Files
wwdpublic/Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

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2023-10-03 14:15:46 -05:00

797 lines
25 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Movement.Components;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Shared.Body.Systems;
public partial class SharedBodySystem
{
private void InitializeParts()
{
// TODO: This doesn't handle comp removal on child ents.
// If you modify this also see the Body partial for root parts.
SubscribeLocalEvent<BodyPartComponent, EntInsertedIntoContainerMessage>(OnBodyPartInserted);
SubscribeLocalEvent<BodyPartComponent, EntRemovedFromContainerMessage>(OnBodyPartRemoved);
}
private void OnBodyPartInserted(EntityUid uid, BodyPartComponent component, EntInsertedIntoContainerMessage args)
{
// Body part inserted into another body part.
var entity = args.Entity;
var slotId = args.Container.ID;
if (component.Body != null)
{
if (TryComp(entity, out BodyPartComponent? childPart))
{
AddPart(component.Body.Value, entity, slotId, childPart);
RecursiveBodyUpdate(entity, component.Body.Value, childPart);
}
if (TryComp(entity, out OrganComponent? organ))
{
AddOrgan(entity, component.Body.Value, uid, organ);
}
}
}
private void OnBodyPartRemoved(EntityUid uid, BodyPartComponent component, EntRemovedFromContainerMessage args)
{
// TODO: lifestage shenanigans
if (LifeStage(uid) >= EntityLifeStage.Terminating)
return;
// Body part removed from another body part.
var entity = args.Entity;
var slotId = args.Container.ID;
if (TryComp(entity, out BodyPartComponent? childPart) && childPart.Body != null)
{
RemovePart(childPart.Body.Value, entity, slotId, childPart);
RecursiveBodyUpdate(entity, null, childPart);
}
if (TryComp(entity, out OrganComponent? organ))
{
RemoveOrgan(entity, uid, organ);
}
}
private void RecursiveBodyUpdate(EntityUid uid, EntityUid? bodyUid, BodyPartComponent component)
{
foreach (var children in GetBodyPartChildren(uid, component))
{
if (children.Component.Body != bodyUid)
{
children.Component.Body = bodyUid;
Dirty(children.Id, children.Component);
foreach (var slotId in children.Component.Organs.Keys)
{
var organContainerId = GetOrganContainerId(slotId);
if (!Containers.TryGetContainer(children.Id, organContainerId, out var container))
continue;
foreach (var organ in container.ContainedEntities)
{
if (TryComp(organ, out OrganComponent? organComp))
{
var oldBody = organComp.Body;
organComp.Body = bodyUid;
if (bodyUid != null)
{
var ev = new AddedToPartInBodyEvent(bodyUid.Value, children.Id);
RaiseLocalEvent(organ, ev);
}
else if (oldBody != null)
{
var ev = new RemovedFromPartInBodyEvent(oldBody.Value, children.Id);
RaiseLocalEvent(organ, ev);
}
Dirty(organ, organComp);
}
}
}
}
}
}
protected virtual void AddPart(
EntityUid bodyUid,
EntityUid partUid,
string slotId,
BodyPartComponent component,
BodyComponent? bodyComp = null)
{
DebugTools.AssertOwner(partUid, component);
Dirty(partUid, component);
component.Body = bodyUid;
var ev = new BodyPartAddedEvent(slotId, component);
RaiseLocalEvent(bodyUid, ref ev);
AddLeg(partUid, bodyUid, component, bodyComp);
}
protected virtual void RemovePart(
EntityUid bodyUid,
EntityUid partUid,
string slotId,
BodyPartComponent component,
BodyComponent? bodyComp = null)
{
DebugTools.AssertOwner(partUid, component);
Resolve(bodyUid, ref bodyComp, false);
Dirty(partUid, component);
component.Body = null;
var ev = new BodyPartRemovedEvent(slotId, component);
RaiseLocalEvent(bodyUid, ref ev);
RemoveLeg(partUid, bodyUid, component);
PartRemoveDamage(bodyUid, component, bodyComp);
}
private void AddLeg(EntityUid uid, EntityUid bodyUid, BodyPartComponent component, BodyComponent? bodyComp = null)
{
if (!Resolve(bodyUid, ref bodyComp, false))
return;
if (component.PartType == BodyPartType.Leg)
{
bodyComp.LegEntities.Add(uid);
UpdateMovementSpeed(bodyUid);
Dirty(bodyUid, bodyComp);
}
}
