Port Frontier Clothes (#1388)

Co-authored-by: KyuPolaris <tabi@kyuudev.me>
Co-authored-by: sleepyyapril
<123355664+sleepyyapril@users.noreply.github.com>

# Description

This is a port of
https://github.com/TheDenSS14/TheDen/pull/42
https://github.com/TheDenSS14/TheDen/pull/109
Thanks a bunch April!

This is mainly adding a ton of clothing items from Frontier.

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/de1195cb-0e9e-4656-b3f5-2c18968f286c)

![image](https://github.com/user-attachments/assets/7af66438-3df7-4430-b001-44029061a136)

</p>
</details>

# Changelog

🆑
- add: Ported a ton of new clothing items from Frontier

---------

Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: Tabitha <64847293+KyuPolaris@users.noreply.github.com>
Co-authored-by: KyuPolaris <tabi@kyuudev.me>
(cherry picked from commit 48ac2d275d17a990981fae72c4cc1e5122af014a)
This commit is contained in:
VMSolidus
2025-01-05 13:45:36 -06:00
committed by Spatison
parent c2d5dccfae
commit 61ea6be1f5
420 changed files with 4245 additions and 15 deletions

View File

@@ -43,7 +43,7 @@
sprite: Objects/Specific/Service/vending_machine_restock.rsi
state: base
product: CrateVendingMachineRestockAutoDrobeFilled
cost: 1730
cost: 3500
category: cargoproduct-category-name-service
group: market

View File

@@ -1,21 +1,26 @@
- type: vendingMachineInventory
id: PietyVendInventory
startingInventory:
ClothingUniformJumpsuitChaplain: 2
ClothingUniformJumpskirtChaplain: 2
ClothingUniformJumpsuitMonasticRobeDark: 1
ClothingUniformJumpsuitMonasticRobeLight: 1
ClothingUniformJumpsuitChaplain: 3
ClothingUniformJumpskirtChaplain: 3
ClothingUniformJumpsuitMonasticRobeDark: 3
ClothingUniformJumpsuitMonasticRobeLight: 3
ClothingOuterHoodieChaplain: 3
ClothingOuterHoodieBlack: 3
ClothingHeadHatHoodNunHood: 3
ClothingOuterNunRobe: 3
ClothingHeadHatFez: 3
ClothingHeadHatPlaguedoctor: 3
ClothingHeadHatWitch: 3
ClothingHeadHatWitch1: 3
ClothingOuterPlagueSuit: 3
ClothingMaskPlague: 3
ClothingNeckScarfChaplainStole: 3
ClothingHeadsetService: 4
RubberStampChaplain: 3
Bible: 3
ClothingNeckCrucifix: 3
ClothingNeckStoleChaplain: 1
ClothingOuterHoodieChaplain: 1
ClothingOuterHoodieBlack: 1
ClothingHeadHatHoodNunHood: 1
ClothingOuterNunRobe: 1
ClothingHeadHatFez: 1
ClothingHeadHatPlaguedoctor: 1
ClothingHeadHatWitch: 1
ClothingHeadHatWitch1: 1
ClothingOuterPlagueSuit: 1
ClothingMaskPlague: 1
#ClothingHeadsetService: 2 # Delta-V - Chaplain is no longer service dept
BoxCandle: 2
BoxCandleSmall: 2

View File

@@ -88,6 +88,50 @@
ClothingShoesBootsCowboyBlack: 1
ClothingShoesBootsCowboyWhite: 1
ClothingMaskNeckGaiterRed: 2
ClothingUniformJumpskirtPerformer: 2
ClothingShoesBootsPerformer: 2
ClothingNeckCloakMoth: 2
ClothingUniformJumpskirtJanimaid: 2
ClothingNeckCloakVoid: 2
ClothingHeadBandRed: 1
ClothingHeadHatPirate: 1
ClothingOuterCoatPirate: 1
ClothingUniformJumpsuitPirate: 1
ClothingShoesBootsLaceup: 2
FoamCutlass: 2
ClothingHeadSafari: 2 # Frontier
ClothingUniformJumpsuitSafari: 2 # Frontier
ClothingUniformRandomArmlessNoSkirt: 6 # Frontier
ClothingUniformRandomArmless: 6 # Frontier
ClothingUniformRandomStandard: 6 # Frontier
ClothingUniformRandomBra: 6 # Frontier
ClothingUniformRandomShorts: 6 # Frontier
ClothingUniformRandomShirt: 6 # Frontier
ClothingHandsGlovesBoxingRed: 2
ClothingHandsGlovesBoxingBlue: 2
ClothingHandsGlovesBoxingYellow: 2
ClothingHandsGlovesBoxingGreen: 2
UniformShortsRed: 4
UniformShortsRedWithTop: 4
ClothingBackpackClownFilled: 2
ClothingBackpackSatchelClown: 2
ClothingBackpackDuffelClown: 2
ClothingMaskClown: 2
ClothingShoesClown: 2
ClothingUniformJumpsuitClown: 2
RubberStampClown: 1
ClothingBackpackMime: 2
ClothingBackpackSatchelMime: 2
ClothingBackpackDuffelMime: 2
ClothingHeadHatMimesoft: 2
ClothingMaskMime: 2
ClothingUniformJumpsuitMime: 2
ClothingUniformJumpskirtMime: 2
ClothingBeltSuspenders: 2
RubberStampMime: 1
contrabandInventory: # Frontier - Hidden inventory
ClothingHeadHatMimesoftFlipped: 1
BarberScissors: 1
ClothingNeckBellCollar: 2
ClothingOuterUnathiRobe: 1
emaggedInventory:

