mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-19 06:28:40 +03:00
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
467 lines
17 KiB
C#
467 lines
17 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Body.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Foldable;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Lock;
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using Content.Shared.Movement.Events;
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using Content.Shared.Placeable;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Verbs;
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using Content.Shared.Wall;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Storage.EntitySystems;
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public abstract class SharedEntityStorageSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly WeldableSystem _weldable = default!;
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public const string ContainerName = "entity_storage";
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protected void OnGetState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentGetState args)
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{
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args.State = new EntityStorageComponentState(component.Open,
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component.Capacity,
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component.IsCollidableWhenOpen,
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component.OpenOnMove,
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component.EnteringRange);
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}
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protected void OnHandleState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not EntityStorageComponentState state)
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return;
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component.Open = state.Open;
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component.Capacity = state.Capacity;
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component.IsCollidableWhenOpen = state.IsCollidableWhenOpen;
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component.OpenOnMove = state.OpenOnMove;
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component.EnteringRange = state.EnteringRange;
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}
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protected virtual void OnComponentInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
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{
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component.Contents = _container.EnsureContainer<Container>(uid, ContainerName);
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component.Contents.ShowContents = component.ShowContents;
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component.Contents.OccludesLight = component.OccludesLight;
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}
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protected virtual void OnComponentStartup(EntityUid uid, SharedEntityStorageComponent component, ComponentStartup args)
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{
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_appearance.SetData(uid, StorageVisuals.Open, component.Open);
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}
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protected void OnInteract(EntityUid uid, SharedEntityStorageComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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ToggleOpen(args.User, uid, component);
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}
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public abstract bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref SharedEntityStorageComponent? component);
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protected void OnLockToggleAttempt(EntityUid uid, SharedEntityStorageComponent target, ref LockToggleAttemptEvent args)
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{
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// Cannot (un)lock open lockers.
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if (target.Open)
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args.Cancelled = true;
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// Cannot (un)lock from the inside. Maybe a bad idea? Security jocks could trap nerds in lockers?
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if (target.Contents.Contains(args.User))
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args.Cancelled = true;
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}
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protected void OnDestruction(EntityUid uid, SharedEntityStorageComponent component, DestructionEventArgs args)
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{
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component.Open = true;
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Dirty(uid, component);
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if (!component.DeleteContentsOnDestruction)
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{
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EmptyContents(uid, component);
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return;
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}
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foreach (var ent in new List<EntityUid>(component.Contents.ContainedEntities))
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{
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Del(ent);
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}
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}
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protected void OnRelayMovement(EntityUid uid, SharedEntityStorageComponent component, ref ContainerRelayMovementEntityEvent args)
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{
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if (!HasComp<HandsComponent>(args.Entity))
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return;
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if (_timing.CurTime < component.LastInternalOpenAttempt + SharedEntityStorageComponent.InternalOpenAttemptDelay)
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return;
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component.LastInternalOpenAttempt = _timing.CurTime;
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if (component.OpenOnMove)
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{
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TryOpenStorage(args.Entity, uid);
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}
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}
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protected void OnFoldAttempt(EntityUid uid, SharedEntityStorageComponent component, ref FoldAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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args.Cancelled = component.Open || component.Contents.ContainedEntities.Count != 0;
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}
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protected void AddToggleOpenVerb(EntityUid uid, SharedEntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (!CanOpen(args.User, args.Target, silent: true, component))
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return;
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InteractionVerb verb = new();
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if (component.Open)
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{
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verb.Text = Loc.GetString("verb-common-close");
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verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
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}
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else
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{
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verb.Text = Loc.GetString("verb-common-open");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
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}
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verb.Act = () => ToggleOpen(args.User, args.Target, component);
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args.Verbs.Add(verb);
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}
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public void ToggleOpen(EntityUid user, EntityUid target, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(target, ref component))
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return;
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if (component.Open)
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{
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TryCloseStorage(target);
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}
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else
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{
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TryOpenStorage(user, target);
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}
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}
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public void EmptyContents(EntityUid uid, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(uid, ref component))
