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* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
294 lines
10 KiB
C#
294 lines
10 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Organ;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.DragDrop;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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namespace Content.Shared.Body.Systems;
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public partial class SharedBodySystem
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{
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/*
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* tl;dr of how bobby works
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* - BodyComponent uses a BodyPrototype as a template.
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* - On MapInit we spawn the root entity in the prototype and spawn all connections outwards from here
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* - Each "connection" is a body part (e.g. arm, hand, etc.) and each part can also contain organs.
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*/
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private void InitializeBody()
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{
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// Body here to handle root body parts.
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SubscribeLocalEvent<BodyComponent, EntInsertedIntoContainerMessage>(OnBodyInserted);
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SubscribeLocalEvent<BodyComponent, EntRemovedFromContainerMessage>(OnBodyRemoved);
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SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
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SubscribeLocalEvent<BodyComponent, MapInitEvent>(OnBodyMapInit);
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SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
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}
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private void OnBodyInserted(EntityUid uid, BodyComponent component, EntInsertedIntoContainerMessage args)
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{
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// Root body part?
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var slotId = args.Container.ID;
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if (slotId != BodyRootContainerId)
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return;
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var entity = args.Entity;
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if (TryComp(entity, out BodyPartComponent? childPart))
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{
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AddPart(uid, entity, slotId, childPart);
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RecursiveBodyUpdate(entity, uid, childPart);
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}
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if (TryComp(entity, out OrganComponent? organ))
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{
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AddOrgan(entity, uid, uid, organ);
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}
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}
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private void OnBodyRemoved(EntityUid uid, BodyComponent component, EntRemovedFromContainerMessage args)
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{
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// TODO: lifestage shenanigans
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if (LifeStage(uid) >= EntityLifeStage.Terminating)
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return;
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// Root body part?
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var slotId = args.Container.ID;
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if (slotId != BodyRootContainerId)
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return;
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var entity = args.Entity;
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if (TryComp(entity, out BodyPartComponent? childPart))
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{
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RemovePart(uid, entity, slotId, childPart);
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RecursiveBodyUpdate(entity, null, childPart);
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}
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if (TryComp(entity, out OrganComponent? organ))
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{
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RemoveOrgan(entity, uid, organ);
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}
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}
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private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
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{
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// Setup the initial container.
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body.RootContainer = Containers.EnsureContainer<ContainerSlot>(bodyId, BodyRootContainerId);
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}
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private void OnBodyMapInit(EntityUid bodyId, BodyComponent body, MapInitEvent args)
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{
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if (body.Prototype == null)
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return;
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// One-time setup
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// Obviously can't run in Init to avoid double-spawns on save / load.
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var prototype = Prototypes.Index(body.Prototype.Value);
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MapInitBody(bodyId, prototype);
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}
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private void MapInitBody(EntityUid bodyEntity, BodyPrototype prototype)
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{
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var protoRoot = prototype.Slots[prototype.Root];
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if (protoRoot.Part == null)
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return;
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// This should already handle adding the entity to the root.
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var rootPartEntity = SpawnInContainerOrDrop(protoRoot.Part, bodyEntity, BodyRootContainerId);
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var rootPart = Comp<BodyPartComponent>(rootPartEntity);
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rootPart.Body = bodyEntity;
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Dirty(rootPartEntity, rootPart);
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// Setup the rest of the body entities.
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SetupOrgans(rootPartEntity, rootPart, protoRoot.Organs);
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MapInitParts(rootPartEntity, prototype);
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}
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private void OnBodyCanDrag(EntityUid uid, BodyComponent component, ref CanDragEvent args)
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{
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args.Handled = true;
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}
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/// <summary>
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/// Sets up all of the relevant body parts for a particular body entity and root part.
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/// </summary>
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private void MapInitParts(EntityUid rootPartId, BodyPrototype prototype)
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{
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// Start at the root part and traverse the body graph, setting up parts as we go.
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// Basic BFS pathfind.
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var rootSlot = prototype.Root;
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var frontier = new Queue<string>();
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frontier.Enqueue(rootSlot);
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// Child -> Parent connection.
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var cameFrom = new Dictionary<string, string>();
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cameFrom[rootSlot] = rootSlot;
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// Maps slot to its relevant entity.
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var cameFromEntities = new Dictionary<string, EntityUid>();
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cameFromEntities[rootSlot] = rootPartId;
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while (frontier.TryDequeue(out var currentSlotId))
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{
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var currentSlot = prototype.Slots[currentSlotId];
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foreach (var connection in currentSlot.Connections)
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{
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// Already been handled
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if (!cameFrom.TryAdd(connection, currentSlotId))
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continue;
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// Setup part
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var connectionSlot = prototype.Slots[connection];
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var parentEntity = cameFromEntities[currentSlotId];
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var parentPartComponent = Comp<BodyPartComponent>(parentEntity);
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// Spawn the entity on the target
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// then get the body part type, create the slot, and finally
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// we can insert it into the container.
