mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
454 lines
16 KiB
C#
454 lines
16 KiB
C#
using System.Linq;
|
|
using Content.Shared.Access.Components;
|
|
using Content.Shared.Access.Systems;
|
|
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.Actions;
|
|
using Content.Shared.Destructible;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Components;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Mech.Components;
|
|
using Content.Shared.Mech.Equipment.Components;
|
|
using Content.Shared.Movement.Components;
|
|
using Content.Shared.Movement.Systems;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Weapons.Melee;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Shared.Mech.EntitySystems;
|
|
|
|
/// <summary>
|
|
/// Handles all of the interactions, UI handling, and items shennanigans for <see cref="MechComponent"/>
|
|
/// </summary>
|
|
public abstract class SharedMechSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly INetManager _net = default!;
|
|
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
|
[Dependency] private readonly AccessReaderSystem _access = default!;
|
|
[Dependency] private readonly SharedActionsSystem _actions = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
|
[Dependency] private readonly SharedMoverController _mover = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<MechComponent, MechToggleEquipmentEvent>(OnToggleEquipmentAction);
|
|
SubscribeLocalEvent<MechComponent, MechEjectPilotEvent>(OnEjectPilotEvent);
|
|
SubscribeLocalEvent<MechComponent, InteractNoHandEvent>(RelayInteractionEvent);
|
|
SubscribeLocalEvent<MechComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<MechComponent, DestructionEventArgs>(OnDestruction);
|
|
SubscribeLocalEvent<MechComponent, GetAdditionalAccessEvent>(OnGetAdditionalAccess);
|
|
|
|
SubscribeLocalEvent<MechPilotComponent, GetMeleeWeaponEvent>(OnGetMeleeWeapon);
|
|
SubscribeLocalEvent<MechPilotComponent, CanAttackFromContainerEvent>(OnCanAttackFromContainer);
|
|
SubscribeLocalEvent<MechPilotComponent, AttackAttemptEvent>(OnAttackAttempt);
|
|
}
|
|
|
|
private void OnToggleEquipmentAction(EntityUid uid, MechComponent component, MechToggleEquipmentEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
args.Handled = true;
|
|
CycleEquipment(uid);
|
|
}
|
|
|
|
private void OnEjectPilotEvent(EntityUid uid, MechComponent component, MechEjectPilotEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
args.Handled = true;
|
|
TryEject(uid, component);
|
|
}
|
|
|
|
private void RelayInteractionEvent(EntityUid uid, MechComponent component, InteractNoHandEvent args)
|
|
{
|
|
var pilot = component.PilotSlot.ContainedEntity;
|
|
if (pilot == null)
|
|
return;
|
|
|
|
// TODO why is this being blocked?
|
|
if (!_timing.IsFirstTimePredicted)
|
|
return;
|
|
|
|
if (component.CurrentSelectedEquipment != null)
|
|
{
|
|
RaiseLocalEvent(component.CurrentSelectedEquipment.Value, args);
|
|
}
|
|
}
|
|
|
|
private void OnStartup(EntityUid uid, MechComponent component, ComponentStartup args)
|
|
{
|
|
component.PilotSlot = _container.EnsureContainer<ContainerSlot>(uid, component.PilotSlotId);
|
|
component.EquipmentContainer = _container.EnsureContainer<Container>(uid, component.EquipmentContainerId);
|
|
component.BatterySlot = _container.EnsureContainer<ContainerSlot>(uid, component.BatterySlotId);
|
|
UpdateAppearance(uid, component);
|
|
}
|
|
|
|
private void OnDestruction(EntityUid uid, MechComponent component, DestructionEventArgs args)
|
|
{
|
|
BreakMech(uid, component);
|
|
}
|
|
|
|
private void OnGetAdditionalAccess(EntityUid uid, MechComponent component, ref GetAdditionalAccessEvent args)
|
|
{
|
|
var pilot = component.PilotSlot.ContainedEntity;
|
|
if (pilot == null)
|
|
return;
|
|
|
|
args.Entities.Add(pilot.Value);
|
|
_access.FindAccessItemsInventory(pilot.Value, out var items);
|
|
args.Entities.UnionWith(items);
|
|
}
|
|
|
|
private void SetupUser(EntityUid mech, EntityUid pilot, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(mech, ref component))
|
|
return;
|
|
|
|
var rider = EnsureComp<MechPilotComponent>(pilot);
|
|
|
|
// Warning: this bypasses most normal interaction blocking components on the user, like drone laws and the like.