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return;
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var uidXform = Transform(uid);
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var containedArr = component.Contents.ContainedEntities.ToArray();
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foreach (var contained in containedArr)
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{
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Remove(contained, uid, component, uidXform);
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}
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}
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public void OpenStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(uid, ref component))
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return;
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var beforeev = new StorageBeforeOpenEvent();
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RaiseLocalEvent(uid, ref beforeev);
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component.Open = true;
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Dirty(uid, component);
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EmptyContents(uid, component);
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ModifyComponents(uid, component);
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if (_net.IsClient && _timing.IsFirstTimePredicted)
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_audio.PlayPvs(component.OpenSound, uid);
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ReleaseGas(uid, component);
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var afterev = new StorageAfterOpenEvent();
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RaiseLocalEvent(uid, ref afterev);
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}
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public void CloseStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(uid, ref component))
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return;
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component.Open = false;
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Dirty(uid, component);
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var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset);
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var entities = _lookup.GetEntitiesInRange(targetCoordinates, component.EnteringRange, LookupFlags.Approximate | LookupFlags.Dynamic | LookupFlags.Sundries);
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var ev = new StorageBeforeCloseEvent(entities, new());
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RaiseLocalEvent(uid, ref ev);
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var count = 0;
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foreach (var entity in ev.Contents)
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{
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if (!ev.BypassChecks.Contains(entity))
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{
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if (!CanInsert(entity, uid, component))
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continue;
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}
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if (!AddToContents(entity, uid, component))
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continue;
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count++;
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if (count >= component.Capacity)
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break;
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}
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TakeGas(uid, component);
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ModifyComponents(uid, component);
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if (_net.IsClient && _timing.IsFirstTimePredicted)
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_audio.PlayPvs(component.CloseSound, uid);
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component.LastInternalOpenAttempt = default;
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var afterev = new StorageAfterCloseEvent();
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RaiseLocalEvent(uid, ref afterev);
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}
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public bool Insert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(container, ref component))
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return false;
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if (component.Open)
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{
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TransformSystem.SetWorldPosition(toInsert, TransformSystem.GetWorldPosition(container));
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return true;
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}
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_joints.RecursiveClearJoints(toInsert);
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var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
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inside.Storage = container;
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return component.Contents.Insert(toInsert, EntityManager);
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}
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public bool Remove(EntityUid toRemove, EntityUid container, SharedEntityStorageComponent? component = null, TransformComponent? xform = null)
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{
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if (!Resolve(container, ref xform, false))
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return false;
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if (!ResolveStorage(container, ref component))
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return false;
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RemComp<InsideEntityStorageComponent>(toRemove);
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component.Contents.Remove(toRemove, EntityManager);
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var pos = TransformSystem.GetWorldPosition(xform) + TransformSystem.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
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TransformSystem.SetWorldPosition(toRemove, pos);
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return true;
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}
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public bool CanInsert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(container, ref component))
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return false;
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if (component.Open)
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return true;
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if (component.Contents.ContainedEntities.Count >= component.Capacity)
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return false;
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return CanFit(toInsert, container, component);
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}
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public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false)
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{
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if (!CanOpen(user, target, silent))
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return false;
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OpenStorage(target);
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return true;
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}
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public bool TryCloseStorage(EntityUid target)
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{
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if (!CanClose(target))
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{
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return false;
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}
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CloseStorage(target);
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return true;
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}
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public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(target, ref component))
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return false;
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if (!HasComp<HandsComponent>(user))
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return false;
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if (_weldable.IsWelded(target))
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{
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if (!silent && !component.Contents.Contains(user))
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Popup.PopupClient(Loc.GetString("entity-storage-component-welded-shut-message"), target, user);
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return false;
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}
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//Checks to see if the opening position, if offset, is inside of a wall.
