Merge branch 'master' into pr/DEATHB4DEFEAT/540

This commit is contained in:
VMSolidus
2024-07-19 18:02:48 -04:00
23 changed files with 554 additions and 120 deletions

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@@ -13,9 +13,33 @@ public sealed partial class MobReplacementRuleComponent : Component
[DataField]
public EntProtoId Proto = "MobMimic";
[DataField]
public int NumberToReplace { get; set; }
[DataField]
public string Announcement = "station-event-rampant-intelligence-announcement";
/// <summary>
/// Chance per-entity.
/// </summary>
[DataField]
public float Chance = 0.001f;
[DataField]
public bool DoAnnouncement = true;
[DataField]
public float MimicMeleeDamage = 20f;
[DataField]
public float MimicMoveSpeed = 1f;
[DataField]
public string MimicAIType = "SimpleHostileCompound";
[DataField]
public bool MimicSmashGlass = true;
[DataField]
public bool VendorModify = true;
}

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@@ -1,15 +1,44 @@
using System.Numerics;
using Content.Server.Antag.Mimic;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.NPC.Systems;
using Content.Server.Station.Systems;
using Content.Server.GameTicking;
using Content.Shared.VendingMachines;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Systems;
using System.Linq;
using Robust.Shared.Physics;
using Content.Shared.Movement.Components;
using Content.Shared.Damage;
using Content.Server.NPC.HTN;
using Content.Server.NPC;
using Content.Shared.Weapons.Melee;
using Content.Server.Advertise;
using Content.Server.Power.Components;
using Content.Shared.CombatMode;
namespace Content.Server.Antag;
public sealed class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRuleComponent>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly AdvertiseSystem _advertise = default!;
protected override void Started(EntityUid uid, MobReplacementRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
@@ -17,21 +46,134 @@ public sealed class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRule
var query = AllEntityQuery<VendingMachineComponent, TransformComponent>();
var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>();
var stations = _gameTicker.GetSpawnableStations();
while (query.MoveNext(out var vendingUid, out _, out var xform))
{
if (!_random.Prob(component.Chance))
var ownerStation = _station.GetOwningStation(vendingUid);
if (ownerStation == null
|| ownerStation != stations[0])
continue;
// Make sure that we aren't running this on something that is already a mimic
if (HasComp<CombatModeComponent>(vendingUid))
continue;
spawns.Add((vendingUid, xform.Coordinates));
}
foreach (var entity in spawns)
if (spawns == null)
{
var coordinates = entity.Coordinates;
Del(entity.Entity);
//WTF THE STATION DOESN'T EXIST! WE MUST BE IN A TEST! QUICK, PUT A MIMIC AT 0,0!!!
Spawn(component.Proto, new EntityCoordinates(uid, new Vector2(0, 0)));
}
else
{
// This is intentionally not clamped. If a server host wants to replace every vending machine in the entire station with a mimic, who am I to stop them?
var k = MathF.MaxMagnitude(component.NumberToReplace, 1);
while (k > 0 && spawns != null && spawns.Count > 0)
{
if (k > 1)
{
var spawnLocation = _random.PickAndTake(spawns);
BuildAMimicWorkshop(spawnLocation.Entity, component);
}
else
{
BuildAMimicWorkshop(spawns[0].Entity, component);
}
Spawn(component.Proto, coordinates);
if (k == MathF.MaxMagnitude(component.NumberToReplace, 1)
&& component.DoAnnouncement)
_chat.DispatchStationAnnouncement(stations[0], Loc.GetString("station-event-rampant-intelligence-announcement"), playDefaultSound: true,
colorOverride: Color.Red, sender: "Central Command");
k--;
}
}
}
/// <summary>
/// It's like Build a Bear, but MURDER
/// </summary>
/// <param name="uid"></param>
public void BuildAMimicWorkshop(EntityUid uid, MobReplacementRuleComponent component)
{
var metaData = MetaData(uid);
var vendorPrototype = metaData.EntityPrototype;
var mimicProto = _prototype.Index<EntityPrototype>(component.Proto);
var vendorComponents = vendorPrototype?.Components.Keys
.Where(n => n != "Transform" && n != "MetaData")
.Select(name => (name, _componentFactory.GetRegistration(name).Type))
.ToList() ?? new List<(string name, Type type)>();
var mimicComponents = mimicProto?.Components.Keys
.Where(n => n != "Transform" && n != "MetaData")
.Select(name => (name, _componentFactory.GetRegistration(name).Type))
.ToList() ?? new List<(string name, Type type)>();
foreach (var name in mimicComponents.Except(vendorComponents))
{
var newComponent = _componentFactory.GetComponent(name.name);
EntityManager.AddComponent(uid, newComponent);
}
var xform = Transform(uid);
if (xform.Anchored)
_transform.Unanchor(uid, xform);
SetupMimicNPC(uid, component);
if (TryComp<AdvertiseComponent>(uid, out var vendor)
&& component.VendorModify)
SetupMimicVendor(uid, component, vendor);
}
/// <summary>
/// This handles getting the entity ready to be a hostile NPC
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
private void SetupMimicNPC(EntityUid uid, MobReplacementRuleComponent component)
{
_physics.SetBodyType(uid, BodyType.KinematicController);
_npcFaction.AddFaction(uid, "SimpleHostile");
var melee = EnsureComp<MeleeWeaponComponent>(uid);
melee.Angle = 0;
DamageSpecifier dspec = new()
{
DamageDict = new()
{
{ "Blunt", component.MimicMeleeDamage }
}
};
melee.Damage = dspec;
var movementSpeed = EnsureComp<MovementSpeedModifierComponent>(uid);
(movementSpeed.BaseSprintSpeed, movementSpeed.BaseWalkSpeed) = (component.MimicMoveSpeed, component.MimicMoveSpeed);
var htn = EnsureComp<HTNComponent>(uid);
htn.RootTask = new HTNCompoundTask() { Task = component.MimicAIType };
htn.Blackboard.SetValue(NPCBlackboard.NavSmash, component.MimicSmashGlass);
_npc.WakeNPC(uid, htn);
}
/// <summary>
/// Handling specific interactions with vending machines
/// </summary>
/// <param name="uid"></param>
/// <param name="mimicComponent"></param>
/// <param name="vendorComponent"></param>
private void SetupMimicVendor(EntityUid uid, MobReplacementRuleComponent mimicComponent, AdvertiseComponent vendorComponent)
{
vendorComponent.MinimumWait = 5;
vendorComponent.MaximumWait = 15;
_advertise.SayAdvertisement(uid, vendorComponent);
_advertise.RefreshTimer(uid, vendorComponent);
if (TryComp<ApcPowerReceiverComponent>(uid, out var aPC))
aPC.NeedsPower = false;
}
}

