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* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
200 lines
6.2 KiB
C#
200 lines
6.2 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Organ;
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using Content.Shared.Body.Part;
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using Robust.Shared.Containers;
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namespace Content.Shared.Body.Systems;
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public partial class SharedBodySystem
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{
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private void AddOrgan(EntityUid uid, EntityUid bodyUid, EntityUid parentPartUid, OrganComponent component)
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{
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component.Body = bodyUid;
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RaiseLocalEvent(uid, new AddedToPartEvent(parentPartUid));
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if (component.Body != null)
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RaiseLocalEvent(uid, new AddedToPartInBodyEvent(component.Body.Value, parentPartUid));
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Dirty(uid, component);
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}
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private void RemoveOrgan(EntityUid uid, EntityUid parentPartUid, OrganComponent component)
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{
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RaiseLocalEvent(uid, new RemovedFromPartEvent(parentPartUid));
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if (component.Body != null)
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{
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RaiseLocalEvent(uid, new RemovedFromPartInBodyEvent(component.Body.Value, parentPartUid));
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}
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component.Body = null;
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Dirty(uid, component);
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}
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/// <summary>
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/// Creates the specified organ slot on the parent entity.
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/// </summary>
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private OrganSlot? CreateOrganSlot(string slotId, EntityUid parent, BodyPartComponent? part = null)
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{
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if (!Resolve(parent, ref part, false))
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return null;
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Containers.EnsureContainer<ContainerSlot>(parent, GetOrganContainerId(slotId));
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var slot = new OrganSlot(slotId);
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part.Organs.Add(slotId, slot);
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return slot;
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}
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/// <summary>
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/// Attempts to create the specified organ slot on the specified parent if it exists.
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/// </summary>
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public bool TryCreateOrganSlot(
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EntityUid? parent,
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string slotId,
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[NotNullWhen(true)] out OrganSlot? slot,
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BodyPartComponent? part = null)
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{
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slot = null;
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if (parent == null || !Resolve(parent.Value, ref part, false))
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{
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return false;
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}
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Containers.EnsureContainer<ContainerSlot>(parent.Value, GetOrganContainerId(slotId));
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slot = new OrganSlot(slotId);
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return part.Organs.TryAdd(slotId,slot.Value);
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}
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/// <summary>
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/// Returns whether the slotId exists on the partId.
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/// </summary>
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public bool CanInsertOrgan(EntityUid partId, string slotId, BodyPartComponent? part = null)
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{
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return Resolve(partId, ref part) && part.Organs.ContainsKey(slotId);
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}
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/// <summary>
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/// Returns whether the specified organ slot exists on the partId.
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/// </summary>
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public bool CanInsertOrgan(EntityUid partId, OrganSlot slot, BodyPartComponent? part = null)
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{
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return CanInsertOrgan(partId, slot.Id, part);
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}
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public bool InsertOrgan(EntityUid partId, EntityUid organId, string slotId, BodyPartComponent? part = null, OrganComponent? organ = null)
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{
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if (!Resolve(organId, ref organ, false) ||
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!Resolve(partId, ref part, false) ||
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!CanInsertOrgan(partId, slotId, part))
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{
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return false;
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}
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var containerId = GetOrganContainerId(slotId);
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if (!Containers.TryGetContainer(partId, containerId, out var container))
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return false;
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return container.Insert(organId);
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}
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/// <summary>
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/// Removes the organ if it is inside of a body part.
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/// </summary>
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public bool RemoveOrgan(EntityUid organId, OrganComponent? organ = null)
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{
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if (!Containers.TryGetContainingContainer(organId, out var container))
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return false;
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var parent = container.Owner;
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if (!HasComp<BodyPartComponent>(parent))
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return false;
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return container.Remove(organId);
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}
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/// <summary>
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/// Tries to add this organ to any matching slot on this body part.
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/// </summary>
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public bool AddOrganToFirstValidSlot(
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EntityUid partId,
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EntityUid organId,
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BodyPartComponent? part = null,
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OrganComponent? organ = null)
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{
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if (!Resolve(partId, ref part, false) ||
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!Resolve(organId, ref organ, false))
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{
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return false;
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}
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foreach (var slotId in part.Organs.Keys)
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{
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InsertOrgan(partId, organId, slotId, part, organ);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Returns a list of ValueTuples of <see cref="T"/> and OrganComponent on each organ
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/// in the given body.
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/// </summary>
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/// <param name="uid">The body entity id to check on.</param>
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/// <param name="body">The body to check for organs on.</param>
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/// <typeparam name="T">The component to check for.</typeparam>
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public List<(T Comp, OrganComponent Organ)> GetBodyOrganComponents<T>(
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EntityUid uid,
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BodyComponent? body = null)
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where T : Component
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{
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if (!Resolve(uid, ref body))
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return new List<(T Comp, OrganComponent Organ)>();
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var query = GetEntityQuery<T>();
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var list = new List<(T Comp, OrganComponent Organ)>(3);
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foreach (var organ in GetBodyOrgans(uid, body))
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{
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if (query.TryGetComponent(organ.Id, out var comp))
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list.Add((comp, organ.Component));
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}
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return list;
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}
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/// <summary>
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/// Tries to get a list of ValueTuples of <see cref="T"/> and OrganComponent on each organs
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/// in the given body.
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/// </summary>
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/// <param name="uid">The body entity id to check on.</param>
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/// <param name="comps">The list of components.</param>
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/// <param name="body">The body to check for organs on.</param>
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/// <typeparam name="T">The component to check for.</typeparam>
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/// <returns>Whether any were found.</returns>
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public bool TryGetBodyOrganComponents<T>(
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EntityUid uid,
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[NotNullWhen(true)] out List<(T Comp, OrganComponent Organ)>? comps,
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BodyComponent? body = null)
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where T : Component
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{
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if (!Resolve(uid, ref body))
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{
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comps = null;
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return false;
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}
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comps = GetBodyOrganComponents<T>(uid, body);
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if (comps.Count != 0)
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return true;
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comps = null;
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return false;
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}
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}
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