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if (component.EnteringOffset != new Vector2(0, 0) && !HasComp<WallMountComponent>(target)) //if the entering position is offset
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{
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var newCoords = new EntityCoordinates(target, component.EnteringOffset);
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if (!_interaction.InRangeUnobstructed(target, newCoords, 0, collisionMask: component.EnteringOffsetCollisionFlags))
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{
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if (!silent && _net.IsServer)
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Popup.PopupEntity(Loc.GetString("entity-storage-component-cannot-open-no-space"), target);
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return false;
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}
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}
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var ev = new StorageOpenAttemptEvent(user, silent);
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RaiseLocalEvent(target, ref ev, true);
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return !ev.Cancelled;
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}
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public bool CanClose(EntityUid target, bool silent = false)
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{
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var ev = new StorageCloseAttemptEvent();
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RaiseLocalEvent(target, ref ev, silent);
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return !ev.Cancelled;
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}
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public bool AddToContents(EntityUid toAdd, EntityUid container, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(container, ref component))
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return false;
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if (toAdd == container)
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return false;
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if (TryComp<PhysicsComponent>(toAdd, out var phys))
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{
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var aabb = _physics.GetWorldAABB(toAdd, body: phys);
|
|
|
|
if (component.MaxSize < aabb.Size.X || component.MaxSize < aabb.Size.Y)
|
|
return false;
|
|
}
|
|
|
|
return Insert(toAdd, container, component);
|
|
}
|
|
|
|
private bool CanFit(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(container, ref component))
|
|
return false;
|
|
|
|
// conditions are complicated because of pizzabox-related issues, so follow this guide
|
|
// 0. Accomplish your goals at all costs.
|
|
// 1. AddToContents can block anything
|
|
// 2. maximum item count can block anything
|
|
// 3. ghosts can NEVER be eaten
|
|
// 4. items can always be eaten unless a previous law prevents it
|
|
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless a previous
|
|
// law prevents it
|
|
// 6. if this is an item, then mobs must only be eaten if some other component prevents
|
|
// pick-up interactions while a mob is inside (e.g. foldable)
|
|
var attemptEvent = new InsertIntoEntityStorageAttemptEvent();
|
|
RaiseLocalEvent(toInsert, ref attemptEvent);
|
|
if (attemptEvent.Cancelled)
|
|
return false;
|
|
|
|
var targetIsMob = HasComp<BodyComponent>(toInsert);
|
|
var storageIsItem = HasComp<ItemComponent>(container);
|
|
var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
|
|
|
|
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
|
|
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
|
|
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
|
|
// And to be clear, they should NOT be in there.
|
|
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
|
|
if (targetIsMob)
|
|
{
|
|
if (!storageIsItem)
|
|
allowedToEat = true;
|
|
else
|
|
{
|
|
var storeEv = new StoreMobInItemContainerAttemptEvent();
|
|
RaiseLocalEvent(container, ref storeEv);
|
|
allowedToEat = storeEv is { Handled: true, Cancelled: false };
|
|
}
|
|
}
|
|
|
|
return allowedToEat;
|
|
}
|
|
|
|
private void ModifyComponents(EntityUid uid, SharedEntityStorageComponent? component = null)
|
|
{
|
|
if (!ResolveStorage(uid, ref component))
|
|
return;
|
|
|
|
if (!component.IsCollidableWhenOpen && TryComp<FixturesComponent>(uid, out var fixtures) &&
|
|
fixtures.Fixtures.Count > 0)
|
|
{
|
|
// currently only works for single-fixture entities. If they have more than one fixture, then
|
|
// RemovedMasks needs to be tracked separately for each fixture, using a fixture Id Dictionary. Also the
|
|
// fixture IDs probably cant be automatically generated without causing issues, unless there is some
|
|
// guarantee that they will get deserialized with the same auto-generated ID when saving+loading the map.
|
|
var fixture = fixtures.Fixtures.First();
|
|
|
|
if (component.Open)
|
|
{
|
|
component.RemovedMasks = fixture.Value.CollisionLayer & component.MasksToRemove;
|
|
_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer & ~component.MasksToRemove,
|
|
manager: fixtures);
|
|
}
|
|
else
|
|
{
|
|
_physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer | component.RemovedMasks,
|
|
manager: fixtures);
|
|
component.RemovedMasks = 0;
|
|
}
|
|
}
|
|
|
|
if (TryComp<PlaceableSurfaceComponent>(uid, out var surface))
|
|
_placeableSurface.SetPlaceable(uid, component.Open, surface);
|
|
|
|
_appearance.SetData(uid, StorageVisuals.Open, component.Open);
|
|
_appearance.SetData(uid, StorageVisuals.HasContents, component.Contents.ContainedEntities.Count > 0);
|
|
}
|
|
|
|
protected virtual void TakeGas(EntityUid uid, SharedEntityStorageComponent component)
|
|
{
|
|
|
|
}
|
|
|
|
public virtual void ReleaseGas(EntityUid uid, SharedEntityStorageComponent component)
|
|
{
|
|
|
|
}
|
|
}
|