|
|
var irelay = EnsureComp<InteractionRelayComponent>(pilot);
|
|
|
|
_mover.SetRelay(pilot, mech);
|
|
_interaction.SetRelay(pilot, mech, irelay);
|
|
rider.Mech = mech;
|
|
Dirty(pilot, rider);
|
|
|
|
if (_net.IsClient)
|
|
return;
|
|
|
|
_actions.AddAction(pilot, ref component.MechCycleActionEntity, component.MechCycleAction, mech);
|
|
_actions.AddAction(pilot, ref component.MechUiActionEntity, component.MechUiAction, mech);
|
|
_actions.AddAction(pilot, ref component.MechEjectActionEntity, component.MechEjectAction, mech);
|
|
}
|
|
|
|
private void RemoveUser(EntityUid mech, EntityUid pilot)
|
|
{
|
|
if (!RemComp<MechPilotComponent>(pilot))
|
|
return;
|
|
RemComp<RelayInputMoverComponent>(pilot);
|
|
RemComp<InteractionRelayComponent>(pilot);
|
|
|
|
_actions.RemoveProvidedActions(pilot, mech);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destroys the mech, removing the user and ejecting all installed equipment.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="component"></param>
|
|
public virtual void BreakMech(EntityUid uid, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
TryEject(uid, component);
|
|
var equipment = new List<EntityUid>(component.EquipmentContainer.ContainedEntities);
|
|
foreach (var ent in equipment)
|
|
{
|
|
RemoveEquipment(uid, ent, component, forced: true);
|
|
}
|
|
|
|
component.Broken = true;
|
|
UpdateAppearance(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cycles through the currently selected equipment.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="component"></param>
|
|
public void CycleEquipment(EntityUid uid, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
var allEquipment = component.EquipmentContainer.ContainedEntities.ToList();
|
|
|
|
var equipmentIndex = -1;
|
|
if (component.CurrentSelectedEquipment != null)
|
|
{
|
|
bool StartIndex(EntityUid u) => u == component.CurrentSelectedEquipment;
|
|
equipmentIndex = allEquipment.FindIndex(StartIndex);
|
|
}
|
|
|
|
equipmentIndex++;
|
|
component.CurrentSelectedEquipment = equipmentIndex >= allEquipment.Count
|
|
? null
|
|
: allEquipment[equipmentIndex];
|
|
|
|
var popupString = component.CurrentSelectedEquipment != null
|
|
? Loc.GetString("mech-equipment-select-popup", ("item", component.CurrentSelectedEquipment))
|
|
: Loc.GetString("mech-equipment-select-none-popup");
|
|
|
|
if (_timing.IsFirstTimePredicted)
|
|
_popup.PopupEntity(popupString, uid);
|
|
|
|
Dirty(component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an equipment item into the mech.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="toInsert"></param>
|
|
/// <param name="component"></param>
|
|
/// <param name="equipmentComponent"></param>
|
|
public void InsertEquipment(EntityUid uid, EntityUid toInsert, MechComponent? component = null,
|
|
MechEquipmentComponent? equipmentComponent = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (!Resolve(toInsert, ref equipmentComponent))
|
|
return;
|
|
|
|
if (component.EquipmentContainer.ContainedEntities.Count >= component.MaxEquipmentAmount)
|
|
return;
|
|
|
|
if (component.EquipmentWhitelist != null && !component.EquipmentWhitelist.IsValid(toInsert))
|
|
return;
|
|
|
|
equipmentComponent.EquipmentOwner = uid;
|
|
component.EquipmentContainer.Insert(toInsert, EntityManager);
|
|
var ev = new MechEquipmentInsertedEvent(uid);
|
|
RaiseLocalEvent(toInsert, ref ev);
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes an equipment item from a mech.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="toRemove"></param>
|
|
/// <param name="component"></param>
|
|
/// <param name="equipmentComponent"></param>
|
|
/// <param name="forced">Whether or not the removal can be cancelled</param>
|
|
public void RemoveEquipment(EntityUid uid, EntityUid toRemove, MechComponent? component = null,
|
|
MechEquipmentComponent? equipmentComponent = null, bool forced = false)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (!Resolve(toRemove, ref equipmentComponent))
|
|
return;
|
|
|
|
if (!forced)
|
|
{
|
|
var attemptev = new AttemptRemoveMechEquipmentEvent();
|
|
RaiseLocalEvent(toRemove, ref attemptev);
|
|
if (attemptev.Cancelled)
|
|
return;
|
|
}
|
|
|
|
var ev = new MechEquipmentRemovedEvent(uid);
|
|
RaiseLocalEvent(toRemove, ref ev);
|
|
|
|
if (component.CurrentSelectedEquipment == toRemove)
|
|
CycleEquipment(uid, component);
|
|
|
|
equipmentComponent.EquipmentOwner = null;
|
|
component.EquipmentContainer.Remove(toRemove, EntityManager);
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to change the amount of energy in the mech.
