskirtColorBlack
satchel: ClothingBackpackDuffelSyndicateAmmo
duffelbag: ClothingBackpackDuffelSyndicateAmmo
# Syndicate Operative Outfit - Monkey
- type: startingGear
@@ -256,7 +255,7 @@
equipment:
jumpsuit: ClothingUniformJumpsuitColorBrown
back: ClothingBackpackDuffelCBURN
mask: ClothingMaskGasExplorer
mask: ClothingMaskGasERT
eyes: ClothingEyesGlassesSecurity
ears: ClothingHeadsetAltCentCom
gloves: ClothingHandsGlovesCombat