Files
wwdpublic/Content.Shared/Follower/FollowerSystem.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

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2023-10-03 14:15:46 -05:00

284 lines
9.5 KiB
C#

using System.Numerics;
using Content.Shared.Database;
using Content.Shared.Follower.Components;
using Content.Shared.Ghost;
using Content.Shared.Hands;
using Content.Shared.Movement.Events;
using Content.Shared.Physics.Pull;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Map.Events;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Utility;
namespace Content.Shared.Follower;
public sealed class FollowerSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly INetManager _netMan = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerbs);
SubscribeLocalEvent<FollowerComponent, MoveInputEvent>(OnFollowerMove);
SubscribeLocalEvent<FollowerComponent, PullStartedMessage>(OnPullStarted);
SubscribeLocalEvent<FollowerComponent, EntityTerminatingEvent>(OnFollowerTerminating);
SubscribeLocalEvent<FollowerComponent, GotEquippedHandEvent>(OnGotEquippedHand);
SubscribeLocalEvent<FollowedComponent, EntityTerminatingEvent>(OnFollowedTerminating);
SubscribeLocalEvent<BeforeSaveEvent>(OnBeforeSave);
}
private void OnBeforeSave(BeforeSaveEvent ev)
{
// Some followers will not be map savable. This ensures that maps don't get saved with empty/invalid
// followers, but just stopping any following on the map being saved.
var query = AllEntityQuery<FollowerComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var follower, out var xform, out var meta))
{
if (meta.EntityPrototype == null || meta.EntityPrototype.MapSavable)
continue;
if (xform.MapUid != ev.Map)
continue;
StopFollowingEntity(uid, follower.Following);
}
}
private void OnGetAlternativeVerbs(GetVerbsEvent<AlternativeVerb> ev)
{
if (ev.User == ev.Target || IsClientSide(ev.Target))
return;
if (HasComp<GhostComponent>(ev.User))
{
var verb = new AlternativeVerb()
{
Priority = 10,
Act = () => StartFollowingEntity(ev.User, ev.Target),
Impact = LogImpact.Low,
Text = Loc.GetString("verb-follow-text"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"))
};
ev.Verbs.Add(verb);
}
if (_tagSystem.HasTag(ev.Target, "ForceableFollow"))
{
if (!ev.CanAccess || !ev.CanInteract)
return;
var verb = new AlternativeVerb
{
Priority = 10,
Act = () => StartFollowingEntity(ev.Target, ev.User),
Impact = LogImpact.Low,
Text = Loc.GetString("verb-follow-me-text"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
};
ev.Verbs.Add(verb);
}
}
private void OnFollowerMove(EntityUid uid, FollowerComponent component, ref MoveInputEvent args)
{
StopFollowingEntity(uid, component.Following);
}
private void OnPullStarted(EntityUid uid, FollowerComponent component, PullStartedMessage args)
{
StopFollowingEntity(uid, component.Following);
}
private void OnGotEquippedHand(EntityUid uid, FollowerComponent component, GotEquippedHandEvent args)
{
StopFollowingEntity(uid, component.Following, deparent:false);
}
private void OnFollowerTerminating(EntityUid uid, FollowerComponent component, ref EntityTerminatingEvent args)
{
StopFollowingEntity(uid, component.Following, deparent: false);
}
// Since we parent our observer to the followed entity, we need to detach
// before they get deleted so that we don't get recursively deleted too.
private void OnFollowedTerminating(EntityUid uid, FollowedComponent component, ref EntityTerminatingEvent args)
{
StopAllFollowers(uid, component);
}
/// <summary>
/// Makes an entity follow another entity, by parenting to it.
/// </summary>
/// <param name="follower">The entity that should follow</param>
/// <param name="entity">The entity to be followed</param>
public void StartFollowingEntity(EntityUid follower, EntityUid entity)
{
// No recursion for you
var targetXform = Transform(entity);