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@@ -12,9 +12,14 @@ namespace Content.Server.Atmos.EntitySystems
public float SpaceWindPressureForceDivisorPush { get; private set; }
public float SpaceWindMaxVelocity { get; private set; }
public float SpaceWindMaxPushForce { get; private set; }
public float SpaceWindMinimumCalculatedMass { get; private set; }
public float SpaceWindMaximumCalculatedInverseMass { get; private set; }
public bool MonstermosUseExpensiveAirflow { get; private set; }
public bool MonstermosEqualization { get; private set; }
public bool MonstermosDepressurization { get; private set; }
public bool MonstermosRipTiles { get; private set; }
public float MonstermosRipTilesMinimumPressure { get; private set; }
public float MonstermosRipTilesPressureOffset { get; private set; }
public bool GridImpulse { get; private set; }
public float SpacingEscapeRatio { get; private set; }
public float SpacingMinGas { get; private set; }
@@ -26,6 +31,7 @@ namespace Content.Server.Atmos.EntitySystems
public float AtmosTickRate { get; private set; }
public float Speedup { get; private set; }
public float HeatScale { get; private set; }
public float HumanoidThrowMultiplier { get; private set; }
/// <summary>
/// Time between each atmos sub-update. If you are writing an atmos device, use AtmosDeviceUpdateEvent.dt
@@ -41,9 +47,14 @@ namespace Content.Server.Atmos.EntitySystems
Subs.CVar(_cfg, CCVars.SpaceWindPressureForceDivisorPush, value => SpaceWindPressureForceDivisorPush = value, true);
Subs.CVar(_cfg, CCVars.SpaceWindMaxVelocity, value => SpaceWindMaxVelocity = value, true);
Subs.CVar(_cfg, CCVars.SpaceWindMaxPushForce, value => SpaceWindMaxPushForce = value, true);
Subs.CVar(_cfg, CCVars.SpaceWindMinimumCalculatedMass, value => SpaceWindMinimumCalculatedMass = value, true);
Subs.CVar(_cfg, CCVars.SpaceWindMaximumCalculatedInverseMass, value => SpaceWindMaximumCalculatedInverseMass = value, true);
Subs.CVar(_cfg, CCVars.MonstermosUseExpensiveAirflow, value => MonstermosUseExpensiveAirflow = value, true);
Subs.CVar(_cfg, CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true);
Subs.CVar(_cfg, CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true);
Subs.CVar(_cfg, CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true);
Subs.CVar(_cfg, CCVars.MonstermosRipTilesMinimumPressure, value => MonstermosRipTilesMinimumPressure = value, true);
Subs.CVar(_cfg, CCVars.MonstermosRipTilesPressureOffset, value => MonstermosRipTilesPressureOffset = value, true);
Subs.CVar(_cfg, CCVars.AtmosGridImpulse, value => GridImpulse = value, true);
Subs.CVar(_cfg, CCVars.AtmosSpacingEscapeRatio, value => SpacingEscapeRatio = value, true);
Subs.CVar(_cfg, CCVars.AtmosSpacingMinGas, value => SpacingMinGas = value, true);
@@ -55,6 +66,7 @@ namespace Content.Server.Atmos.EntitySystems
Subs.CVar(_cfg, CCVars.AtmosHeatScale, value => { HeatScale = value; InitializeGases(); }, true);
Subs.CVar(_cfg, CCVars.ExcitedGroups, value => ExcitedGroups = value, true);
Subs.CVar(_cfg, CCVars.ExcitedGroupsSpaceIsAllConsuming, value => ExcitedGroupsSpaceIsAllConsuming = value, true);
Subs.CVar(_cfg, CCVars.AtmosHumanoidThrowMultiplier, value => HumanoidThrowMultiplier = value, true);
}
}
}

