Files
wwdpublic/Content.Server/Access/Systems/AccessOverriderSystem.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00

266 lines
10 KiB
C#

using System.Linq;
using Content.Server.Popups;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using static Content.Shared.Access.Components.AccessOverriderComponent;
namespace Content.Server.Access.Systems;
[UsedImplicitly]
public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
{
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AccessOverriderComponent, WriteToTargetAccessReaderIdMessage>(OnWriteToTargetAccessReaderIdMessage);
SubscribeLocalEvent<AccessOverriderComponent, ComponentStartup>(UpdateUserInterface);
SubscribeLocalEvent<AccessOverriderComponent, EntInsertedIntoContainerMessage>(UpdateUserInterface);
SubscribeLocalEvent<AccessOverriderComponent, EntRemovedFromContainerMessage>(UpdateUserInterface);
SubscribeLocalEvent<AccessOverriderComponent, AfterInteractEvent>(AfterInteractOn);
SubscribeLocalEvent<AccessOverriderComponent, AccessOverriderDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<AccessOverriderComponent, BoundUIOpenedEvent>(UpdateUserInterface);
SubscribeLocalEvent<AccessOverriderComponent, BoundUIClosedEvent>(OnClose);
}
private void AfterInteractOn(EntityUid uid, AccessOverriderComponent component, AfterInteractEvent args)
{
if (args.Target == null || !TryComp(args.Target, out AccessReaderComponent? accessReader))
return;
if (!_interactionSystem.InRangeUnobstructed(args.User, (EntityUid) args.Target))
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfter, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
NeedHand = true,
};
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
}
private void OnDoAfter(EntityUid uid, AccessOverriderComponent component, AccessOverriderDoAfterEvent args)
{
if (!TryComp(args.User, out ActorComponent? actor))
return;
if (args.Handled || args.Cancelled)
return;
if (args.Args.Target != null)
{
component.TargetAccessReaderId = args.Args.Target.Value;
_userInterface.TryOpen(uid, AccessOverriderUiKey.Key, actor.PlayerSession);
UpdateUserInterface(uid, component, args);
}
args.Handled = true;
}
private void OnClose(EntityUid uid, AccessOverriderComponent component, BoundUIClosedEvent args)
{
if (args.UiKey.Equals(AccessOverriderUiKey.Key))
{
component.TargetAccessReaderId = new();
}
}
private void OnWriteToTargetAccessReaderIdMessage(EntityUid uid, AccessOverriderComponent component, WriteToTargetAccessReaderIdMessage args)
{
if (args.Session.AttachedEntity is not { Valid: true } player)
return;
TryWriteToTargetAccessReaderId(uid, args.AccessList, player, component);
UpdateUserInterface(uid, component, args);
}
private void UpdateUserInterface(EntityUid uid, AccessOverriderComponent component, EntityEventArgs args)
{
if (!component.Initialized)
return;
var privilegedIdName = string.Empty;
var targetLabel = Loc.GetString("access-overrider-window-no-target");
var targetLabelColor = Color.Red;
string[]? possibleAccess = null;
string[]? currentAccess = null;
string[]? missingAccess = null;
if (component.TargetAccessReaderId is { Valid: true } accessReader)
{
targetLabel = Loc.GetString("access-overrider-window-target-label") + " " + EntityManager.GetComponent<MetaDataComponent>(component.TargetAccessReaderId).EntityName;
targetLabelColor = Color.White;
List<HashSet<string>> currentAccessHashsets = EntityManager.GetComponent<AccessReaderComponent>(accessReader).AccessLists;
currentAccess = ConvertAccessHashSetsToList(currentAccessHashsets)?.ToArray();
}
if (component.PrivilegedIdSlot.Item is { Valid: true } idCard)
{
privilegedIdName = EntityManager.GetComponent<MetaDataComponent>(idCard).EntityName;
if (component.TargetAccessReaderId is { Valid: true })
{
possibleAccess = _accessReader.FindAccessTags(idCard).ToArray();
}
if (currentAccess != null && possibleAccess != null)
{
missingAccess = currentAccess.Except(possibleAccess).ToArray();
}
}