View File

@@ -69,3 +69,31 @@
id: LoadoutOuterCoatInspector
- type: loadout
id: LoadoutOuterCoatOvercoat
- type: loadout
id: LoadoutOuterBomberAerostatic
- type: loadout
id: LoadoutOuterBomberPunkRed
- type: loadout
id: LoadingOuterCoatJacketLeather
- type: loadout
id: LoadoutOuterJacketBiker
- type: loadout
id: LoadoutOuterJacketJamrock
- type: loadout
id: LoadoutOuterJacketLettermanBlue
- type: loadout
id: LoadoutOuterJacketLettermanBrown
- type: loadout
id: LoadoutOuterJacketLettermanMagenta
- type: loadout
id: LoadoutOuterJacketLettermanRed
- type: loadout
id: LoadoutOuterCoatAcidRaincoat
- type: loadout
id: LoadoutOuterCoatAcidRaincoatBlue
- type: loadout
id: LoadoutOuterCoatAcidRaincoatGreen
- type: loadout
id: LoadoutOuterCoatAcidRaincoatMagenta
- type: loadout
id: LoadoutOuterCoatAcidRaincoatYellow

View File

@@ -116,6 +116,7 @@
- type: Tag
tags:
- Trash
- Ash # Frontier
- type: SolutionContainerManager
solutions:
food:

View File

@@ -351,3 +351,153 @@
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterBomberAerostatic
category: Outer
cost: 0
items:
- ClothingOuterCoatBomberAerostatic
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterBomberPunkRed
category: Outer
cost: 0
items:
- ClothingOuterCoatBomberPunkRed
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterJacketLeather
category: Outer
cost: 0
items:
- ClothingOuterCoatJacketLeather
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterJacketBiker
category: Outer
cost: 0
items:
- ClothingOuterCoatJacketBiker
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterJacketJamrock
category: Outer
cost: 0
items:
- ClothingOuterCoatJacketJamrock
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterJacketLettermanBlue
category: Outer
cost: 0
items:
- ClothingOuterCoatJacketLettermanBlue
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterJacketLettermanBrown
category: Outer
cost: 0
items:
- ClothingOuterCoatJacketLettermanBrown
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterJacketLettermanMagenta
category: Outer
cost: 0
items:
- ClothingOuterCoatJacketLettermanMagenta
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterJacketLettermanRed
category: Outer
cost: 0
items:
- ClothingOuterCoatJacketLettermanRed
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterBomberPinkSleeves
category: Outer
cost: 0
items:
- ClothingOuterCoatBomberPinkSleeves
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterCoatAcidRaincoat
category: Outer
cost: 0
items:
- ClothingOuterCoatAcidRaincoat
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterCoatAcidRaincoatBlue
category: Outer
cost: 0
items:
- ClothingOuterCoatAcidRaincoatBlue
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterCoatAcidRaincoatGreen
category: Outer
cost: 0
items:
- ClothingOuterCoatAcidRaincoatGreen
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterCoatAcidRaincoatMagenta
category: Outer
cost: 0
items:
- ClothingOuterCoatAcidRaincoatMagenta
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter
- type: loadout
id: LoadoutOuterCoatAcidRaincoatYellow
category: Outer
cost: 0
items:
- ClothingOuterCoatAcidRaincoatYellow
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter