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@@ -1,5 +1,6 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Humanoid;
using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Robust.Shared.Audio;
@@ -49,8 +50,7 @@ namespace Content.Server.Atmos.EntitySystems
comp.Accumulator = 0f;
toRemove.Add(ent);
if (HasComp<MobStateComponent>(uid) &&
TryComp<PhysicsComponent>(uid, out var body))
if (TryComp<PhysicsComponent>(uid, out var body))
{
_physics.SetBodyStatus(uid, body, BodyStatus.OnGround);
}
@@ -70,27 +70,10 @@ namespace Content.Server.Atmos.EntitySystems
}
}
private void AddMobMovedByPressure(EntityUid uid, MovedByPressureComponent component, PhysicsComponent body)
{
if (!TryComp<FixturesComponent>(uid, out var fixtures))
return;
_physics.SetBodyStatus(uid, body, BodyStatus.InAir);
foreach (var (id, fixture) in fixtures.Fixtures)
{
_physics.RemoveCollisionMask(uid, id, fixture, (int) CollisionGroup.TableLayer, manager: fixtures);
}
// TODO: Make them dynamic type? Ehh but they still want movement so uhh make it non-predicted like weightless?
// idk it's hard.
component.Accumulator = 0f;
_activePressures.Add((uid, component));
}
private void HighPressureMovements(Entity<GridAtmosphereComponent> gridAtmosphere, TileAtmosphere tile, EntityQuery<PhysicsComponent> bodies, EntityQuery<TransformComponent> xforms, EntityQuery<MovedByPressureComponent> pressureQuery, EntityQuery<MetaDataComponent> metas)
{
if (tile.PressureDifference < SpaceWindMinimumCalculatedMass * SpaceWindMinimumCalculatedMass)
return;
// TODO ATMOS finish this
// Don't play the space wind sound on tiles that are on fire...
@@ -120,7 +103,8 @@ namespace Content.Server.Atmos.EntitySystems
var gridWorldRotation = xforms.GetComponent(gridAtmosphere).WorldRotation;
// If we're using monstermos, smooth out the yeet direction to follow the flow
if (MonstermosEqualization)
//TODO This is bad, don't run this. It just makes the throws worse by somehow rounding them to orthogonal
if (!MonstermosEqualization)
{
// We step through tiles according to the pressure direction on the current tile.
// The goal is to get a general direction of the airflow in the area.
@@ -160,7 +144,7 @@ namespace Content.Server.Atmos.EntitySystems
(entity, pressureMovements),
gridAtmosphere.Comp.UpdateCounter,
tile.PressureDifference,
tile.PressureDirection, 0,
tile.PressureDirection,
tile.PressureSpecificTarget != null ? _mapSystem.ToCenterCoordinates(tile.GridIndex, tile.PressureSpecificTarget.GridIndices) : EntityCoordinates.Invalid,
gridWorldRotation,
xforms.GetComponent(entity),
@@ -181,12 +165,29 @@ namespace Content.Server.Atmos.EntitySystems
tile.PressureDirection = differenceDirection;
}
//INFO The EE version of this function drops pressureResistanceProbDelta, since it's not needed. If you are for whatever reason calling this function
//INFO And if it isn't working, you've probably still got the pressureResistanceProbDelta line included.
/// <notes>
/// EXPLANATION:
/// pressureDifference = Force of Air Flow on a given tile
/// physics.Mass = Mass of the object potentially being thrown
/// physics.InvMass = 1 divided by said Mass. More CPU efficient way to do division.
///
/// Objects can only be thrown if the force of air flow is greater than the SQUARE of their mass or {SpaceWindMinimumCalculatedMass}, whichever is heavier
/// This means that the heavier an object is, the exponentially more force is required to move it
/// The force of a throw is equal to the force of air pressure, divided by an object's mass. So not only are heavier objects
/// less likely to be thrown, they are also harder to throw,
/// while lighter objects are yeeted easily, and from great distance.
///
/// For a human sized entity with a standard weight of 80kg and a spacing between a hard vacuum and a room pressurized at 101kpa,
/// The human shall only be moved if he is either very close to the hole, or is standing in a region of high airflow
/// </notes>
public void ExperiencePressureDifference(
Entity<MovedByPressureComponent> ent,
int cycle,
float pressureDifference,
AtmosDirection direction,
float pressureResistanceProbDelta,
EntityCoordinates throwTarget,
Angle gridWorldRotation,
TransformComponent? xform = null,
@@ -199,50 +200,28 @@ namespace Content.Server.Atmos.EntitySystems
if (!Resolve(uid, ref xform))
return;
// TODO ATMOS stuns?
var maxForce = MathF.Sqrt(pressureDifference) * 2.25f;
var moveProb = 100f;
if (component.PressureResistance > 0)
moveProb = MathF.Abs((pressureDifference / component.PressureResistance * MovedByPressureComponent.ProbabilityBasePercent) -
MovedByPressureComponent.ProbabilityOffset);
// Can we yeet the thing (due to probability, strength, etc.)
if (moveProb > MovedByPressureComponent.ProbabilityOffset && _robustRandom.Prob(MathF.Min(moveProb / 100f, 1f))
&& !float.IsPositiveInfinity(component.MoveResist)
&& (physics.BodyType != BodyType.Static
&& (maxForce >= (component.MoveResist * MovedByPressureComponent.MoveForcePushRatio)))
|| (physics.BodyType == BodyType.Static && (maxForce >= (component.MoveResist * MovedByPressureComponent.MoveForceForcePushRatio))))
if (physics.BodyType != BodyType.Static
&& !float.IsPositiveInfinity(component.MoveResist))
{
if (HasComp<MobStateComponent>(uid))
var moveForce = pressureDifference * MathF.Max(physics.InvMass, SpaceWindMaximumCalculatedInverseMass);
if (HasComp<HumanoidAppearanceComponent>(ent))
moveForce *= HumanoidThrowMultiplier;
if (moveForce > physics.Mass)
{
AddMobMovedByPressure(uid, component, physics);
}
if (maxForce > MovedByPressureComponent.ThrowForce)
{
var moveForce = maxForce;
moveForce /= (throwTarget != EntityCoordinates.Invalid) ? SpaceWindPressureForceDivisorThrow : SpaceWindPressureForceDivisorPush;
moveForce *= MathHelper.Clamp(moveProb, 0, 100);
// Apply a sanity clamp to prevent being thrown through objects.
var maxSafeForceForObject = SpaceWindMaxVelocity * physics.Mass;
moveForce = MathF.Min(moveForce, maxSafeForceForObject);
// Grid-rotation adjusted direction
var dirVec = (direction.ToAngle() + gridWorldRotation).ToWorldVec();
moveForce *= MathF.Max(physics.InvMass, SpaceWindMaximumCalculatedInverseMass);
// TODO: Technically these directions won't be correct but uhh I'm just here for optimisations buddy not to fix my old bugs.
//TODO Consider replacing throw target with proper trigonometry angles.
if (throwTarget != EntityCoordinates.Invalid)
{
var pos = ((throwTarget.ToMap(EntityManager, _transformSystem).Position - xform.WorldPosition).Normalized() + dirVec).Normalized();
_physics.ApplyLinearImpulse(uid, pos * moveForce, body: physics);
var pos = throwTarget.ToMap(EntityManager, _transformSystem).Position - xform.WorldPosition + dirVec;
_throwing.TryThrow(uid, pos.Normalized() * MathF.Min(moveForce, SpaceWindMaxVelocity), moveForce);
}
else
{
moveForce = MathF.Min(moveForce, SpaceWindMaxPushForce);
_physics.ApplyLinearImpulse(uid, dirVec * moveForce, body: physics);
_throwing.TryThrow(uid, dirVec.Normalized() * MathF.Min(moveForce, SpaceWindMaxVelocity), moveForce);
}
component.LastHighPressureMovementAirCycle = cycle;

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@@ -5,11 +5,13 @@ using Content.Server.Doors.Systems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Database;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.EntitySystems
{
public sealed partial class AtmosphereSystem
@@ -137,7 +139,7 @@ namespace Content.Server.Atmos.EntitySystems
var logN = MathF.Log2(tileCount);
// Optimization - try to spread gases using an O(n log n) algorithm that has a chance of not working first to avoid O(n^2)
if (giverTilesLength > logN && takerTilesLength > logN)
if (!MonstermosUseExpensiveAirflow && giverTilesLength > logN && takerTilesLength > logN)
{
// Even if it fails, it will speed up the next part.
Array.Sort(_equalizeTiles, 0, tileCount, _monstermosComparer);
@@ -550,7 +552,8 @@ namespace Content.Server.Atmos.EntitySystems
}
InvalidateVisuals(ent, otherTile);
HandleDecompressionFloorRip(mapGrid, otherTile, otherTile.MonstermosInfo.CurrentTransferAmount);
if (MonstermosRipTiles && otherTile.PressureDifference > MonstermosRipTilesMinimumPressure)
HandleDecompressionFloorRip(mapGrid, otherTile, otherTile.PressureDifference);
}
if (GridImpulse && tileCount > 0)
@@ -682,14 +685,14 @@ namespace Content.Server.Atmos.EntitySystems
adj.MonstermosInfo[idx.ToOppositeDir()] -= amount;
}
private void HandleDecompressionFloorRip(MapGridComponent mapGrid, TileAtmosphere tile, float sum)
private void HandleDecompressionFloorRip(MapGridComponent mapGrid, TileAtmosphere tile, float delta)
{
if (!MonstermosRipTiles)
if (!mapGrid.TryGetTileRef(tile.GridIndices, out var tileRef))
return;
var tileref = tileRef.Tile;
var chance = MathHelper.Clamp(0.01f + (sum / SpacingMaxWind) * 0.3f, 0.003f, 0.3f);
if (sum > 20 && _robustRandom.Prob(chance))
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileref.TypeId];
if (!tileDef.Reinforced && tileDef.TileRipResistance < delta * MonstermosRipTilesPressureOffset)
PryTile(mapGrid, tile.GridIndices);
}