AccessOverriderBoundUserInterfaceState newState;
newState = new AccessOverriderBoundUserInterfaceState(
component.PrivilegedIdSlot.HasItem,
PrivilegedIdIsAuthorized(uid, component),
currentAccess,
possibleAccess,
missingAccess,
privilegedIdName,
targetLabel,
targetLabelColor);
_userInterface.TrySetUiState(uid, AccessOverriderUiKey.Key, newState);
}
private List<string> ConvertAccessHashSetsToList(List<HashSet<string>> accessHashsets)
{
List<string> accessList = new List<string>();
if (accessHashsets != null && accessHashsets.Any())
{
foreach (HashSet<string> hashSet in accessHashsets)
{
foreach (string hash in hashSet.ToArray())
{
accessList.Add(hash);
}
}
}
return accessList;
}
private List<HashSet<string>> ConvertAccessListToHashSet(List<string> accessList)
{
List<HashSet<string>> accessHashsets = new List<HashSet<string>>();
if (accessList != null && accessList.Any())
{
foreach (string access in accessList)
{
accessHashsets.Add(new HashSet<string>() { access });
}
}
return accessHashsets;
}
/// <summary>
/// Called whenever an access button is pressed, adding or removing that access requirement from the target access reader.
/// </summary>
private void TryWriteToTargetAccessReaderId(EntityUid uid,
List<string> newAccessList,
EntityUid player,
AccessOverriderComponent? component = null)
{
if (!Resolve(uid, ref component) || component.TargetAccessReaderId is not { Valid: true })
return;
if (!PrivilegedIdIsAuthorized(uid, component))
return;
if (!_interactionSystem.InRangeUnobstructed(uid, component.TargetAccessReaderId))
{
_popupSystem.PopupEntity(Loc.GetString("access-overrider-out-of-range"), player, player);
return;
}
if (newAccessList.Count > 0 && !newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
{
_sawmill.Warning($"User {ToPrettyString(uid)} tried to write unknown access tag.");
return;
}
TryComp(component.TargetAccessReaderId, out AccessReaderComponent? accessReader);
if (accessReader == null)
return;
var oldTags = ConvertAccessHashSetsToList(accessReader.AccessLists);
var privilegedId = component.PrivilegedIdSlot.Item;
if (oldTags.SequenceEqual(newAccessList))
return;
var difference = newAccessList.Union(oldTags).Except(newAccessList.Intersect(oldTags)).ToHashSet();
var privilegedPerms = _accessReader.FindAccessTags(privilegedId!.Value).ToHashSet();
if (!difference.IsSubsetOf(privilegedPerms))
{
_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions they could not give/take!");
return;
}
if (!oldTags.ToHashSet().IsSubsetOf(privilegedPerms))
{
_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions when they do not have sufficient access!");
_popupSystem.PopupEntity(Loc.GetString("access-overrider-cannot-modify-access"), player, player);
_audioSystem.PlayPvs(component.DenialSound, uid);
return;
}
var addedTags = newAccessList.Except(oldTags).Select(tag => "+" + tag).ToList();
var removedTags = oldTags.Except(newAccessList).Select(tag => "-" + tag).ToList();
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(player):player} has modified {ToPrettyString(component.TargetAccessReaderId):entity} with the following allowed access level holders: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
accessReader.AccessLists = ConvertAccessListToHashSet(newAccessList);
Dirty(accessReader);
}
/// <summary>
/// Returns true if there is an ID in <see cref="AccessOverriderComponent.PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
/// </summary>
/// <remarks>
/// Other code relies on the fact this returns false if privileged Id is null. Don't break that invariant.
/// </remarks>
private bool PrivilegedIdIsAuthorized(EntityUid uid, AccessOverriderComponent? component = null)
{
if (!Resolve(uid, ref component))
return true;
if (!EntityManager.TryGetComponent<AccessReaderComponent>(uid, out var reader))
return true;
var privilegedId = component.PrivilegedIdSlot.Item;
return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, reader);
}
}