private void RemoveLeg(EntityUid uid, EntityUid bodyUid, BodyPartComponent component, BodyComponent? bodyComp = null)
{
if (!Resolve(bodyUid, ref bodyComp, false))
return;
if (component.PartType == BodyPartType.Leg)
{
bodyComp.LegEntities.Remove(uid);
UpdateMovementSpeed(bodyUid);
Dirty(bodyUid, bodyComp);
if (!bodyComp.LegEntities.Any())
{
Standing.Down(bodyUid);
}
}
}
private void PartRemoveDamage(EntityUid parent, BodyPartComponent component, BodyComponent? bodyComp = null)
{
if (!Resolve(parent, ref bodyComp, false))
return;
if (component.IsVital && !GetBodyChildrenOfType(parent, component.PartType, bodyComp).Any())
{
// TODO BODY SYSTEM KILL : remove this when wounding and required parts are implemented properly
var damage = new DamageSpecifier(Prototypes.Index<DamageTypePrototype>("Bloodloss"), 300);
Damageable.TryChangeDamage(parent, damage);
}
}
/// <summary>
/// Tries to get the parent body part to this if applicable.
/// Doesn't validate if it's a part of body system.
/// </summary>
public EntityUid? GetParentPartOrNull(EntityUid uid)
{
if (!Containers.TryGetContainingContainer(uid, out var container))
return null;
var parent = container.Owner;
if (!HasComp<BodyPartComponent>(parent))
return null;
return parent;
}
/// <summary>
/// Tries to get the parent body part and slot to this if applicable.
/// </summary>
public (EntityUid Parent, string Slot)? GetParentPartAndSlotOrNull(EntityUid uid)
{
if (!Containers.TryGetContainingContainer(uid, out var container))
return null;
var slotId = GetPartSlotContainerIdFromContainer(container.ID);
if (string.IsNullOrEmpty(slotId))
return null;
var parent = container.Owner;
if (!TryComp<BodyPartComponent>(parent, out var parentBody) || !parentBody.Children.ContainsKey(slotId))
return null;
return (parent, slotId);
}
/// <summary>
/// Tries to get the relevant parent body part to this if it exists.
/// It won't exist if this is the root body part or if it's not in a body.
/// </summary>
public bool TryGetParentBodyPart(
EntityUid partUid,
[NotNullWhen(true)] out EntityUid? parentUid,
[NotNullWhen(true)] out BodyPartComponent? parentComponent)
{
DebugTools.Assert(HasComp<BodyPartComponent>(partUid));
parentUid = null;
parentComponent = null;
if (Containers.TryGetContainingContainer(partUid, out var container) &&
TryComp(container.Owner, out parentComponent))
{
parentUid = container.Owner;
return true;
}
return false;
}
#region Slots
/// <summary>
/// Creates a BodyPartSlot on the specified partUid.
/// </summary>
private BodyPartSlot? CreatePartSlot(
EntityUid partUid,
string slotId,
BodyPartType partType,
BodyPartComponent? part = null)
{
if (!Resolve(partUid, ref part, false))
return null;
Containers.EnsureContainer<ContainerSlot>(partUid, GetPartSlotContainerId(slotId));
var partSlot = new BodyPartSlot(slotId, partType);
part.Children.Add(slotId, partSlot);
Dirty(partUid, part);
return partSlot;
}
/// <summary>
/// Tries to create a BodyPartSlot on the specified partUid.
/// </summary>
/// <returns>false if not relevant or can't add it.</returns>
public bool TryCreatePartSlot(
EntityUid? partId,
string slotId,
BodyPartType partType,
[NotNullWhen(true)] out BodyPartSlot? slot,
BodyPartComponent? part = null)
{
slot = null;
if (partId == null ||
!Resolve(partId.Value, ref part, false))
{
return false;
}
Containers.EnsureContainer<ContainerSlot>(partId.Value, GetPartSlotContainerId(slotId));
slot = new BodyPartSlot(slotId, partType);
if (!part.Children.TryAdd(slotId, slot.Value))
return false;
Dirty(partId.Value, part);
return true;
}
public bool TryCreatePartSlotAndAttach(
EntityUid parentId,
string slotId,
EntityUid childId,
BodyPartType partType,
BodyPartComponent? parent = null,
BodyPartComponent? child = null)
{
return TryCreatePartSlot(parentId, slotId, partType, out _, parent)
&& AttachPart(parentId, slotId, childId, parent, child);
}
#endregion
#region RootPartManagement
/// <summary>
/// Returns true if the partId is the root body container for the specified bodyId.