View File

@@ -0,0 +1,45 @@
- type: entity
parent: ClothingBeltStorageBase
id: ClothingBeltPunkRandomized
name: punk belt
description: A webbing with functional pockets.
suffix: Random visuals
components:
- type: Sprite
sprite: _NF/Clothing/Belt/punk.rsi
layers:
- state: base_belt_01
map: [ "belt_main" ]
scale: 1.8, 1.8
offset: 0,0.1
- state: decor_base_belt_01
map: [ "belt_decor" ]
scale: 1.8, 1.8
offset: 0,0.1
- state: mask_null
map: [ "belt_overlay" ]
scale: 1.8, 1.8
offset: 0,0.1
- type: Clothing
sprite: _NF/Clothing/Belt/punk.rsi
clothingVisuals:
belt:
- state: base_belt_01
map: [ "belt_main" ]
- state: decor_base_belt_01
map: [ "belt_decor" ]
- state: mask_null
map: [ "belt_overlay" ]
- type: RandomSprite
available:
- belt_main:
base_belt_01: CyberpunkDark
belt_decor:
decor_base_belt_01: CyberpunkDark
belt_overlay:
decor_base_belt_02: CyberpunkDark
decor_base_belt_03: CyberpunkDark
decor_base_belt_04: CyberpunkDark
decor_base_belt_05: CyberpunkDark
mask_null: ""

View File

@@ -0,0 +1,78 @@
# Glasses
- type: entity
parent: ClothingEyesGlassesMeson
id: ClothingEyesPunkGoggles
name: punk goggles
description: How can you see anything in this with all the lights?
components:
- type: VisionCorrection
- type: Sprite
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi
layers:
- state: base_glasses_01
map: [ "glasses_main" ]
scale: 2.5, 2.5
offset: 0,-0.6
- state: decor_base_glasses_01
map: [ "glasses_decor" ]
scale: 2.5, 2.5
offset: 0,-0.6
shader: unshaded
- type: Clothing
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi
clothingVisuals:
eyes:
- state: base_glasses_01
map: [ "glasses_main" ]
- state: decor_base_glasses_01
map: [ "glasses_decor" ]
shader: unshaded
- type: RandomSprite
available:
- glasses_main:
base_glasses_01: CyberpunkDark
glasses_decor:
decor_base_glasses_01: CyberpunkDark
# HUDs
- type: entity
parent: ClothingEyesHudMedical
id: ClothingEyesPunkInfoShades
name: punk infoshades
description: How can you see anything in this with all the lights?
components:
- type: Sprite
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi
layers:
- state: base_glasses_02
map: [ "infoshades_main" ]
scale: 2.5, 2.5
offset: 0,-0.6
- state: decor_base_glasses_02
map: [ "infoshades_decor" ]
scale: 2.5, 2.5
offset: 0,-0.6
shader: unshaded
- type: Clothing
sprite: _NF/Clothing/Eyes/Glasses/punk_glasses.rsi
clothingVisuals:
eyes:
- state: base_glasses_02
map: [ "infoshades_main" ]
- state: decor_base_glasses_02
map: [ "infoshades_decor" ]
shader: unshaded
- type: RandomSprite
available:
- infoshades_main:
base_glasses_02: CyberpunkNeon
infoshades_decor:
decor_base_glasses_02: CyberpunkNeon
- type: ShowHealthBars
damageContainers:
- Inorganic
- Silicon
- Biological
- type: ShowHealthIcons
damageContainers:
- Biological

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@@ -0,0 +1,59 @@
# Acid raincoat hoods
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoodAcidRaincoat
categories: [ HideSpawnMenu ]
name: acid raincoat hood
description: Mostly transparent raincoat hood made out of acid resistant polymers.
components:
- type: Sprite
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi
- type: Clothing
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.9
- type: HideLayerClothing
slots:
- Hair
- type: entity
parent: ClothingHeadHatHoodAcidRaincoat
id: ClothingHeadHatHoodAcidRaincoatBlue
categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi
- type: Clothing
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi
- type: entity
parent: ClothingHeadHatHoodAcidRaincoat
id: ClothingHeadHatHoodAcidRaincoatGreen
categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi
- type: Clothing
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi
- type: entity
parent: ClothingHeadHatHoodAcidRaincoat
id: ClothingHeadHatHoodAcidRaincoatMagenta
categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi
- type: Clothing
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi
- type: entity
parent: ClothingHeadHatHoodAcidRaincoat
id: ClothingHeadHatHoodAcidRaincoatYellow
categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi
- type: Clothing
sprite: _NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi