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@@ -6,6 +6,7 @@ using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Doors.Components;
using Content.Shared.Maps;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
@@ -37,6 +38,7 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] public readonly PuddleSystem Puddle = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;

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@@ -241,6 +241,17 @@ public sealed partial class ChatSystem : SharedChatSystem
if (string.IsNullOrEmpty(message))
return;
// Check if the message is in sign language
if (desiredType == InGameICChatType.Speak || desiredType == InGameICChatType.Whisper)
{
var language = languageOverride ?? _language.GetLanguage(source);
if (language.SignLanguage ?? false)
{
SendEntityEmote(source, message, range, nameOverride, ignoreActionBlocker, signLanguage: true, languageOverride: languageOverride);
return;
}
}
// This message may have a radio prefix, and should then be whispered to the resolved radio channel
if (checkRadioPrefix)
{
@@ -573,7 +584,9 @@ public sealed partial class ChatSystem : SharedChatSystem
bool hideLog = false,
bool checkEmote = true,
bool ignoreActionBlocker = false,
NetUserId? author = null
NetUserId? author = null,
LanguagePrototype? languageOverride = null,
bool? signLanguage = false
)
{
if (!_actionBlocker.CanEmote(source) && !ignoreActionBlocker)
@@ -583,15 +596,32 @@ public sealed partial class ChatSystem : SharedChatSystem
var ent = Identity.Entity(source, EntityManager);
string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
var language = languageOverride ?? _language.GetLanguage(source);
// Emotes use Identity.Name, since it doesn't actually involve your voice at all.
var wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
("entityName", name),
("entity", ent),
("message", FormattedMessage.RemoveMarkup(action)));
var wrappedMessage = "";
var obfuscatedWrappedMessage = "";
if (signLanguage == true)
{
wrappedMessage = Loc.GetString("entity-signlanguage-message",
("entityName", name),
("message", FormattedMessage.EscapeText(action)));
obfuscatedWrappedMessage = Loc.GetString(_language.ObfuscateSpeech(action, language),
("entityName", name));
}
else
{
wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
("entityName", name),
("entity", ent),
("message", FormattedMessage.RemoveMarkup(action)));
}
if (checkEmote)
TryEmoteChatInput(source, action);
SendInVoiceRange(ChatChannel.Emotes, name, action, wrappedMessage, obfuscated: "", obfuscatedWrappedMessage: "", source, range, author);
SendInVoiceRange(ChatChannel.Emotes, name, action, wrappedMessage, obfuscated: "", obfuscatedWrappedMessage, source, range, author, signLanguage: true);
if (!hideLog)
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
@@ -705,7 +735,7 @@ public sealed partial class ChatSystem : SharedChatSystem
/// <summary>
/// Sends a chat message to the given players in range of the source entity.
/// </summary>
private void SendInVoiceRange(ChatChannel channel, string name, string message, string wrappedMessage, string obfuscated, string obfuscatedWrappedMessage, EntityUid source, ChatTransmitRange range, NetUserId? author = null, LanguagePrototype? languageOverride = null)
private void SendInVoiceRange(ChatChannel channel, string name, string message, string wrappedMessage, string obfuscated, string obfuscatedWrappedMessage, EntityUid source, ChatTransmitRange range, NetUserId? author = null, LanguagePrototype? languageOverride = null, bool? signLanguage = false)
{
var language = languageOverride ?? _language.GetLanguage(source);
foreach (var (session, data) in GetRecipients(source, VoiceRange))
@@ -718,9 +748,17 @@ public sealed partial class ChatSystem : SharedChatSystem
continue;
EntityUid listener = session.AttachedEntity.Value;
// Quickly Checking if the Emote is a real one or Sign Language.
var notSignLanguage = false;
if (channel == ChatChannel.Emotes)
{
notSignLanguage = true;
if (signLanguage == true)
notSignLanguage = false;
}
// If the channel does not support languages, or the entity can understand the message, send the original message, otherwise send the obfuscated version
if (channel == ChatChannel.LOOC || channel == ChatChannel.Emotes || _language.CanUnderstand(listener, language.ID))
if (channel == ChatChannel.LOOC || notSignLanguage || _language.CanUnderstand(listener, language.ID))
{
_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.Channel, author: author);
}

View File

@@ -43,7 +43,7 @@ namespace Content.Server.GameTicking
// Mainly to avoid allocations.
private readonly List<EntityCoordinates> _possiblePositions = new();
private List<EntityUid> GetSpawnableStations()
public List<EntityUid> GetSpawnableStations()
{
var spawnableStations = new List<EntityUid>();
var query = EntityQueryEnumerator<StationJobsComponent, StationSpawningComponent>();

View File

@@ -161,8 +161,9 @@ public sealed class TemperatureSystem : EntitySystem
{
return Atmospherics.MinimumHeatCapacity;
}
return comp.SpecificHeat * physics.FixturesMass;
if (physics.Mass < 1)
return comp.SpecificHeat;
else return comp.SpecificHeat * physics.FixturesMass;
}
private void OnInit(EntityUid uid, InternalTemperatureComponent comp, MapInitEvent args)