while (targetXform.ParentUid.IsValid())
{
if (targetXform.ParentUid == follower)
return;
targetXform = Transform(targetXform.ParentUid);
}
var followerComp = EnsureComp<FollowerComponent>(follower);
followerComp.Following = entity;
var followedComp = EnsureComp<FollowedComponent>(entity);
if (!followedComp.Following.Add(follower))
return;
if (TryComp<JointComponent>(follower, out var joints))
_jointSystem.ClearJoints(follower, joints);
_physicsSystem.SetLinearVelocity(follower, Vector2.Zero);
var xform = Transform(follower);
_containerSystem.AttachParentToContainerOrGrid(xform);
// If we didn't get to parent's container.
if (xform.ParentUid != Transform(xform.ParentUid).ParentUid)
{
_transform.SetCoordinates(follower, xform, new EntityCoordinates(entity, Vector2.Zero), rotation: Angle.Zero);
}
EnsureComp<OrbitVisualsComponent>(follower);
var followerEv = new StartedFollowingEntityEvent(entity, follower);
var entityEv = new EntityStartedFollowingEvent(entity, follower);
RaiseLocalEvent(follower, followerEv);
RaiseLocalEvent(entity, entityEv);
Dirty(followedComp);
}
/// <summary>
/// Forces an entity to stop following another entity, if it is doing so.
/// </summary>
/// <param name="deparent">Should the entity deparent itself</param>
public void StopFollowingEntity(EntityUid uid, EntityUid target, FollowedComponent? followed = null, bool deparent = true)
{
if (!Resolve(target, ref followed, false))
return;
if (!HasComp<FollowerComponent>(uid))
return;
followed.Following.Remove(uid);
if (followed.Following.Count == 0)
RemComp<FollowedComponent>(target);
RemComp<FollowerComponent>(uid);
RemComp<OrbitVisualsComponent>(uid);
var uidEv = new StoppedFollowingEntityEvent(target, uid);
var targetEv = new EntityStoppedFollowingEvent(target, uid);
RaiseLocalEvent(uid, uidEv, true);
RaiseLocalEvent(target, targetEv, false);
Dirty(target, followed);
RaiseLocalEvent(uid, uidEv);
RaiseLocalEvent(target, targetEv);
if (!deparent || !TryComp(uid, out TransformComponent? xform))
return;
_transform.AttachToGridOrMap(uid, xform);
if (xform.MapUid != null)
return;
if (_netMan.IsClient)
{
_transform.DetachParentToNull(uid, xform);
return;
}
Log.Warning($"A follower has been detached to null-space and will be deleted. Follower: {ToPrettyString(uid)}. Followed: {ToPrettyString(target)}");
QueueDel(uid);
}
/// <summary>
/// Forces all of an entity's followers to stop following it.
/// </summary>
public void StopAllFollowers(EntityUid uid,
FollowedComponent? followed=null)
{
if (!Resolve(uid, ref followed))
return;
foreach (var player in followed.Following)
{
StopFollowingEntity(player, uid, followed);
}
}
}
public abstract class FollowEvent : EntityEventArgs
{
public EntityUid Following;
public EntityUid Follower;
protected FollowEvent(EntityUid following, EntityUid follower)
{
Following = following;
Follower = follower;
}
}
/// <summary>
/// Raised on an entity when it start following another entity.
/// </summary>
public sealed class StartedFollowingEntityEvent : FollowEvent
{
public StartedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}
/// <summary>
/// Raised on an entity when it stops following another entity.
/// </summary>
public sealed class StoppedFollowingEntityEvent : FollowEvent
{
public StoppedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}
/// <summary>
/// Raised on an entity when it start following another entity.
/// </summary>
public sealed class EntityStartedFollowingEvent : FollowEvent
{
public EntityStartedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}
/// <summary>
/// Raised on an entity when it starts being followed by another entity.
/// </summary>
public sealed class EntityStoppedFollowingEvent : FollowEvent
{
public EntityStoppedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}