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@@ -0,0 +1,36 @@
- type: entity
parent: ClothingMaskPullableBase
id: ClothingMaskPunkHalf
name: punk halfmask
description: A close-fitting breathing mask with gamer lights!
suffix: Random visuals
components:
- type: BreathMask
- type: Sprite
sprite: _NF/Clothing/Mask/punkhalfmask.rsi
layers:
- state: base_halfmask_01
map: [ "mask_main" ]
scale: 2, 2
offset: 0,-0.6
- state: decor_base_halfmask_01
map: [ "mask_decor" ]
shader: unshaded
scale: 2, 2
offset: 0,-0.6
- type: Clothing
sprite: _NF/Clothing/Mask/punkhalfmask.rsi
clothingVisuals:
mask:
- state: base_halfmask_01
map: [ "mask_main" ]
- state: decor_base_halfmask_01
map: [ "mask_decor" ]
shader: unshaded
- type: RandomSprite
available:
- mask_main:
base_halfmask_01: CyberpunkDark
mask_decor:
decor_base_halfmask_01: CyberpunkNeon

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@@ -0,0 +1,17 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckCrucifix
name: crucifix
description: Damn, it feels good to be so pious.
components:
- type: Item
size: Small
- type: Sprite
sprite: _NF/Clothing/Neck/Misc/crucifix.rsi
- type: Clothing
sprite: _NF/Clothing/Neck/Misc/crucifix.rsi
- type: ReactionMixer # I'm assuming that this is used to make holy water
mixMessage: "bible-mixing-success"
reactionTypes:
- Holy
- type: Tag

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@@ -0,0 +1,10 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckScarfChaplainStole
name: chaplain's stole
description: A necessary evil for ordained priests outfit. Gives at least +2 to your holiness.
components:
- type: Sprite
sprite: _NF/Clothing/Neck/Scarfs/chaplain_stole.rsi
- type: Clothing
sprite: _NF/Clothing/Neck/Scarfs/chaplain_stole.rsi

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@@ -0,0 +1,141 @@
#Mercenary web vest
- type: entity
parent: [ClothingOuterStorageBase, AllowSuitStorageClothing] #web vest so it should have some pockets for ammo # Frontier: ClothingOuterVestWeb<ClothingOuterStorageBase, BaseMinorContraband<BaseC1Contraband
id: ClothingOuterVestWebMercenary # Frontier - Merc to Mercenary
name: mercenary web vest # Frontier - merc to mercenary
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.75
Slash: 0.75
Piercing: 0.75 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
Heat: 0.80
Caustic: 0.9
- type: ExplosionResistance
damageCoefficient: 0.90
- type: entity
parent: ClothingOuterVestWebMercenary
id: ClothingOuterArmorPunkGreen
name: punk armor
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_green.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_green.rsi
- type: entity
parent: ClothingOuterArmorPunkGreen
id: ClothingOuterArmorPunkOrange
name: punk armor
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_orange.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_orange.rsi
- type: entity
parent: ClothingOuterArmorPunkGreen
id: ClothingOuterArmorPunkRed
name: punk armor
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_red.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_red.rsi
- type: entity
parent: ClothingOuterArmorPunkGreen
id: ClothingOuterArmorPunkRandomized
name: punk armor
suffix: Random visuals
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural.rsi
layers:
- state: base_OuterClothing_armor_01
map: [ "armor_main" ]
- state: mask_null
map: [ "armor_decor" ]
#- state: mask_null
#map: [ "armor_overlay" ]
#shader: unshaded
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural.rsi
clothingVisuals:
outerClothing:
- state: base_OuterClothing_armor_01
map: [ "armor_main" ]
- state: mask_null
map: [ "armor_decor" ]
#- state: mask_null
#map: [ "armor_overlay" ]
#shader: unshaded
- type: RandomSprite
available:
- armor_main:
base_OuterClothing_armor_01: Cyberpunk
base_OuterClothing_armor_02: Cyberpunk
base_OuterClothing_armor_03: Cyberpunk
base_OuterClothing_armor_04: Cyberpunk
base_OuterClothing_armor_05: Cyberpunk
armor_decor:
decor_base_OuterClothing_armor_01: CyberpunkNeon
decor_base_OuterClothing_armor_02: CyberpunkNeon
decor_base_OuterClothing_armor_03: CyberpunkNeon
decor_base_OuterClothing_armor_04: CyberpunkNeon
decor_base_OuterClothing_armor_05: CyberpunkNeon
decor_base_OuterClothing_armor_06: CyberpunkNeon
mask_null: ""
#armor_overlay:
#overlay_base_OuterClothing_armor_01: CyberpunkNeon
#overlay_base_OuterClothing_armor_02: CyberpunkNeon
#overlay_base_OuterClothing_armor_03: CyberpunkNeon
#overlay_base_OuterClothing_armor_04: CyberpunkNeon
#mask_null: ""
- type: entity
parent: ClothingOuterArmorBulletproof
id: ClothingOuterArmorElitePunkRandomized
name: punk heavy armor
suffix: Random visuals
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural_elite.rsi
layers:
- state: base_OuterClothing_armor_01
map: [ "armor_elite_main" ]
- state: mask_null
map: [ "armor_elite_decor" ]
- state: mask_null
map: [ "armor_elite_overlay" ]
shader: unshaded
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural_elite.rsi
clothingVisuals:
outerClothing:
- state: base_OuterClothing_armor_01
map: [ "armor_elite_main" ]
- state: mask_null
map: [ "armor_elite_decor" ]
- state: mask_null
map: [ "armor_elite_overlay" ]
shader: unshaded
- type: RandomSprite
available:
- armor_elite_main:
base_OuterClothing_armor_01: CyberpunkDark
armor_elite_decor:
decor_base_OuterClothing_armor_01: CyberpunkDark
decor_base_OuterClothing_armor_02: CyberpunkDark
decor_base_OuterClothing_armor_03: CyberpunkDark
decor_base_OuterClothing_armor_04: CyberpunkDark
decor_base_OuterClothing_armor_05: CyberpunkDark
armor_elite_overlay:
overlay_base_OuterClothing_armor_01: CyberpunkNeon