View File

@@ -1158,7 +1158,7 @@ namespace Content.Shared.CCVar
/// Useful to prevent clipping through objects.
/// </summary>
public static readonly CVarDef<float> SpaceWindMaxVelocity =
CVarDef.Create("atmos.space_wind_max_velocity", 30f, CVar.SERVERONLY);
CVarDef.Create("atmos.space_wind_max_velocity", 15f, CVar.SERVERONLY);
/// <summary>
/// The maximum force that may be applied to an object by pushing (i.e. not throwing) atmospheric pressure differences.
@@ -1167,6 +1167,24 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<float> SpaceWindMaxPushForce =
CVarDef.Create("atmos.space_wind_max_push_force", 20f, CVar.SERVERONLY);
/// <summary>
/// If an object's mass is below this number, then this number is used in place of mass to determine whether air pressure can throw an object.
/// This has nothing to do with throwing force, only acting as a way of reducing the odds of tiny 5 gram objects from being yeeted by people's breath
/// </summary>
/// <remarks>
/// If you are reading this because you want to change it, consider looking into why almost every item in the game weighs only 5 grams
/// And maybe do your part to fix that? :)
/// </remarks>
public static readonly CVarDef<float> SpaceWindMinimumCalculatedMass =
CVarDef.Create("atmos.space_wind_minimum_calculated_mass", 10f, CVar.SERVERONLY);
/// <summary>
/// Calculated as 1/Mass, where Mass is the physics.Mass of the desired threshold.
/// If an object's inverse mass is lower than this, it is capped at this. Basically, an upper limit to how heavy an object can be before it stops resisting space wind more.
/// </summary>
public static readonly CVarDef<float> SpaceWindMaximumCalculatedInverseMass =
CVarDef.Create("atmos.space_wind_maximum_calculated_inverse_mass", 0.04f, CVar.SERVERONLY);
/// <summary>
/// Whether monstermos tile equalization is enabled.
/// </summary>
@@ -1188,7 +1206,21 @@ namespace Content.Shared.CCVar
/// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
/// </summary>
public static readonly CVarDef<bool> MonstermosRipTiles =
CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
/// <summary>
/// Taken as the cube of a tile's mass, this acts as a minimum threshold of mass for which air pressure calculates whether or not to rip a tile from the floor
/// This should be set by default to the cube of the game's lowest mass tile as defined in their prototypes, but can be increased for server performance reasons
/// </summary>
public static readonly CVarDef<float> MonstermosRipTilesMinimumPressure =
CVarDef.Create("atmos.monstermos_rip_tiles_min_pressure", 7500f, CVar.SERVERONLY);
/// <summary>
/// Taken after the minimum pressure is checked, the effective pressure is multiplied by this amount.
/// This allows server hosts to finely tune how likely floor tiles are to be ripped apart by air pressure
/// </summary>
public static readonly CVarDef<float> MonstermosRipTilesPressureOffset =
CVarDef.Create("atmos.monstermos_rip_tiles_pressure_offset", 0.44f, CVar.SERVERONLY);
/// <summary>
/// Whether explosive depressurization will cause the grid to gain an impulse.
@@ -1219,6 +1251,13 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<float> AtmosSpacingMaxWind =
CVarDef.Create("atmos.mmos_max_wind", 500f, CVar.SERVERONLY);
/// <summary>
/// Increases default airflow calculations to O(n^2) complexity, for use with heavy space wind optimizations. Potato servers BEWARE
/// This solves the problem of objects being trapped in an infinite loop of slamming into a wall repeatedly.
/// </summary>
public static readonly CVarDef<bool> MonstermosUseExpensiveAirflow =
CVarDef.Create("atmos.mmos_expensive_airflow", true, CVar.SERVERONLY);
/// <summary>
/// Whether atmos superconduction is enabled.
/// </summary>
@@ -1275,6 +1314,13 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<float> AtmosHeatScale =
CVarDef.Create("atmos.heat_scale", 8f, CVar.SERVERONLY);
/// <summary>
/// A multiplier on the amount of force applied to Humanoid entities, as tracked by HumanoidAppearanceComponent
/// This multiplier is added after all other checks are made, and applies to both throwing force, and how easy it is for an entity to be thrown.
/// </summary>
public static readonly CVarDef<float> AtmosHumanoidThrowMultiplier =
CVarDef.Create("atmos.humanoid_throw_multiplier", 2f, CVar.SERVERONLY);
/*
* MIDI instruments
*/

View File

@@ -16,7 +16,13 @@ public sealed class LanguagePrototype : IPrototype
[DataField("fontSize")]
public int? FontSize;
/// <summary>
/// If true, will mark the language as a SignLanguage and will be handled as such.
/// </summary>
[DataField("signLanguage")]
public bool? SignLanguage;
/// <summary>
/// Obfuscation method used by this language. By default, uses <see cref="ObfuscationMethod.Default"/>
/// </summary>

View File

@@ -121,5 +121,11 @@ namespace Content.Shared.Maps
{
TileId = id;
}
[DataField]
public bool Reinforced = false;
[DataField]
public float TileRipResistance = 125f;
}
}

View File

@@ -4529,3 +4529,31 @@ Entries:
wear due to having digitigrade legs.
id: 6168
time: '2024-07-18T02:34:52.0000000+00:00'
- author: Mnemotechnician
changes:
- type: Fix
message: Foreigner translator should now consume power, as intended.
id: 6169
time: '2024-07-18T08:22:52.0000000+00:00'
- author: VMSolidus
changes:
- type: Add
message: >-
Atmospheric "Throws" are now calculated using object mass, and behave
accordingly. Tiny objects will shoot out of rooms quite fast!
id: 6170
time: '2024-07-18T08:24:58.0000000+00:00'
- author: VMSolidus
changes:
- type: Add
message: >-
Rampant Brand Intelligence has been spotted infesting NT Stations, be on
the lookout for highly aggressive vending machines.
id: 6171
time: '2024-07-18T19:30:00.0000000+00:00'
- author: FoxxoTrystan
changes:
- type: Add
message: Added the ability to speak with Sign Language.
id: 6172
time: '2024-07-19T17:20:30.0000000+00:00'

View File

@@ -4,6 +4,9 @@ language-Universal-description = What are you?
language-GalacticCommon-name = Galactic common
language-GalacticCommon-description = The standard Galatic language, most commonly used for inter-species communications and legal work.
language-SignLanguage-name = Sign Language
language-SignLanguage-description = The standard Galactic sign language, used by those that are unable to speak Galactic Common or at all.
language-Bubblish-name = Bubblish
language-Bubblish-description = The language of Slimes. Being a mixture of bubbling noises and pops it's very difficult to speak for humans without the use of mechanical aids.

View File

@@ -0,0 +1,4 @@
entity-signlanguage-message = [italic]{$entityName} signs "[BubbleContent]{$message}[/BubbleContent]"[/italic]
language-signlanguage-1 = [italic]{$entityName} signs something.[/italic]
language-signlanguage-2 = [italic]{$entityName} makes weird hand gestures.[/italic]

View File

@@ -0,0 +1 @@
station-event-rampant-intelligence-announcement = Rampant brand intelligence has been detected board your station. Please inspect any vendors for aggressive marketing tactics, and reboot them if necessary.

