Files
wwdpublic/Content.Shared/Storage/EntitySystems/SharedEntityStorageSystem.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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2023-10-03 14:15:46 -05:00

467 lines
17 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Shared.Body.Components;
using Content.Shared.Destructible;
using Content.Shared.Foldable;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Lock;
using Content.Shared.Movement.Events;
using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Storage.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
using Content.Shared.Wall;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Storage.EntitySystems;
public abstract class SharedEntityStorageSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly WeldableSystem _weldable = default!;
public const string ContainerName = "entity_storage";
protected void OnGetState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentGetState args)
{
args.State = new EntityStorageComponentState(component.Open,
component.Capacity,
component.IsCollidableWhenOpen,
component.OpenOnMove,
component.EnteringRange);
}
protected void OnHandleState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentHandleState args)
{
if (args.Current is not EntityStorageComponentState state)
return;
component.Open = state.Open;
component.Capacity = state.Capacity;
component.IsCollidableWhenOpen = state.IsCollidableWhenOpen;
component.OpenOnMove = state.OpenOnMove;
component.EnteringRange = state.EnteringRange;
}
protected virtual void OnComponentInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
{
component.Contents = _container.EnsureContainer<Container>(uid, ContainerName);
component.Contents.ShowContents = component.ShowContents;
component.Contents.OccludesLight = component.OccludesLight;
}
protected virtual void OnComponentStartup(EntityUid uid, SharedEntityStorageComponent component, ComponentStartup args)
{
_appearance.SetData(uid, StorageVisuals.Open, component.Open);
}
protected void OnInteract(EntityUid uid, SharedEntityStorageComponent component, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = true;
ToggleOpen(args.User, uid, component);
}
public abstract bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref SharedEntityStorageComponent? component);
protected void OnLockToggleAttempt(EntityUid uid, SharedEntityStorageComponent target, ref LockToggleAttemptEvent args)
{
// Cannot (un)lock open lockers.
if (target.Open)
args.Cancelled = true;
// Cannot (un)lock from the inside. Maybe a bad idea? Security jocks could trap nerds in lockers?
if (target.Contents.Contains(args.User))
args.Cancelled = true;
}
protected void OnDestruction(EntityUid uid, SharedEntityStorageComponent component, DestructionEventArgs args)
{
component.Open = true;
Dirty(uid, component);
if (!component.DeleteContentsOnDestruction)
{
EmptyContents(uid, component);
return;
}
foreach (var ent in new List<EntityUid>(component.Contents.ContainedEntities))
{
Del(ent);
}
}
protected void OnRelayMovement(EntityUid uid, SharedEntityStorageComponent component, ref ContainerRelayMovementEntityEvent args)
{
if (!HasComp<HandsComponent>(args.Entity))
return;
if (_timing.CurTime < component.LastInternalOpenAttempt + SharedEntityStorageComponent.InternalOpenAttemptDelay)
return;
component.LastInternalOpenAttempt = _timing.CurTime;
if (component.OpenOnMove)
{
TryOpenStorage(args.Entity, uid);
}
}
protected void OnFoldAttempt(EntityUid uid, SharedEntityStorageComponent component, ref FoldAttemptEvent args)
{
if (args.Cancelled)
return;
args.Cancelled = component.Open || component.Contents.ContainedEntities.Count != 0;
}
protected void AddToggleOpenVerb(EntityUid uid, SharedEntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!CanOpen(args.User, args.Target, silent: true, component))
return;
InteractionVerb verb = new();
if (component.Open)
{
verb.Text = Loc.GetString("verb-common-close");
verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
}
else
{
verb.Text = Loc.GetString("verb-common-open");
verb.Icon = new SpriteSpecifier.Texture(
new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
}
verb.Act = () => ToggleOpen(args.User, args.Target, component);
args.Verbs.Add(verb);
}
public void ToggleOpen(EntityUid user, EntityUid target, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(target, ref component))
return;
if (component.Open)
{
TryCloseStorage(target);
}
else
{
TryOpenStorage(user, target);
}
}
public void EmptyContents(EntityUid uid, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(uid, ref component))
return;
var uidXform = Transform(uid);
var containedArr = component.Contents.ContainedEntities.ToArray();
foreach (var contained in containedArr)
{
Remove(contained, uid, component, uidXform);
}
}
public void OpenStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(uid, ref component))
return;
var beforeev = new StorageBeforeOpenEvent();
RaiseLocalEvent(uid, ref beforeev);
component.Open = true;
Dirty(uid, component);
EmptyContents(uid, component);
ModifyComponents(uid, component);
if (_net.IsClient && _timing.IsFirstTimePredicted)
_audio.PlayPvs(component.OpenSound, uid);
ReleaseGas(uid, component);
var afterev = new StorageAfterOpenEvent();
RaiseLocalEvent(uid, ref afterev);
}
public void CloseStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(uid, ref component))
return;
component.Open = false;
Dirty(uid, component);
var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset);
var entities = _lookup.GetEntitiesInRange(targetCoordinates, component.EnteringRange, LookupFlags.Approximate | LookupFlags.Dynamic | LookupFlags.Sundries);
var ev = new StorageBeforeCloseEvent(entities, new());
RaiseLocalEvent(uid, ref ev);
var count = 0;
foreach (var entity in ev.Contents)
{
if (!ev.BypassChecks.Contains(entity))
{
if (!CanInsert(entity, uid, component))
continue;
}
if (!AddToContents(entity, uid, component))
continue;
count++;
if (count >= component.Capacity)
break;
}
TakeGas(uid, component);
ModifyComponents(uid, component);
if (_net.IsClient && _timing.IsFirstTimePredicted)
_audio.PlayPvs(component.CloseSound, uid);