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@@ -0,0 +1,255 @@
# Acid raincoat
- type: entity
parent: ClothingOuterStorageToggleableBase
id: ClothingOuterCoatAcidRaincoat
name: acid raincoat
description: Mostly transparent raincoat made out of acid resistant polymers. Please, for the love of Space God, do wear undergarments.
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.4
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodAcidRaincoat
- type: entity
parent: ClothingOuterCoatAcidRaincoat
id: ClothingOuterCoatAcidRaincoatBlue
name: blue acid raincoat
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_blue.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_blue.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodAcidRaincoatBlue
- type: entity
parent: ClothingOuterCoatAcidRaincoat
id: ClothingOuterCoatAcidRaincoatGreen
name: green acid raincoat
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_green.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_green.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodAcidRaincoatGreen
- type: entity
parent: ClothingOuterCoatAcidRaincoat
id: ClothingOuterCoatAcidRaincoatMagenta
name: magenta acid raincoat
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_magenta.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_magenta.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodAcidRaincoatMagenta
- type: entity
parent: ClothingOuterCoatAcidRaincoat
id: ClothingOuterCoatAcidRaincoatYellow
name: yellow acid raincoat
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_yellow.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/acid_raincoat_yellow.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodAcidRaincoatGreen
# Jackets
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatBomberPunkRed
name: red punk bomber
description: Ya gotta 'ave style on dem streets.
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/bomber_punk_red.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/bomber_punk_red.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatJacketLeather
name: leather jacket
description: Rock'n'roll, babe!
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_leather.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_leather.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatJacketBiker
name: biker jacket
description: Made out of toughest synthleather for toughest badasses.
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_biker.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_biker.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatJacketJamrock
name: jamrock blazer
description: Welcome to jamrock.
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/blazer_jamrock.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/blazer_jamrock.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatBomberAerostatic
name: aerostatic bomber
description: When you wear it, you can always hear the sickest guitar solo in your mind.
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/bomber_aerostatic.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/bomber_aerostatic.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatJacketLettermanBlue
name: blue letterman jacket
description: Where is your lacrosse stick?
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_blue.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_blue.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatJacketLettermanBrown
name: brown letterman jacket
description: Where is your lacrosse stick?
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_brown.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_brown.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatJacketLettermanRed
name: red letterman jacket
description: Where is your lacrosse stick?
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_red.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_red.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatJacketLettermanMagenta
name: magenta letterman jacket
description: Where is your holocrosse joystick?
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_magenta.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_letterman_magenta.rsi
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatBomberPinkSleeves
name: bomber jacket
description: Oi! Whatcha lookin' at?
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/bomber_pinksleeves.rsi
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/bomber_pinksleeves.rsi
# Procedural punk jackets
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatBomberRandomized
name: punk jacket
description: Oi! Whatcha lookin' at?
suffix: Random visuals
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_procedural.rsi
layers:
- state: base_OuterClothing_jacket_01
map: [ "jacket_main" ]
- state: decor_base_OuterClothing_jacket_01
map: [ "jacket_decor" ]
- state: mask_null
map: [ "jacket_overlay" ]
shader: unshaded
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_procedural.rsi
clothingVisuals:
outerClothing:
- state: base_OuterClothing_jacket_01
map: [ "jacket_main" ]
- state: decor_base_OuterClothing_jacket_01
map: [ "jacket_decor" ]
- state: mask_null
map: [ "jacket_overlay" ]
shader: unshaded
- type: RandomSprite
available:
- jacket_main:
base_OuterClothing_jacket_01: Cyberpunk
base_OuterClothing_jacket_02: Cyberpunk
base_OuterClothing_jacket_03: Cyberpunk
base_OuterClothing_jacket_04: Cyberpunk
jacket_decor:
decor_base_OuterClothing_jacket_01: Cyberpunk
decor_base_OuterClothing_jacket_02: Cyberpunk
jacket_overlay:
overlay_base_OuterClothing_jacket_01: CyberpunkNeon
overlay_base_OuterClothing_jacket_02: CyberpunkNeon
overlay_base_OuterClothing_jacket_03: CyberpunkNeon
overlay_base_OuterClothing_jacket_04: CyberpunkNeon
overlay_base_OuterClothing_jacket_05: CyberpunkNeon
overlay_base_OuterClothing_jacket_06: CyberpunkNeon
overlay_base_OuterClothing_jacket_07: CyberpunkNeon
mask_null: ""
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterCoatLettermanRandomized
name: punk letterman jacket
description: Where is your holocrosse joystick?
suffix: Random visuals
components:
- type: Sprite
sprite: _NF/Clothing/OuterClothing/Coats/jacket_procedural.rsi
layers:
- state: base_OuterClothing_letterman
map: [ "jacket_main" ]
- state: decor_base_OuterClothing_letterman
map: [ "jacket_decor" ]
- type: Clothing
sprite: _NF/Clothing/OuterClothing/Coats/jacket_procedural.rsi
clothingVisuals:
outerClothing:
- state: base_OuterClothing_letterman
map: [ "jacket_main" ]
- state: decor_base_OuterClothing_letterman
map: [ "jacket_decor" ]
- type: RandomSprite
available:
- jacket_main:
base_OuterClothing_letterman: Cyberpunk
jacket_decor:
decor_base_OuterClothing_letterman: Cyberpunk