View File

@@ -23,7 +23,7 @@
shape:
!type:PhysShapeCircle
radius: 0.25
density: 10
density: 0.8
mask:
- FlyingMobMask
layer:
@@ -89,7 +89,7 @@
shape:
!type:PhysShapeCircle
radius: 0.1
density: 30
density: 0.1
mask:
- FlyingMobMask
layer:
@@ -346,7 +346,7 @@
shape:
!type:PhysShapeCircle
radius: 0.2
density: 100
density: 0.0007
mask:
- SmallMobMask
layer:
@@ -449,7 +449,7 @@
shape:
!type:PhysShapeCircle
radius: 0.2
density: 120
density: 0.007
mask:
- SmallMobMask
layer:
@@ -1585,7 +1585,7 @@
shape:
!type:PhysShapeCircle
radius: 0.2
density: 100
density: 0.76
mask:
- SmallMobMask
layer:
@@ -2547,7 +2547,7 @@
shape:
!type:PhysShapeCircle
radius: 0.35
density: 50 #They actually are pretty light, I looked it up
density: 16.66
mask:
- MobMask
layer:
@@ -2630,7 +2630,7 @@
shape:
!type:PhysShapeCircle
radius: 0.35
density: 50
density: 25.5
mask:
- MobMask
layer:
@@ -2785,7 +2785,7 @@
shape:
!type:PhysShapeCircle
radius: 0.35
density: 15
density: 9
mask:
- MobMask
layer:
@@ -2938,6 +2938,17 @@
Base: caracal_flop
Dead:
Base: caracal_dead
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.35
density: 30
mask:
- MobMask
layer:
- MobLayer
- type: entity
name: kitten
@@ -2973,6 +2984,17 @@
thresholds:
0: Alive
25: Dead
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.35
density: 2
mask:
- MobMask
layer:
- MobLayer
- type: entity
name: sloth
@@ -3059,7 +3081,7 @@
shape:
!type:PhysShapeCircle
radius: 0.35
density: 5
density: 4
mask:
- MobMask
layer:
@@ -3136,7 +3158,7 @@
shape:
!type:PhysShapeCircle
radius: 0.2
density: 120
density: 0.8
mask:
- SmallMobMask
layer:
@@ -3263,7 +3285,7 @@
shape:
!type:PhysShapeCircle
radius: 0.35
density: 250
density: 750
mask:
- MobMask
layer:
@@ -3340,7 +3362,7 @@
shape:
!type:PhysShapeCircle
radius: 0.35
density: 100 # High, because wood is heavy.
density: 15
mask:
- MobMask
layer:

View File

@@ -1,13 +1,17 @@
- type: entity
name: Mimic
id: MobMimic
parent: [ SimpleMobBase, MobCombat ]
description: Surprise. # When this gets a proper write this should use the object's actual description >:)
components:
- type: Tag
tags:
- FootstepSound
- type: Clickable
- type: CombatMode
- type: InteractionOutline
- type: InputMover
- type: Input
context: "human"
- type: MobMover
- type: NpcFactionMember
factions:
@@ -20,6 +24,7 @@
- type: Icon
sprite: Structures/Machines/VendingMachines/cola.rsi
state: normal
- type: Physics
- type: Fixtures
fixtures:
fix1:
@@ -38,6 +43,3 @@
damage:
types:
Blunt: 20
- type: MovementSpeedModifier
baseWalkSpeed : 1
baseSprintSpeed : 1

View File

@@ -1,3 +1,4 @@
# Translator that doesn't need power to work
- type: entity
noSpawn: true
id: TranslatorUnpowered
@@ -29,37 +30,38 @@
unequipDelay: 0.3
quickEquip: false # Would conflict
# Base translator that uses a power cell. Starts with an empty slot.
- type: entity
noSpawn: true
id: Translator
id: TranslatorPoweredBase
parent: [ TranslatorUnpowered, PowerCellSlotMediumItem ]
suffix: Powered
components:
- type: PowerCellDraw
drawRate: 1
- type: entity
noSpawn: true
id: TranslatorEmpty
parent: Translator
suffix: Empty
components:
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
# Normal translator with medium power cell in it
- type: entity
noSpawn: true
id: Translator
parent: [ PowerCellSlotMediumItem, TranslatorPoweredBase ]
suffix: Powered
# Normal translator with a high power cell and special appearance
- type: entity
noSpawn: true
id: TranslatorForeigner
parent: [ TranslatorUnpowered, PowerCellSlotHighItem ]
parent: [ PowerCellSlotHighItem, TranslatorPoweredBase ]
name: foreigner's translator
description: A special-issue translator that helps foreigner's speak and understand this station's primary language.
- type: entity
id: CanilunztTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Canilunzt translator
description: Translates speech between Canilunzt and Galactic Common, allowing your local yeepers to communicate with the locals and vice versa!
components:
@@ -76,7 +78,7 @@
- type: entity
id: BubblishTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Bubblish translator
description: Translates speech between Bubblish and Galactic Common, helping communicate with slimes and slime people.
components:
@@ -93,7 +95,7 @@
- type: entity
id: NekomimeticTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Nekomimetic translator
description: Translates speech between Nekomimetic and Galactic Common, enabling you to communicate with your pet cats.
components:
@@ -110,7 +112,7 @@
- type: entity
id: DraconicTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Draconic translator
description: Translates speech between Draconic and Galactic Common, making it easier to understand your local Uniathi.
components:
@@ -127,7 +129,7 @@
- type: entity
id: SolCommonTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Sol Common translator
description: Translates speech between Sol Common and Galactic Common. Like a true Earthman!
components:
@@ -144,7 +146,7 @@
- type: entity
id: RootSpeakTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: RootSpeak translator
description: Translates speech between RootSpeak and Galactic Common. You may now speak for the trees.
components:
@@ -161,7 +163,7 @@
- type: entity
id: MofficTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Moffic translator
description: Translates speech between Moffic and Galactic Common, helping you understand the buzzes of your pet mothroach!
components:
@@ -178,7 +180,7 @@
- type: entity
id: XenoTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Xeno translator
description: Translates speech between Xeno and Galactic Common. This will probably not help you survive an encounter, though.
components:
@@ -194,7 +196,7 @@
- type: entity
id: AnimalTranslator
parent: [ TranslatorEmpty ]
parent: [ TranslatorPoweredBase ]
name: Animal translator
description: Translates all the cutes noises that most animals make into a more understandable form!
components:

View File

@@ -29,7 +29,7 @@
- MachineMask
layer:
- MachineLayer
density: 200
density: 1000
- type: Destructible
thresholds:
- trigger:

View File

@@ -447,3 +447,4 @@
minimumPlayers: 20
weight: 5
- type: MobReplacementRule
numberToReplace: 1

View File

@@ -35,6 +35,15 @@
- nah
- wah
- type: language
id: SignLanguage
signLanguage: true
obfuscation:
!type:ReplacementObfuscation
replacement:
- "language-signlanguage-1"
- "language-signlanguage-2"
# Spoken by slimes.
- type: language
id: Bubblish