component.LastInternalOpenAttempt = default;
var afterev = new StorageAfterCloseEvent();
RaiseLocalEvent(uid, ref afterev);
}
public bool Insert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(container, ref component))
return false;
if (component.Open)
{
TransformSystem.SetWorldPosition(toInsert, TransformSystem.GetWorldPosition(container));
return true;
}
_joints.RecursiveClearJoints(toInsert);
var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
inside.Storage = container;
return component.Contents.Insert(toInsert, EntityManager);
}
public bool Remove(EntityUid toRemove, EntityUid container, SharedEntityStorageComponent? component = null, TransformComponent? xform = null)
{
if (!Resolve(container, ref xform, false))
return false;
if (!ResolveStorage(container, ref component))
return false;
RemComp<InsideEntityStorageComponent>(toRemove);
component.Contents.Remove(toRemove, EntityManager);
var pos = TransformSystem.GetWorldPosition(xform) + TransformSystem.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
TransformSystem.SetWorldPosition(toRemove, pos);
return true;
}
public bool CanInsert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(container, ref component))
return false;
if (component.Open)
return true;
if (component.Contents.ContainedEntities.Count >= component.Capacity)
return false;
return CanFit(toInsert, container, component);
}
public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false)
{
if (!CanOpen(user, target, silent))
return false;
OpenStorage(target);
return true;
}
public bool TryCloseStorage(EntityUid target)
{
if (!CanClose(target))
{
return false;
}
CloseStorage(target);
return true;
}
public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(target, ref component))
return false;
if (!HasComp<HandsComponent>(user))
return false;
if (_weldable.IsWelded(target))
{
if (!silent && !component.Contents.Contains(user))
Popup.PopupClient(Loc.GetString("entity-storage-component-welded-shut-message"), target, user);
return false;
}
//Checks to see if the opening position, if offset, is inside of a wall.
if (component.EnteringOffset != new Vector2(0, 0) && !HasComp<WallMountComponent>(target)) //if the entering position is offset
{
var newCoords = new EntityCoordinates(target, component.EnteringOffset);
if (!_interaction.InRangeUnobstructed(target, newCoords, 0, collisionMask: component.EnteringOffsetCollisionFlags))
{
if (!silent && _net.IsServer)
Popup.PopupEntity(Loc.GetString("entity-storage-component-cannot-open-no-space"), target);
return false;
}
}
var ev = new StorageOpenAttemptEvent(user, silent);
RaiseLocalEvent(target, ref ev, true);
return !ev.Cancelled;
}
public bool CanClose(EntityUid target, bool silent = false)
{
var ev = new StorageCloseAttemptEvent();
RaiseLocalEvent(target, ref ev, silent);
return !ev.Cancelled;
}
public bool AddToContents(EntityUid toAdd, EntityUid container, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(container, ref component))
return false;
if (toAdd == container)
return false;
if (TryComp<PhysicsComponent>(toAdd, out var phys))
{
var aabb = _physics.GetWorldAABB(toAdd, body: phys);
if (component.MaxSize < aabb.Size.X || component.MaxSize < aabb.Size.Y)
return false;
}
return Insert(toAdd, container, component);
}
private bool CanFit(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
{
if (!Resolve(container, ref component))
return false;
// conditions are complicated because of pizzabox-related issues, so follow this guide
// 0. Accomplish your goals at all costs.
// 1. AddToContents can block anything
// 2. maximum item count can block anything
// 3. ghosts can NEVER be eaten
// 4. items can always be eaten unless a previous law prevents it
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless a previous
// law prevents it
// 6. if this is an item, then mobs must only be eaten if some other component prevents
// pick-up interactions while a mob is inside (e.g. foldable)
var attemptEvent = new InsertIntoEntityStorageAttemptEvent();
RaiseLocalEvent(toInsert, ref attemptEvent);
if (attemptEvent.Cancelled)
return false;
var targetIsMob = HasComp<BodyComponent>(toInsert);
var storageIsItem = HasComp<ItemComponent>(container);
var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
// And to be clear, they should NOT be in there.
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
if (targetIsMob)
{
if (!storageIsItem)
allowedToEat = true;
else
{
var storeEv = new StoreMobInItemContainerAttemptEvent();
RaiseLocalEvent(container, ref storeEv);
allowedToEat = storeEv is { Handled: true, Cancelled: false };
}
}
return allowedToEat;
}
private void ModifyComponents(EntityUid uid, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(uid, ref component))
return;
if (!component.IsCollidableWhenOpen && TryComp<FixturesComponent>(uid, out var fixtures) &&
fixtures.Fixtures.Count > 0)
{
// currently only works for single-fixture entities. If they have more than one fixture, then
// RemovedMasks needs to be tracked separately for each fixture, using a fixture Id Dictionary. Also the
// fixture IDs probably cant be automatically generated without causing issues, unless there is some
// guarantee that they will get deserialized with the same auto-generated ID when saving+loading the map.
var fixture = fixtures.Fixtures.First();
if (component.Open)
{
component.RemovedMasks = fixture.Value.CollisionLayer & component.MasksToRemove;
_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer & ~component.MasksToRemove,
manager: fixtures);
}
else
{
_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer | component.RemovedMasks,
manager: fixtures);
component.RemovedMasks = 0;
}
}
if (TryComp<PlaceableSurfaceComponent>(uid, out var surface))
_placeableSurface.SetPlaceable(uid, component.Open, surface);
_appearance.SetData(uid, StorageVisuals.Open, component.Open);
_appearance.SetData(uid, StorageVisuals.HasContents, component.Contents.ContainedEntities.Count > 0);
}
protected virtual void TakeGas(EntityUid uid, SharedEntityStorageComponent component)
{
}
public virtual void ReleaseGas(EntityUid uid, SharedEntityStorageComponent component)
{
}
}