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- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesBootsPunkRandomized
name: punk boots
description: Deez boots were made for stompin', an' stompin' on ya bucket dey'll do.
suffix: Random visuals
components:
- type: Sprite
sprite: _NF/Clothing/Shoes/Boots/punk.rsi
layers:
- state: base_boots_01
map: [ "boots_main" ]
scale: 2, 2
offset: 0,0.6
- state: decor_base_boots_01
map: [ "boots_decor" ]
scale: 2, 2
offset: 0,0.6
- state: mask_null
map: [ "boots_overlay" ]
scale: 2, 2
offset: 0,0.6
- type: Clothing
sprite: _NF/Clothing/Shoes/Boots/punk.rsi
clothingVisuals:
shoes:
- state: base_boots_01
map: [ "boots_main" ]
- state: mask_null
map: [ "boots_decor" ]
- state: mask_null
map: [ "boots_overlay" ]
- type: RandomSprite
available:
- boots_main:
base_boots_01: Cyberpunk
boots_decor:
decor_base_boots_01: Cyberpunk
mask_null: ""
boots_overlay:
decor_base_boots_02: Cyberpunk
mask_null: ""

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# PANTS
- type: entity
parent: ClothingUniformBase
id: ClothingUniformRandomPunkCroptop
name: punk croptop jumpsuit
description: Generated by neural networks based on the latest fashion trends.
suffix: Random visuals
components:
- type: SuitSensor
- type: Sprite
sprite: _NF/Clothing/Uniforms/punk_procedural.rsi
layers:
- state: base_torso_armless
map: [ "jumpsuit_top" ]
- state: base_leg_standard
map: [ "jumpsuit_bottom" ]
- state: mask_null
map: [ "jumpsuit_decor" ]
- type: Clothing
femaleMask: UniformTop
maleMask: UniformTop
sprite: _NF/Clothing/Uniforms/punk_procedural.rsi
clothingVisuals:
jumpsuit:
- state: base_torso_armless
map: [ "jumpsuit_top" ]
- state: base_leg_standard
map: [ "jumpsuit_bottom" ]
- state: mask_null
map: [ "jumpsuit_decor" ]
- type: RandomSprite
available:
- jumpsuit_top:
base_torso_croptop_armless: Cyberpunk # Alt palettes: ChatNames
jumpsuit_bottom:
base_leg_standard: Cyberpunk
jumpsuit_decor:
decor_base_torso_croptop_armless_01: Cyberpunk
decor_base_torso_croptop_armless_02: Cyberpunk
decor_base_torso_croptop_armless_03: Cyberpunk
decor_base_leg_standard_01: Cyberpunk
decor_base_leg_standard_02: Cyberpunk
decor_base_leg_standard_03: Cyberpunk
decor_base_leg_standard_04: Cyberpunk
decor_base_leg_standard_05: Cyberpunk
mask_null: ""
- type: entity
parent: ClothingUniformRandomPunkCroptop
id: ClothingUniformRandomPunkTanktop
name: punk tanktop jumpsuit
components:
- type: RandomSprite
available:
- jumpsuit_top:
base_torso_armless: Cyberpunk
jumpsuit_bottom:
base_leg_standard: Cyberpunk
jumpsuit_decor:
decor_base_torso_croptop_armless_01: Cyberpunk
decor_base_torso_croptop_armless_02: Cyberpunk
decor_base_torso_croptop_armless_03: Cyberpunk