View File

@@ -15,6 +15,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelCheckerLight
@@ -33,6 +34,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteelCheckerLight
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelCheckerDark
@@ -51,6 +53,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteelCheckerDark
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelMini
@@ -69,6 +72,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelPavement
@@ -87,6 +91,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelDiagonal
@@ -105,6 +110,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelOffset
@@ -117,6 +123,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelMono
@@ -135,6 +142,7 @@
collection: FootstepTile
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelPavementVertical
@@ -153,6 +161,7 @@
collection: FootstepTile
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelHerringbone
@@ -171,6 +180,7 @@
collection: FootstepTile
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorSteelDiagonalMini
@@ -189,6 +199,7 @@
collection: FootstepTile
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorBrassFilled
@@ -201,6 +212,7 @@
collection: FootstepHull
itemDrop: FloorTileItemBrassFilled
heatCapacity: 10000
tileRipResistance: 220
- type: tile
id: FloorBrassReebe
@@ -213,6 +225,7 @@
collection: FootstepHull
itemDrop: FloorTileItemBrassReebe
heatCapacity: 10000
tileRipResistance: 220
- type: tile
id: FloorPlastic
@@ -231,6 +244,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWood
@@ -251,6 +265,7 @@
collection: BarestepWood
itemDrop: FloorTileItemWood
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhite
@@ -269,6 +284,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhiteMini
@@ -287,6 +303,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhitePavement
@@ -305,6 +322,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhiteDiagonal
@@ -323,6 +341,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhiteOffset
@@ -335,6 +354,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhiteMono
@@ -353,6 +373,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhitePavementVertical
@@ -371,6 +392,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhiteHerringbone
@@ -389,6 +411,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhiteDiagonalMini
@@ -407,6 +430,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorWhitePlastic
@@ -425,6 +449,7 @@
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorDark
@@ -443,6 +468,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkMini
@@ -461,6 +487,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkPavement
@@ -479,6 +506,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkDiagonal
@@ -497,6 +525,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkOffset
@@ -509,6 +538,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkMono
@@ -527,6 +557,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkPavementVertical
@@ -545,6 +576,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkHerringbone
@@ -563,6 +595,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkDiagonalMini
@@ -581,6 +614,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorDarkPlastic
@@ -599,6 +633,7 @@
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorTechMaint
@@ -611,6 +646,7 @@
collection: FootstepHull
itemDrop: FloorTileItemTechmaint
heatCapacity: 10000
tileRipResistance: 250
- type: tile
id: FloorReinforced
@@ -623,6 +659,7 @@
collection: FootstepHull
itemDrop: FloorTileItemReinforced
heatCapacity: 10000
reinforced: true
- type: tile
id: FloorMono
@@ -635,6 +672,7 @@
collection: FootstepTile
itemDrop: FloorTileItemMono
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorLino
@@ -647,6 +685,7 @@
collection: FootstepTile
itemDrop: FloorTileItemLino
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorSteelDirty
@@ -659,6 +698,7 @@
collection: FootstepPlating
itemDrop: FloorTileItemDirty
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorElevatorShaft
@@ -671,6 +711,7 @@
collection: FootstepHull
itemDrop: FloorTileItemElevatorShaft
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorMetalDiamond
@@ -683,6 +724,7 @@
collection: FootstepHull
itemDrop: FloorTileItemMetalDiamond
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorRockVault
@@ -695,6 +737,7 @@
collection: FootstepAsteroid
itemDrop: FloorTileItemRockVault
heatCapacity: 10000
tileRipResistance: 400
- type: tile
id: FloorBlue
@@ -707,6 +750,7 @@
collection: FootstepTile
itemDrop: FloorTileItemBlue
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorSteelLime
@@ -725,6 +769,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemLime
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorMining
@@ -737,6 +782,7 @@
collection: FootstepTile
itemDrop: FloorTileItemMining
heatCapacity: 10000
tileRipResistance: 250
- type: tile
id: FloorMiningDark
@@ -749,6 +795,7 @@
collection: FootstepTile
itemDrop: FloorTileItemMiningDark
heatCapacity: 10000
tileRipResistance: 250
- type: tile
id: FloorMiningLight
@@ -761,6 +808,7 @@
collection: FootstepTile
itemDrop: FloorTileItemMiningLight
heatCapacity: 10000
tileRipResistance: 250
# Departamental
- type: tile
@@ -774,6 +822,7 @@
collection: FootstepHull
itemDrop: FloorTileItemFreezer
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorShowroom
@@ -786,6 +835,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShowroom
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorHydro
@@ -798,6 +848,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemHydro
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorBar
@@ -816,6 +867,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemBar
heatCapacity: 10000
tileRipResistance: 100
- type: tile
id: FloorClown
@@ -828,6 +880,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemClown
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorMime
@@ -840,6 +893,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemMime
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorKitchen
@@ -852,6 +906,7 @@
collection: FootstepTile
itemDrop: FloorTileItemKitchen
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorLaundry
@@ -864,6 +919,7 @@
collection: FootstepTile
itemDrop: FloorTileItemLaundry
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorSteelDamaged
@@ -883,6 +939,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel #This should probably be made null when it becomes possible to make it such, in SS13 prying destroyed tiles wouldn't give you anything.
heatCapacity: 10000
tileRipResistance: 175
- type: tile
id: FloorSteelBurnt
@@ -899,6 +956,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemSteel #Same case as FloorSteelDamaged, make it null when possible
heatCapacity: 10000