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var childPart = Spawn(connectionSlot.Part, new EntityCoordinates(parentEntity, Vector2.Zero));
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cameFromEntities[connection] = childPart;
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var childPartComponent = Comp<BodyPartComponent>(childPart);
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var partSlot = CreatePartSlot(parentEntity, connection, childPartComponent.PartType, parentPartComponent);
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var cont = Containers.GetContainer(parentEntity, GetPartSlotContainerId(connection));
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if (partSlot == null || !cont.Insert(childPart))
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{
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Log.Error($"Could not create slot for connection {connection} in body {prototype.ID}");
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QueueDel(childPart);
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continue;
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}
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// Add organs
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SetupOrgans(childPart, childPartComponent, connectionSlot.Organs);
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// Enqueue it so we can also get its neighbors.
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frontier.Enqueue(connection);
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}
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}
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}
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private void SetupOrgans(EntityUid partId, BodyPartComponent partComponent, Dictionary<string, string> organs)
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{
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foreach (var (organSlotId, organProto) in organs)
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{
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var slot = CreateOrganSlot(organSlotId, partId, partComponent);
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SpawnInContainerOrDrop(organProto, partId, GetOrganContainerId(organSlotId));
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if (slot == null)
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{
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Log.Error($"Could not create organ for slot {organSlotId} in {ToPrettyString(partId)}");
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}
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}
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}
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/// <summary>
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/// Gets all body containers on this entity including the root one.
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/// </summary>
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public IEnumerable<BaseContainer> GetBodyContainers(EntityUid id, BodyComponent? body = null,
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BodyPartComponent? rootPart = null)
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{
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if (!Resolve(id, ref body, false) ||
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body.RootContainer.ContainedEntity == null ||
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!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
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{
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yield break;
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}
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yield return body.RootContainer;
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foreach (var childContainer in GetPartContainers(body.RootContainer.ContainedEntity.Value, rootPart))
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{
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yield return childContainer;
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}
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}
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/// <summary>
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/// Gets all child body parts of this entity, including the root entity.
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/// </summary>
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public IEnumerable<(EntityUid Id, BodyPartComponent Component)> GetBodyChildren(EntityUid? id, BodyComponent? body = null,
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BodyPartComponent? rootPart = null)
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{
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if (id == null ||
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!Resolve(id.Value, ref body, false) ||
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body.RootContainer.ContainedEntity == null ||
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!Resolve(body.RootContainer.ContainedEntity.Value, ref rootPart))
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{
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yield break;
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}
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foreach (var child in GetBodyPartChildren(body.RootContainer.ContainedEntity.Value, rootPart))
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{
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yield return child;
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}
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}
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public IEnumerable<(EntityUid Id, OrganComponent Component)> GetBodyOrgans(EntityUid? bodyId, BodyComponent? body = null)
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{
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if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
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yield break;
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foreach (var part in GetBodyChildren(bodyId, body))
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{
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foreach (var organ in GetPartOrgans(part.Id, part.Component))
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{
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yield return organ;
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}
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}
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}
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/// <summary>
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/// Returns all body part slots for this entity.
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/// </summary>
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/// <param name="bodyId"></param>
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/// <param name="body"></param>
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/// <returns></returns>
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public IEnumerable<BodyPartSlot> GetBodyAllSlots(EntityUid bodyId, BodyComponent? body = null)
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{
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if (!Resolve(bodyId, ref body, false) || body.RootContainer.ContainedEntity == null)
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yield break;
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foreach (var slot in GetAllBodyPartSlots(body.RootContainer.ContainedEntity.Value))
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{
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yield return slot;
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}
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}
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public virtual HashSet<EntityUid> GibBody(EntityUid bodyId, bool gibOrgans = false,
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BodyComponent? body = null, bool deleteItems = false)
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{
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var gibs = new HashSet<EntityUid>();
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if (!Resolve(bodyId, ref body, false))
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return gibs;
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var parts = GetBodyChildren(bodyId, body).ToArray();
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gibs.EnsureCapacity(parts.Length);
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foreach (var part in parts)
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{
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SharedTransform.AttachToGridOrMap(part.Id);
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gibs.Add(part.Id);
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if (!gibOrgans)
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continue;
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foreach (var organ in GetPartOrgans(part.Id, part.Component))
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{
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SharedTransform.AttachToGridOrMap(organ.Id);
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gibs.Add(organ.Id);
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}
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}
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return gibs;
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}
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}
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