decor_base_leg_standard_01: Cyberpunk
decor_base_leg_standard_02: Cyberpunk
decor_base_leg_standard_03: Cyberpunk
decor_base_leg_standard_04: Cyberpunk
decor_base_leg_standard_05: Cyberpunk
mask_null: ""
- type: entity
parent: ClothingUniformRandomPunkCroptop
id: ClothingUniformRandomArmlessNoSkirt
name: colorful armless jumpsuit
components:
- type: Sprite
sprite: Clothing/Uniforms/procedural.rsi
- type: Clothing
femaleMask: UniformTop
maleMask: UniformTop
sprite: Clothing/Uniforms/procedural.rsi
- type: RandomSprite
available:
- jumpsuit_top:
base_torso_armless: Cyberpunk
jumpsuit_bottom:
base_leg_standard: Cyberpunk
jumpsuit_decor:
decor_torso_armless1: Cyberpunk
decor_torso_armless2: Cyberpunk
decor_torso_armless3: Cyberpunk
decor_torso_armless4: Cyberpunk
decor_torso_armless5: Cyberpunk
decor_torso_armless9: Cyberpunk
decor_torso_armless10: Cyberpunk
mask_null: ""
# SHORTS
- type: entity
parent: ClothingUniformBase
id: ClothingUniformRandomPunkCroptopShorts
name: punk croptop short jumpsuit
description: Generated by neural networks based on the latest fashion trends.
suffix: Random visuals
components:
- type: SuitSensor
- type: Sprite
sprite: _NF/Clothing/Uniforms/punk_procedural.rsi
layers:
- state: base_torso_armless
map: [ "jumpsuit_top" ]
- state: base_leg_short
map: [ "jumpsuit_bottom" ]
- state: mask_null
map: [ "jumpsuit_decor" ]
- type: Clothing
femaleMask: UniformTop
maleMask: UniformTop
sprite: _NF/Clothing/Uniforms/punk_procedural.rsi
clothingVisuals:
jumpsuit:
- state: base_torso_armless
map: [ "jumpsuit_top" ]
- state: base_leg_short
map: [ "jumpsuit_bottom" ]
- state: mask_null
map: [ "jumpsuit_decor" ]
- type: RandomSprite
available:
- jumpsuit_top:
base_torso_croptop_armless: Cyberpunk # Alt palettes: ChatNames
jumpsuit_bottom:
base_leg_short: Cyberpunk
jumpsuit_decor:
decor_base_torso_croptop_armless_01: Cyberpunk
decor_base_torso_croptop_armless_02: Cyberpunk
decor_base_torso_croptop_armless_03: Cyberpunk
decor_base_leg_short_01: Cyberpunk
decor_base_leg_short_02: Cyberpunk
decor_base_leg_short_03: Cyberpunk
decor_base_leg_short_04: Cyberpunk
mask_null: ""
- type: entity
parent: ClothingUniformRandomPunkCroptopShorts
id: ClothingUniformRandomPunkTanktopShorts
name: punk tanktop short jumpsuit
components:
- type: RandomSprite
available:
- jumpsuit_top:
base_torso_armless: Cyberpunk
jumpsuit_bottom:
base_leg_short: Cyberpunk
jumpsuit_decor:
decor_base_torso_croptop_armless_01: Cyberpunk
decor_base_torso_croptop_armless_02: Cyberpunk
decor_base_torso_croptop_armless_03: Cyberpunk
decor_base_leg_short_01: Cyberpunk
decor_base_leg_short_02: Cyberpunk
decor_base_leg_short_03: Cyberpunk
decor_base_leg_short_04: Cyberpunk
mask_null: ""