tileRipResistance: 175
# Concrete
@@ -920,6 +978,7 @@
itemDrop: FloorTileItemConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorConcreteMono
@@ -939,6 +998,7 @@
itemDrop: FloorTileItemConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorConcreteSmooth
@@ -958,6 +1018,7 @@
itemDrop: FloorTileItemConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorGrayConcrete
@@ -977,6 +1038,7 @@
itemDrop: FloorTileItemGrayConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorGrayConcreteMono
@@ -996,6 +1058,7 @@
itemDrop: FloorTileItemGrayConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorGrayConcreteSmooth
@@ -1015,6 +1078,7 @@
itemDrop: FloorTileItemGrayConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorOldConcrete
@@ -1034,6 +1098,7 @@
itemDrop: FloorTileItemOldConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorOldConcreteMono
@@ -1053,6 +1118,7 @@
itemDrop: FloorTileItemOldConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
- type: tile
id: FloorOldConcreteSmooth
@@ -1072,6 +1138,7 @@
itemDrop: FloorTileItemOldConcrete
heatCapacity: 10000
weather: true
tileRipResistance: 300
# Carpets (non smoothing)
- type: tile
@@ -1088,6 +1155,7 @@
friction: 0.25
itemDrop: FloorTileItemArcadeBlue
heatCapacity: 10000
tileRipResistance: 75
- type: tile
id: FloorArcadeBlue2
@@ -1103,6 +1171,7 @@
friction: 0.25
itemDrop: FloorTileItemArcadeBlue2
heatCapacity: 10000
tileRipResistance: 75
- type: tile
id: FloorArcadeRed
@@ -1118,6 +1187,7 @@
friction: 0.25
itemDrop: FloorTileItemArcadeRed
heatCapacity: 10000
tileRipResistance: 75
- type: tile
id: FloorEighties
@@ -1133,6 +1203,7 @@
friction: 0.25
itemDrop: FloorTileItemEighties
heatCapacity: 10000
tileRipResistance: 75
- type: tile
id: FloorCarpetClown
@@ -1148,6 +1219,7 @@
friction: 0.25
itemDrop: FloorTileItemCarpetClown
heatCapacity: 10000
tileRipResistance: 75
- type: tile
id: FloorCarpetOffice
@@ -1163,6 +1235,7 @@
friction: 0.25
itemDrop: FloorTileItemCarpetOffice
heatCapacity: 10000
tileRipResistance: 75
- type: tile
id: FloorBoxing
@@ -1182,6 +1255,7 @@
friction: 0.25
itemDrop: FloorTileItemBoxing
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorGym
@@ -1201,6 +1275,7 @@
friction: 0.25
itemDrop: FloorTileItemGym
heatCapacity: 10000
tileRipResistance: 50
# Shuttle
- type: tile
@@ -1214,6 +1289,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShuttleWhite
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorShuttleGrey
@@ -1226,6 +1302,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShuttleGrey
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorShuttleBlack
@@ -1238,6 +1315,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShuttleBlack
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorShuttleBlue
@@ -1250,6 +1328,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShuttleBlue
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorShuttleOrange
@@ -1262,6 +1341,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShuttleOrange
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorShuttlePurple
@@ -1274,6 +1354,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShuttlePurple
heatCapacity: 10000
tileRipResistance: 4500
- type: tile
id: FloorShuttleRed
@@ -1286,6 +1367,7 @@
collection: FootstepFloor
itemDrop: FloorTileItemShuttleRed
heatCapacity: 10000
tileRipResistance: 4500
# Materials
@@ -1300,6 +1382,7 @@
collection: FootstepTile
itemDrop: FloorTileItemGold
heatCapacity: 10000
tileRipResistance: 600
- type: tile
id: FloorSilver
@@ -1312,6 +1395,7 @@
collection: FootstepTile
itemDrop: FloorTileItemSilver
heatCapacity: 10000
tileRipResistance: 500
- type: tile
id: FloorGlass
@@ -1330,6 +1414,7 @@
collection: FootstepTile
itemDrop: SheetGlass1
heatCapacity: 10000
tileRipResistance: 150
- type: tile
id: FloorRGlass
@@ -1348,6 +1433,7 @@
collection: FootstepTile
itemDrop: SheetRGlass1
heatCapacity: 10000
tileRipResistance: 175
# Circuits
- type: tile
@@ -1361,6 +1447,7 @@
collection: FootstepHull
itemDrop: FloorTileItemGCircuit
heatCapacity: 10000
tileRipResistance: 225
- type: tile
id: FloorBlueCircuit
@@ -1373,6 +1460,7 @@
collection: FootstepHull
itemDrop: FloorTileItemBCircuit
heatCapacity: 10000
tileRipResistance: 225
# Terrain
- type: tile
@@ -1666,6 +1754,7 @@
itemDrop: FloorTileItemFlesh
friction: 0.05 #slippy
heatCapacity: 10000
tileRipResistance: 80
- type: tile
id: FloorTechMaint2
@@ -1678,6 +1767,7 @@
collection: FootstepHull
itemDrop: FloorTileItemSteelMaint
heatCapacity: 10000
tileRipResistance: 225
- type: tile
id: FloorTechMaint3
@@ -1696,6 +1786,7 @@
collection: FootstepHull
itemDrop: FloorTileItemGratingMaint
heatCapacity: 10000
tileRipResistance: 225
- type: tile
id: FloorWoodTile
@@ -1716,6 +1807,7 @@
collection: BarestepWood
itemDrop: FloorTileItemWoodPattern
heatCapacity: 10000
tileRipResistance: 75
- type: tile
id: FloorBrokenWood
@@ -1739,6 +1831,7 @@
collection: BarestepWood
itemDrop: MaterialWoodPlank1
heatCapacity: 10000
tileRipResistance: 60
- type: tile
id: FloorWebTile
@@ -1753,6 +1846,7 @@
collection: BarestepCarpet
itemDrop: FloorTileItemWeb
heatCapacity: 10000
tileRipResistance: 30
- type: tile
id: FloorChromite
@@ -1784,6 +1878,7 @@
collection: FootstepHull
itemDrop: FloorTileItemSteel #probably should not be normally obtainable, but the game shits itself and dies when you try to put null here
heatCapacity: 10000
tileRipResistance: 500
- type: tile
id: FloorHullReinforced
@@ -1796,6 +1891,7 @@
itemDrop: FloorTileItemSteel
heatCapacity: 100000 #/tg/ has this set as "INFINITY." I don't know if that exists here so I've just added an extra 0
indestructible: true
reinforced: true
- type: tile
id: FloorReinforcedHardened
@@ -1806,6 +1902,7 @@
footstepSounds:
collection: FootstepHull
itemDrop: FloorTileItemReinforced #same case as FloorHull
reinforced: true
# Faux sci tiles
@@ -1837,6 +1934,7 @@
collection: FootstepGrass
itemDrop: FloorTileItemAstroGrass
heatCapacity: 10000
tileRipResistance: 50
- type: tile
id: FloorMowedAstroGrass
@@ -1846,6 +1944,7 @@
isSubfloor: false
deconstructTools: [ Cutting ]
itemDrop: FloorTileItemMowedAstroGrass
tileRipResistance: 50
- type: tile
id: FloorJungleAstroGrass
@@ -1855,6 +1954,7 @@
isSubfloor: false
deconstructTools: [ Cutting ]
itemDrop: FloorTileItemJungleAstroGrass
tileRipResistance: 50
# Ice
- type: tile
@@ -1870,6 +1970,7 @@
mobFrictionNoInput: 0.05
mobAcceleration: 2
itemDrop: FloorTileItemAstroIce
tileRipResistance: 50
- type: tile
id: FloorAstroSnow
@@ -1879,6 +1980,7 @@
isSubfloor: false
deconstructTools: [ Prying ]
itemDrop: FloorTileItemAstroSnow
tileRipResistance: 50
- type: tile
id: FloorWoodLarge
@@ -1899,3 +2001,4 @@
collection: BarestepWood
itemDrop: FloorTileItemWoodLarge
heatCapacity: 10000
tileRipResistance: 100