Files
wwdpublic/Content.Server/Radiation/Systems/GeigerSystem.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

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2023-10-03 14:15:46 -05:00

180 lines
5.5 KiB
C#

using Content.Server.Radiation.Components;
using Content.Server.Radiation.Events;
using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Content.Shared.Radiation.Components;
using Content.Shared.Radiation.Systems;
using Robust.Server.GameObjects;
using Robust.Server.Player;
namespace Content.Server.Radiation.Systems;
public sealed class GeigerSystem : SharedGeigerSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly RadiationSystem _radiation = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly IPlayerManager _player = default!;
private static readonly float ApproxEqual = 0.01f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GeigerComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GeigerComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<GeigerComponent, GotEquippedHandEvent>(OnEquippedHand);
SubscribeLocalEvent<GeigerComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<GeigerComponent, GotUnequippedHandEvent>(OnUnequippedHand);
SubscribeLocalEvent<RadiationSystemUpdatedEvent>(OnUpdate);
}
private void OnActivate(EntityUid uid, GeigerComponent component, ActivateInWorldEvent args)
{
if (args.Handled || component.AttachedToSuit)
return;
args.Handled = true;
SetEnabled(uid, component, !component.IsEnabled);
}
private void OnEquipped(EntityUid uid, GeigerComponent component, GotEquippedEvent args)
{
if (component.AttachedToSuit)
SetEnabled(uid, component, true);
SetUser(component, args.Equipee);
}
private void OnEquippedHand(EntityUid uid, GeigerComponent component, GotEquippedHandEvent args)
{
if (component.AttachedToSuit)
return;
SetUser(component, args.User);
}
private void OnUnequipped(EntityUid uid, GeigerComponent component, GotUnequippedEvent args)
{
if (component.AttachedToSuit)
SetEnabled(uid, component, false);
SetUser(component, null);
}
private void OnUnequippedHand(EntityUid uid, GeigerComponent component, GotUnequippedHandEvent args)
{
if (component.AttachedToSuit)
return;
SetUser(component, null);
}
private void OnUpdate(RadiationSystemUpdatedEvent ev)
{
// update only active geiger counters
// deactivated shouldn't have rad receiver component
var query = EntityQuery<GeigerComponent, RadiationReceiverComponent>();
foreach (var (geiger, receiver) in query)
{
var rads = receiver.CurrentRadiation;
SetCurrentRadiation(geiger.Owner, geiger, rads);
}
}
private void SetCurrentRadiation(EntityUid uid, GeigerComponent component, float rads)
{
// check that it's approx equal
if (MathHelper.CloseTo(component.CurrentRadiation, rads, ApproxEqual))
return;
var curLevel = component.DangerLevel;
var newLevel = RadsToLevel(rads);
component.CurrentRadiation = rads;
component.DangerLevel = newLevel;
if (curLevel != newLevel)
{
UpdateAppearance(uid, component);
UpdateSound(uid, component);
}
Dirty(component);
}
private void SetUser(GeigerComponent component, EntityUid? user)
{
if (component.User == user)
return;
component.User = user;
Dirty(component);
UpdateSound(component.Owner, component);
}
private void SetEnabled(EntityUid uid, GeigerComponent component, bool isEnabled)
{
if (component.IsEnabled == isEnabled)
return;
component.IsEnabled = isEnabled;
if (!isEnabled)
{
component.CurrentRadiation = 0f;
component.DangerLevel = GeigerDangerLevel.None;
}
_radiation.SetCanReceive(uid, isEnabled);
UpdateAppearance(uid, component);
UpdateSound(uid, component);
Dirty(component);
}
private void UpdateAppearance(EntityUid uid, GeigerComponent? component = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance, false))
return;
_appearance.SetData(uid, GeigerVisuals.IsEnabled, component.IsEnabled, appearance);
_appearance.SetData(uid, GeigerVisuals.DangerLevel, component.DangerLevel, appearance);
}
private void UpdateSound(EntityUid uid, GeigerComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Stream?.Stop();
if (!component.Sounds.TryGetValue(component.DangerLevel, out var sounds))
return;
if (component.User == null)
return;
if (!_player.TryGetSessionByEntity(component.User.Value, out var session))
return;
var sound = _audio.GetSound(sounds);
var param = sounds.Params.WithLoop(true).WithVolume(-4f);
component.Stream = _audio.PlayGlobal(sound, session, param);
}
public static GeigerDangerLevel RadsToLevel(float rads)
{
return rads switch
{
< 0.2f => GeigerDangerLevel.None,
< 1f => GeigerDangerLevel.Low,
< 3f => GeigerDangerLevel.Med,
< 6f => GeigerDangerLevel.High,
_ => GeigerDangerLevel.Extreme
};
}
}