mirror of
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* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
253 lines
9.5 KiB
C#
253 lines
9.5 KiB
C#
using System.Linq;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Stacks;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.Materials;
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/// <summary>
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/// This handles storing materials and modifying their amounts
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/// <see cref="MaterialStorageComponent"/>
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/// </summary>
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public abstract class SharedMaterialStorageSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MaterialStorageComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<InsertingMaterialStorageComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<InsertingMaterialStorageComponent>();
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while (query.MoveNext(out var uid, out var inserting))
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{
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if (_timing.CurTime < inserting.EndTime)
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continue;
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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RemComp(uid, inserting);
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}
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}
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private void OnMapInit(EntityUid uid, MaterialStorageComponent component, MapInitEvent args)
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{
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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}
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private void OnUnpaused(EntityUid uid, InsertingMaterialStorageComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="material"></param>
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/// <param name="component"></param>
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/// <returns>The volume of the material</returns>
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[PublicAPI]
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public int GetMaterialAmount(EntityUid uid, MaterialPrototype material, MaterialStorageComponent? component = null)
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{
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return GetMaterialAmount(uid, material.ID, component);
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="material"></param>
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/// <param name="component"></param>
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/// <returns>The volume of the material</returns>
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public int GetMaterialAmount(EntityUid uid, string material, MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return 0; //you have nothing
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return !component.Storage.TryGetValue(material, out var amount) ? 0 : amount;
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}
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/// <summary>
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/// Gets the total volume of all materials in the storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <returns>The volume of all materials in the storage</returns>
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public int GetTotalMaterialAmount(EntityUid uid, MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return 0;
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return component.Storage.Values.Sum();
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}
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/// <summary>
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/// Tests if a specific amount of volume will fit in the storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="volume"></param>
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/// <param name="component"></param>
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/// <returns>If the specified volume will fit</returns>
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public bool CanTakeVolume(EntityUid uid, int volume, MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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return component.StorageLimit == null || GetTotalMaterialAmount(uid, component) + volume <= component.StorageLimit;
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}
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/// <summary>
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/// Checks if the specified material can be changed by the specified volume.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="materialId"></param>
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/// <param name="volume"></param>
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/// <param name="component"></param>
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/// <returns>If the amount can be changed</returns>
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public bool CanChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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return CanTakeVolume(uid, volume, component) &&
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(component.MaterialWhiteList == null || component.MaterialWhiteList.Contains(materialId)) &&
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(!component.Storage.TryGetValue(materialId, out var amount) || amount + volume >= 0);
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}
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/// <summary>
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/// Changes the amount of a specific material in the storage.
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/// Still respects the filters in place.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="materialId"></param>
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/// <param name="volume"></param>
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/// <param name="component"></param>
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/// <returns>If it was successful</returns>
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public bool TryChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanChangeMaterialAmount(uid, materialId, volume, component))
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return false;
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if (!component.Storage.ContainsKey(materialId))
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component.Storage.Add(materialId, 0);
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component.Storage[materialId] += volume;
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var ev = new MaterialAmountChangedEvent();
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RaiseLocalEvent(uid, ref ev);
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Dirty(component);
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return true;
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}
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/// <summary>
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/// Tries to set the amount of material in the storage to a specific value.
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/// Still respects the filters in place.
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/// </summary>
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/// <param name="uid">The entity to change the material storage on.</param>
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/// <param name="materialId">The ID of the material to change.</param>
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/// <param name="volume">The stored material volume to set the storage to.</param>
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/// <param name="component">The storage component on <paramref name="uid"/>. Resolved automatically if not given.</param>
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/// <returns>True if it was successful (enough space etc).</returns>
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public bool TrySetMaterialAmount(
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EntityUid uid,
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string materialId,
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int volume,
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MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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var curAmount = GetMaterialAmount(uid, materialId, component);
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var delta = volume - curAmount;
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return TryChangeMaterialAmount(uid, materialId, delta, component);
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}
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/// <summary>
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/// Tries to insert an entity into the material storage.
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/// </summary>
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public virtual bool TryInsertMaterialEntity(EntityUid user,
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EntityUid toInsert,
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EntityUid receiver,
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MaterialStorageComponent? storage = null,
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MaterialComponent? material = null,
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PhysicalCompositionComponent? composition = null)
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{
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if (!Resolve(receiver, ref storage))
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return false;
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if (!Resolve(toInsert, ref material, ref composition, false))
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return false;
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if (storage.Whitelist?.IsValid(toInsert) == false)
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return false;
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if (HasComp<UnremoveableComponent>(toInsert))
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return false;
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// Material Whitelist checked implicitly by CanChangeMaterialAmount();
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var multiplier = TryComp<StackComponent>(toInsert, out var stackComponent) ? stackComponent.Count : 1;
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var totalVolume = 0;
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foreach (var (mat, vol) in composition.MaterialComposition)
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{
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if (!CanChangeMaterialAmount(receiver, mat, vol * multiplier, storage))
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return false;
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totalVolume += vol * multiplier;
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}
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if (!CanTakeVolume(receiver, totalVolume, storage))
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return false;
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foreach (var (mat, vol) in composition.MaterialComposition)
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{
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TryChangeMaterialAmount(receiver, mat, vol * multiplier, storage);
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}
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var insertingComp = EnsureComp<InsertingMaterialStorageComponent>(receiver);
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insertingComp.EndTime = _timing.CurTime + storage.InsertionTime;
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if (!storage.IgnoreColor)
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{
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_prototype.TryIndex<MaterialPrototype>(composition.MaterialComposition.Keys.First(), out var lastMat);
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insertingComp.MaterialColor = lastMat?.Color;
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}
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_appearance.SetData(receiver, MaterialStorageVisuals.Inserting, true);
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Dirty(insertingComp);
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var ev = new MaterialEntityInsertedEvent(material);
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RaiseLocalEvent(receiver, ref ev);
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return true;
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}
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/// <summary>
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/// Broadcasts an event that will collect a list of which materials
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/// are allowed to be inserted into the materialStorage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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public void UpdateMaterialWhitelist(EntityUid uid, MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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var ev = new GetMaterialWhitelistEvent(uid);
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RaiseLocalEvent(uid, ref ev);
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component.MaterialWhiteList = ev.Whitelist;
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Dirty(component);
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}
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private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
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{
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if (args.Handled || !component.InsertOnInteract)
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return;
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args.Handled = TryInsertMaterialEntity(args.User, args.Used, uid, component);
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}
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}
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