/// </summary>
public bool IsPartRoot(EntityUid bodyId, EntityUid partId, BodyComponent? body = null, BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part)|| !Resolve(bodyId, ref body))
return false;
return Containers.TryGetContainingContainer(bodyId, partId, out var container) && container.ID == BodyRootContainerId;
}
/// <summary>
/// Returns true if we can attach the partId to the bodyId as the root entity.
/// </summary>
public bool CanAttachToRoot(EntityUid bodyId, EntityUid partId, BodyComponent? body = null,
BodyPartComponent? part = null)
{
return Resolve(bodyId, ref body) &&
Resolve(partId, ref part) &&
body.RootContainer.ContainedEntity == null &&
bodyId != part.Body;
}
/// <summary>
/// Returns the root part of this body if it exists.
/// </summary>
public (EntityUid Entity, BodyPartComponent BodyPart)? GetRootPartOrNull(EntityUid bodyId, BodyComponent? body = null)
{
if (!Resolve(bodyId, ref body) || body.RootContainer.ContainedEntity == null)
return null;
return (body.RootContainer.ContainedEntity.Value,
Comp<BodyPartComponent>(body.RootContainer.ContainedEntity.Value));
}
/// <summary>
/// Returns true if the partId can be attached to the parentId in the specified slot.
/// </summary>
public bool CanAttachPart(
EntityUid parentId,
BodyPartSlot slot,
EntityUid partId,
BodyPartComponent? parentPart = null,
BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, false) ||
!Resolve(parentId, ref parentPart, false))
{
return false;
}
return CanAttachPart(parentId, slot.Id, partId, parentPart, part);
}
/// <summary>
/// Returns true if we can attach the specified partId to the parentId in the specified slot.
/// </summary>
public bool CanAttachPart(
EntityUid parentId,
string slotId,
EntityUid partId,
BodyPartComponent? parentPart = null,
BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, false) ||
!Resolve(parentId, ref parentPart, false) ||
!parentPart.Children.TryGetValue(slotId, out var parentSlotData))
{
return false;
}
return part.PartType == parentSlotData.Type &&
Containers.TryGetContainer(parentId, GetPartSlotContainerId(slotId), out var container) &&
Containers.CanInsert(partId, container);
}
public bool AttachPartToRoot(
EntityUid bodyId,
EntityUid partId,
BodyComponent? body = null,
BodyPartComponent? part = null)
{
if (!Resolve(bodyId, ref body) ||
!Resolve(partId, ref part) ||
!CanAttachToRoot(bodyId, partId, body, part))
{
return false;
}
return body.RootContainer.Insert(partId);
}
#endregion
#region Attach/Detach
/// <summary>
/// Attaches a body part to the specified body part parent.
/// </summary>
public bool AttachPart(
EntityUid parentPartId,
string slotId,
EntityUid partId,
BodyPartComponent? parentPart = null,
BodyPartComponent? part = null)
{
if (!Resolve(parentPartId, ref parentPart, false) ||
!parentPart.Children.TryGetValue(slotId, out var slot))
{
return false;
}
return AttachPart(parentPartId, slot, partId, parentPart, part);
}
/// <summary>
/// Attaches a body part to the specified body part parent.
