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* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
127 lines
4.4 KiB
C#
127 lines
4.4 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Damage.ForceSay;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Stunnable;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Damage.ForceSay;
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/// <inheritdoc cref="DamageForceSayComponent"/>
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public sealed class DamageForceSaySystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageForceSayComponent, StunnedEvent>(OnStunned);
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SubscribeLocalEvent<DamageForceSayComponent, MobStateChangedEvent>(OnMobStateChanged);
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// need to raise after mobthreshold
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// so that we don't accidentally raise one for damage before one for mobstate
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// (this won't double raise, because of the cooldown)
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SubscribeLocalEvent<DamageForceSayComponent, DamageChangedEvent>(OnDamageChanged, after: new []{ typeof(MobThresholdSystem)} );
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SubscribeLocalEvent<DamageForceSayComponent, SleepStateChangedEvent>(OnSleep);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = AllEntityQuery<AllowNextCritSpeechComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (_timing.CurTime < comp.Timeout)
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continue;
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RemCompDeferred<AllowNextCritSpeechComponent>(uid);
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}
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}
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private void TryForceSay(EntityUid uid, DamageForceSayComponent component, bool useSuffix=true, string? suffixOverride = null)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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// disallow if cooldown hasn't ended
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if (component.NextAllowedTime != null &&
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_timing.CurTime < component.NextAllowedTime)
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return;
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var suffix = Loc.GetString(suffixOverride ?? component.ForceSayStringPrefix + _random.Next(1, component.ForceSayStringCount));
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// set cooldown & raise event
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component.NextAllowedTime = _timing.CurTime + component.Cooldown;
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RaiseNetworkEvent(new DamageForceSayEvent { Suffix = useSuffix ? suffix : null }, actor.PlayerSession);
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}
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private void AllowNextSpeech(EntityUid uid)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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var nextCrit = EnsureComp<AllowNextCritSpeechComponent>(uid);
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// timeout is *3 ping to compensate for roundtrip + leeway
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nextCrit.Timeout = _timing.CurTime + TimeSpan.FromMilliseconds(actor.PlayerSession.Ping * 3);
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}
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private void OnSleep(EntityUid uid, DamageForceSayComponent component, SleepStateChangedEvent args)
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{
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if (!args.FellAsleep)
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return;
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TryForceSay(uid, component, true, "damage-force-say-sleep");
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AllowNextSpeech(uid);
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}
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private void OnStunned(EntityUid uid, DamageForceSayComponent component, ref StunnedEvent args)
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{
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TryForceSay(uid, component);
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}
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private void OnDamageChanged(EntityUid uid, DamageForceSayComponent component, DamageChangedEvent args)
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{
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if (args.DamageDelta == null || !args.DamageIncreased || args.DamageDelta.Total < component.DamageThreshold)
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return;
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if (component.ValidDamageGroups != null)
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{
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var totalApplicableDamage = FixedPoint2.Zero;
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foreach (var (group, value) in args.DamageDelta.GetDamagePerGroup(_prototype))
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{
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if (!component.ValidDamageGroups.Contains(group))
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continue;
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totalApplicableDamage += value;
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}
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if (totalApplicableDamage < component.DamageThreshold)
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return;
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}
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TryForceSay(uid, component);
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}
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private void OnMobStateChanged(EntityUid uid, DamageForceSayComponent component, MobStateChangedEvent args)
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{
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if (args is not { OldMobState: MobState.Alive, NewMobState: MobState.Critical or MobState.Dead })
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return;
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// no suffix for the drama
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// LING IN MAI-
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TryForceSay(uid, component, false);
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AllowNextSpeech(uid);
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}
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}
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