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* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
281 lines
9.4 KiB
C#
281 lines
9.4 KiB
C#
using Content.Server.GenericAntag;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Systems;
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using Content.Server.Popups;
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using Content.Server.Roles;
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using Content.Shared.Actions;
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using Content.Shared.Dragon;
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using Content.Shared.Maps;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.Dragon;
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public sealed partial class DragonSystem : EntitySystem
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{
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[Dependency] private readonly CarpRiftsConditionSystem _carpRifts = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private EntityQuery<CarpRiftsConditionComponent> _objQuery;
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/// <summary>
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/// Minimum distance between 2 rifts allowed.
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/// </summary>
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private const int RiftRange = 15;
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/// <summary>
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/// Radius of tiles
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/// </summary>
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private const int RiftTileRadius = 2;
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private const int RiftsAllowed = 3;
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public override void Initialize()
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{
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base.Initialize();
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_objQuery = GetEntityQuery<CarpRiftsConditionComponent>();
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SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DragonComponent, GenericAntagCreatedEvent>(OnCreated);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<DragonComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.WeakenedAccumulator > 0f)
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{
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comp.WeakenedAccumulator -= frameTime;
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// No longer weakened.
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if (comp.WeakenedAccumulator < 0f)
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{
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comp.WeakenedAccumulator = 0f;
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_movement.RefreshMovementSpeedModifiers(uid);
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}
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}
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// At max rifts
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if (comp.Rifts.Count >= RiftsAllowed)
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continue;
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// If there's an active rift don't accumulate.
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if (comp.Rifts.Count > 0)
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{
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var lastRift = comp.Rifts[^1];
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if (TryComp<DragonRiftComponent>(lastRift, out var rift) && rift.State != DragonRiftState.Finished)
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{
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comp.RiftAccumulator = 0f;
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continue;
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}
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}
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comp.RiftAccumulator += frameTime;
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// Delete it, naughty dragon!
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if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
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{
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Roar(uid, comp);
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QueueDel(uid);
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}
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}
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}
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private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
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{
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Roar(uid, component);
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_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
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}
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private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
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{
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DeleteRifts(uid, false, component);
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}
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private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
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{
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if (component.Weakened)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
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return;
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}
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if (component.Rifts.Count >= RiftsAllowed)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
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return;
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}
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if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
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return;
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}
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var xform = Transform(uid);
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// Have to be on a grid fam
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if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
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return;
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}
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// cant stack rifts near eachother
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foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
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{
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if (riftXform.Coordinates.InRange(EntityManager, xform.Coordinates, RiftRange))
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
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return;
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}
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}
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// cant put a rift on solars
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foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false))
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{
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if (!tile.IsSpace(_tileDef))
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continue;
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_popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
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return;
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}
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var carpUid = Spawn(component.RiftPrototype, xform.MapPosition);
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component.Rifts.Add(carpUid);
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Comp<DragonRiftComponent>(carpUid).Dragon = uid;
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}
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// TODO: just make this a move speed modifier component???
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private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (component.Weakened)
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{
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args.ModifySpeed(0.5f, 0.5f);
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}
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}
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private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
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{
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// Deletes all rifts after dying
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if (args.NewMobState != MobState.Dead)
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return;
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if (component.SoundDeath != null)
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_audio.PlayPvs(component.SoundDeath, uid);
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// objective is explicitly not reset so that it will show how many you got before dying in round end text
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DeleteRifts(uid, false, component);
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}
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private void OnCreated(EntityUid uid, DragonComponent comp, ref GenericAntagCreatedEvent args)
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{
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var mindId = args.MindId;
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var mind = args.Mind;
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_role.MindAddRole(mindId, new DragonRoleComponent(), mind);
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_role.MindAddRole(mindId, new RoleBriefingComponent()
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{
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Briefing = Loc.GetString("dragon-role-briefing")
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}, mind);
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}
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private void Roar(EntityUid uid, DragonComponent comp)
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{
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if (comp.SoundRoar != null)
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_audio.Play(comp.SoundRoar, Filter.Pvs(uid, 4f, EntityManager), uid, true);
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}
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/// <summary>
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/// Delete all rifts this dragon made.
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/// </summary>
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/// <param name="uid">Entity id of the dragon</param>
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/// <param name="resetRole">If true, the role's rift count will be reset too</param>
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/// <param name="comp">The dragon component</param>
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public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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foreach (var rift in comp.Rifts)
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{
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QueueDel(rift);
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}
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comp.Rifts.Clear();
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// stop here if not trying to reset the objective's rift count
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if (!resetRole || !TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
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return;
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var mind = Comp<MindComponent>(mindContainer.Mind.Value);
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foreach (var objId in mind.AllObjectives)
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{
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if (_objQuery.TryGetComponent(objId, out var obj))
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{
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_carpRifts.ResetRifts(objId, obj);
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break;
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}
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}
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}
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/// <summary>
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/// Increment the dragon role's charged rift count.
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/// </summary>
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public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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if (!TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
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return;
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var mind = Comp<MindComponent>(mindContainer.Mind.Value);
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foreach (var objId in mind.AllObjectives)
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{
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if (_objQuery.TryGetComponent(objId, out var obj))
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{
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_carpRifts.RiftCharged(objId, obj);
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break;
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}
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}
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}
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/// <summary>
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/// Do everything that needs to happen when a rift gets destroyed by the crew.
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/// </summary>
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public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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// do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
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DeleteRifts(uid, true, comp);
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// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
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comp.WeakenedAccumulator = comp.WeakenedDuration;
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_movement.RefreshMovementSpeedModifiers(uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
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}
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}
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