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- type: entity
name: umbrella
parent: BaseItem
id: FlashlightUmbrella
description: Keeps you dry AND stylish.
components:
- type: Tag
tags:
- Flashlight
- type: HandheldLight
addPrefix: false
blinkingBehaviourId: blinking
radiatingBehaviourId: radiating
- type: LightBehaviour
behaviours:
- !type:FadeBehaviour
id: radiating
maxDuration: 2.0
startValue: 3.0
endValue: 2.0
isLooped: true
reverseWhenFinished: true
- !type:PulseBehaviour
id: blinking
interpolate: Nearest
maxDuration: 1.0
minValue: 0.1
maxValue: 2.0
isLooped: true
- type: ToggleableLightVisuals
spriteLayer: light
inhandVisuals:
left:
- state: inhand-left-light
shader: unshaded
right:
- state: inhand-right-light
shader: unshaded
- type: PowerCellSlot
cellSlotId: cell_slot
- type: ContainerContainer
containers:
cell_slot: !type:ContainerSlot
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellMedium
- type: Sprite
sprite: _NF/Objects/Tools/umbrella.rsi
layers:
- state: flashlight
- state: flashlight-overlay
shader: unshaded
visible: false
map: [ "light" ]
- type: Item
sprite: _NF/Objects/Tools/umbrella.rsi
storedRotation: -45
size: Huge
- type: PointLight
enabled: false
radius: 3
energy: 2.5
netsync: false
- type: Appearance
- type: StaticPrice
price: 15.5

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- type: palette
id: Cyberpunk
name: cyberpunk full
colors:
cyan1: "#85daeb"
cyan2: "#5fc9e7"
cyan3: "#5efdf7"
blue1: "#5fa1e7"
blue2: "#5f6ee7"
blue3: "#4c60aa"
blue4: "#444774"
black: "#32313b"
purple1: "#463c5e"
purple2: "#5d4776"
purple3: "#855395"
purple4: "#ab58a8"
purple5: "#ca60ae"
purple6: "#ff5dcc"
peach: "#f3a787"
yellow1: "#f5daa7"
yellow2: "#fdfe89"
green1: "#8dd894"
green2: "#5dc190"
green3: "#4ab9a3"
bluegreen: "#4593a5"
red1: "#f96363"
red2: "#db5a5a"
red3: "#c85353"
- type: palette
id: CyberpunkDark
name: cyberpunk dark
colors:
blue1: "#5fa1e7"
blue2: "#5f6ee7"
blue3: "#4c60aa"
blue4: "#444774"
black: "#32313b"
purple1: "#463c5e"
purple2: "#5d4776"
purple3: "#855395"
bluegreen: "#4593a5"
- type: palette
id: CyberpunkNeon
name: cyberpunk neon
colors:
cyan1: "#85daeb"
cyan2: "#5fc9e7"
cyan3: "#5efdf7"
purple5: "#ca60ae"
purple6: "#ff5dcc"
peach: "#f3a787"
yellow1: "#f5daa7"
yellow2: "#fdfe89"
green1: "#8dd894"
green2: "#5dc190"
green3: "#4ab9a3"
bluegreen: "#4593a5"
red1: "#f96363"
red2: "#db5a5a"
red3: "#c85353"

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited for SS14 NF by erhardsteinhauer (discord)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BELT",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken/modified files from the base SS14 (bible.rsi: bible in-hand sprite; belt_overlay.rsi: pill sprite), sprites for stake, censer and crucifix are new; edits made by erhardsteinhauer (discord)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "book"
},
{
"name": "bottle"
},
{
"name": "censer"
},
{
"name": "crucifix"
},
{
"name": "stake"
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by erhardsteinhauer (discord/github)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "base_belt_01",
"directions": 4
},
{
"name": "decor_base_belt_01",
"directions": 4
},
{
"name": "decor_base_belt_02",
"directions": 4
},
{
"name": "decor_base_belt_03",
"directions": 4
},
{
"name": "decor_base_belt_04",
"directions": 4
},
{
"name": "decor_base_belt_05",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "mask_null",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Based on welding and leforge sprites from https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/eyes.dmi resprited by erhardsteinhauer (discord/github)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon_base_glasses_01"
},
{
"name": "icon_decor_base_glasses_01"
},
{
"name": "icon_base_glasses_02"
},
{
"name": "icon_decor_base_glasses_02"
},
{
"name": "base_glasses_01",
"directions": 4
},
{
"name": "base_glasses_02",
"directions": 4
},
{
"name": "decor_base_glasses_01",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "decor_base_glasses_02",
"directions": 4,
"delays":
[
[ 0.1, 0.1, 0.8, 0.4 ],
[ 0.1, 0.1, 0.8, 0.4 ],
[ 0.1, 0.1, 0.8, 0.4 ],
[ 0.1, 0.1, 0.8, 0.4 ]
]
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Ported from tgstation github (https://github.com/tgstation/tgstation) by erhardsteinhauer (discord)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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