|
|
/// </summary>
|
|
/// <param name="uid">The mech itself</param>
|
|
/// <param name="delta">The change in energy</param>
|
|
/// <param name="component"></param>
|
|
/// <returns>If the energy was successfully changed.</returns>
|
|
public virtual bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
if (component.Energy + delta < 0)
|
|
return false;
|
|
|
|
component.Energy = FixedPoint2.Clamp(component.Energy + delta, 0, component.MaxEnergy);
|
|
Dirty(component);
|
|
UpdateUserInterface(uid, component);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the integrity of the mech.
|
|
/// </summary>
|
|
/// <param name="uid">The mech itself</param>
|
|
/// <param name="value">The value the integrity will be set at</param>
|
|
/// <param name="component"></param>
|
|
public void SetIntegrity(EntityUid uid, FixedPoint2 value, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
component.Integrity = FixedPoint2.Clamp(value, 0, component.MaxIntegrity);
|
|
|
|
if (component.Integrity <= 0)
|
|
{
|
|
BreakMech(uid, component);
|
|
}
|
|
else if (component.Broken)
|
|
{
|
|
component.Broken = false;
|
|
UpdateAppearance(uid, component);
|
|
}
|
|
|
|
Dirty(component);
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the pilot is present
|
|
/// </summary>
|
|
/// <param name="component"></param>
|
|
/// <returns>Whether or not the pilot is present</returns>
|
|
public bool IsEmpty(MechComponent component)
|
|
{
|
|
return component.PilotSlot.ContainedEntity == null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if an entity can be inserted into the mech.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="toInsert"></param>
|
|
/// <param name="component"></param>
|
|
/// <returns></returns>
|
|
public bool CanInsert(EntityUid uid, EntityUid toInsert, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
return IsEmpty(component) && _actionBlocker.CanMove(toInsert);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the user interface
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is defined here so that UI updates can be accessed from shared.
|
|
/// </remarks>
|
|
public virtual void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to insert a pilot into the mech.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="toInsert"></param>
|
|
/// <param name="component"></param>
|
|
/// <returns>Whether or not the entity was inserted</returns>
|
|
public bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
if (toInsert == null || component.PilotSlot.ContainedEntity == toInsert)
|
|
return false;
|
|
|
|
if (!CanInsert(uid, toInsert.Value, component))
|
|
return false;
|
|
|
|
SetupUser(uid, toInsert.Value);
|
|
component.PilotSlot.Insert(toInsert.Value, EntityManager);
|
|
UpdateAppearance(uid, component);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to eject the current pilot from the mech
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="component"></param>
|
|
/// <returns>Whether or not the pilot was ejected.</returns>
|
|
public bool TryEject(EntityUid uid, MechComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
if (component.PilotSlot.ContainedEntity == null)
|
|
return false;
|
|
|
|
var pilot = component.PilotSlot.ContainedEntity.Value;
|
|
|
|
RemoveUser(uid, pilot);
|
|
_container.RemoveEntity(uid, pilot);
|
|
UpdateAppearance(uid, component);
|
|
return true;
|
|
}
|
|
|
|
private void OnGetMeleeWeapon(EntityUid uid, MechPilotComponent component, GetMeleeWeaponEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (!TryComp<MechComponent>(component.Mech, out var mech))
|
|
return;
|
|
|
|
var weapon = mech.CurrentSelectedEquipment ?? component.Mech;
|
|
args.Weapon = weapon;
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnCanAttackFromContainer(EntityUid uid, MechPilotComponent component, CanAttackFromContainerEvent args)
|
|
{
|
|
args.CanAttack = true;
|
|
}
|
|
|
|
private void OnAttackAttempt(EntityUid uid, MechPilotComponent component, AttackAttemptEvent args)
|
|
{
|
|
if (args.Target == component.Mech)
|
|
args.Cancel();
|
|
}
|
|
|
|
private void UpdateAppearance(EntityUid uid, MechComponent? component = null,
|
|
AppearanceComponent? appearance = null)
|
|
{
|
|
if (!Resolve(uid, ref component, ref appearance, false))
|
|
return;
|
|
|
|
_appearance.SetData(uid, MechVisuals.Open, IsEmpty(component), appearance);
|
|
_appearance.SetData(uid, MechVisuals.Broken, component.Broken, appearance);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event raised when the battery is successfully removed from the mech,
|
|
/// on both success and failure
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class RemoveBatteryEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event raised when a person removes someone from a mech,
|
|
/// on both success and failure
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class MechExitEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event raised when a person enters a mech, on both success and failure
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed partial class MechEntryEvent : SimpleDoAfterEvent
|
|
{
|
|
}
|