/// </summary>
public bool AttachPart(
EntityUid parentPartId,
BodyPartSlot slot,
EntityUid partId,
BodyPartComponent? parentPart = null,
BodyPartComponent? part = null)
{
if (!Resolve(parentPartId, ref parentPart, false) ||
!Resolve(partId, ref part, false) ||
!CanAttachPart(parentPartId, slot.Id, partId, parentPart, part) ||
!parentPart.Children.ContainsKey(slot.Id))
{
return false;
}
if (!Containers.TryGetContainer(parentPartId, GetPartSlotContainerId(slot.Id), out var container))
{
DebugTools.Assert($"Unable to find body slot {slot.Id} for {ToPrettyString(parentPartId)}");
return false;
}
return container.Insert(partId);
}
#endregion
#region Misc
public void UpdateMovementSpeed(EntityUid bodyId, BodyComponent? body = null, MovementSpeedModifierComponent? movement = null)
{
if (!Resolve(bodyId, ref body, ref movement, false))
return;
if (body.RequiredLegs <= 0)
return;
var walkSpeed = 0f;
var sprintSpeed = 0f;
var acceleration = 0f;
foreach (var legEntity in body.LegEntities)
{
if (!TryComp<MovementBodyPartComponent>(legEntity, out var legModifier))
continue;
walkSpeed += legModifier.WalkSpeed;
sprintSpeed += legModifier.SprintSpeed;
acceleration += legModifier.Acceleration;
}
walkSpeed /= body.RequiredLegs;
sprintSpeed /= body.RequiredLegs;
acceleration /= body.RequiredLegs;
Movement.ChangeBaseSpeed(bodyId, walkSpeed, sprintSpeed, acceleration, movement);
}
#endregion
#region Queries
/// <summary>
/// Get all organs for the specified body part.
/// </summary>
public IEnumerable<(EntityUid Id, OrganComponent Component)> GetPartOrgans(EntityUid partId, BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, false))
yield break;
foreach (var slotId in part.Organs.Keys)
{
var containerSlotId = GetOrganContainerId(slotId);
if (!Containers.TryGetContainer(partId, containerSlotId, out var container))
continue;
foreach (var containedEnt in container.ContainedEntities)
{
if (!TryComp(containedEnt, out OrganComponent? organ))
continue;
yield return (containedEnt, organ);
}
}
}
/// <summary>
/// Gets all BaseContainers for body parts on this entity and its child entities.
/// </summary>
public IEnumerable<BaseContainer> GetPartContainers(EntityUid id, BodyPartComponent? part = null)
{
if (!Resolve(id, ref part, false) ||
part.Children.Count == 0)
{
yield break;
}
foreach (var slotId in part.Children.Keys)
{
var containerSlotId = GetPartSlotContainerId(slotId);
if (!Containers.TryGetContainer(id, containerSlotId, out var container))
continue;
yield return container;
foreach (var ent in container.ContainedEntities)
{
foreach (var childContainer in GetPartContainers(ent))
{
yield return childContainer;
}
}
}
}
/// <summary>
/// Returns all body part components for this entity including itself.
/// </summary>
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyPartChildren(EntityUid partId, BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, false))
yield break;
yield return (partId, part);
foreach (var slotId in part.Children.Keys)
{
var containerSlotId = GetPartSlotContainerId(slotId);
if (Containers.TryGetContainer(partId, containerSlotId, out var container))
{
foreach (var containedEnt in container.ContainedEntities)
{
if (!TryComp(containedEnt, out BodyPartComponent? childPart))
continue;
foreach (var value in GetBodyPartChildren(containedEnt, childPart))
{
yield return value;
}
}
}
}
}
/// <summary>
/// Returns all body part slots for this entity.
/// </summary>
public IEnumerable<BodyPartSlot> GetAllBodyPartSlots(EntityUid partId, BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, false))
yield break;
foreach (var (slotId, slot) in part.Children)
{
yield return slot;
var containerSlotId = GetOrganContainerId(slotId);
if (Containers.TryGetContainer(partId, containerSlotId, out var container))
{
foreach (var containedEnt in container.ContainedEntities)
{
if (!TryComp(containedEnt, out BodyPartComponent? childPart))
continue;
foreach (var subSlot in GetAllBodyPartSlots(containedEnt, childPart))
{
yield return subSlot;
}
}
}
}
}
/// <summary>
/// Returns true if the bodyId has any parts of this type.
/// </summary>
public bool BodyHasPartType(EntityUid bodyId, BodyPartType type, BodyComponent? body = null)
{
return GetBodyChildrenOfType(bodyId, type, body).Any();
}
/// <summary>
/// Returns true if the parentId has the specified childId.
/// </summary>
public bool PartHasChild(
EntityUid parentId,
EntityUid childId,
BodyPartComponent? parent,
BodyPartComponent? child)
{
if (!Resolve(parentId, ref parent, false) ||
!Resolve(childId, ref child, false))
{
return false;
}
foreach (var (foundId, _) in GetBodyPartChildren(parentId, parent))
{
if (foundId == childId)
return true;
}
return false;
}
/// <summary>
/// Returns true if the bodyId has the specified partId.
/// </summary>
public bool BodyHasChild(
EntityUid bodyId,
EntityUid partId,
BodyComponent? body = null,
BodyPartComponent? part = null)
{
if (!Resolve(bodyId, ref body, false) ||
body.RootContainer.ContainedEntity == null ||
!Resolve(partId, ref part, false) ||
!TryComp(body.RootContainer.ContainedEntity, out BodyPartComponent? rootPart))
{
return false;
}
return PartHasChild(body.RootContainer.ContainedEntity.Value, partId, rootPart, part);
}
public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildrenOfType(
EntityUid bodyId,
BodyPartType type,
BodyComponent? body = null)
{
foreach (var part in GetBodyChildren(bodyId, body))
{
if (part.Component.PartType == type)
yield return part;
}
}
/// <summary>
/// Returns a list of ValueTuples of <see cref="T"/> and OrganComponent on each organ
/// in the given part.
/// </summary>
/// <param name="uid">The part entity id to check on.</param>
/// <param name="part">The part to check for organs on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
public List<(T Comp, OrganComponent Organ)> GetBodyPartOrganComponents<T>(
EntityUid uid,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(uid, ref part))
return new List<(T Comp, OrganComponent Organ)>();
var query = GetEntityQuery<T>();
var list = new List<(T Comp, OrganComponent Organ)>();
foreach (var organ in GetPartOrgans(uid, part))
{
if (query.TryGetComponent(organ.Id, out var comp))
list.Add((comp, organ.Component));
}
return list;
}
/// <summary>
/// Tries to get a list of ValueTuples of <see cref="T"/> and OrganComponent on each organs
/// in the given part.
/// </summary>
/// <param name="uid">The part entity id to check on.</param>
/// <param name="comps">The list of components.</param>
/// <param name="part">The part to check for organs on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
/// <returns>Whether any were found.</returns>
public bool TryGetBodyPartOrganComponents<T>(
EntityUid uid,
[NotNullWhen(true)] out List<(T Comp, OrganComponent Organ)>? comps,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(uid, ref part))
{
comps = null;
return false;
}
comps = GetBodyPartOrganComponents<T>(uid, part);
if (comps.Count != 0)
return true;
comps = null;
return false;
}
/// <summary>
/// Gets the parent body part and all immediate child body parts for the partId.
/// </summary>
public IEnumerable<EntityUid> GetBodyPartAdjacentParts(EntityUid partId, BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, false))
yield break;
if (TryGetParentBodyPart(partId, out var parentUid, out _))
yield return parentUid.Value;
foreach (var slotId in part.Children.Keys)
{
var container = Containers.GetContainer(partId, GetPartSlotContainerId(slotId));
foreach (var containedEnt in container.ContainedEntities)
{
yield return containedEnt;
}
}
}
public IEnumerable<(EntityUid AdjacentId, T Component)> GetBodyPartAdjacentPartsComponents<T>(
EntityUid partId,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(partId, ref part, false))
yield break;
var query = GetEntityQuery<T>();
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
{
if (query.TryGetComponent(adjacentId, out var component))
yield return (adjacentId, component);
}
}
public bool TryGetBodyPartAdjacentPartsComponents<T>(
EntityUid partId,
[NotNullWhen(true)] out List<(EntityUid AdjacentId, T Component)>? comps,
BodyPartComponent? part = null)
where T : Component
{
if (!Resolve(partId, ref part, false))
{
comps = null;
return false;
}
var query = GetEntityQuery<T>();
comps = new List<(EntityUid AdjacentId, T Component)>();
foreach (var adjacentId in GetBodyPartAdjacentParts(partId, part))
{
if (query.TryGetComponent(adjacentId, out var component))
comps.Add((adjacentId, component));
}
if (comps.Count != 0)
return true;
comps = null;
return false;
}
#endregion
}