mirror of
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* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
266 lines
10 KiB
C#
266 lines
10 KiB
C#
using System.Linq;
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using Content.Server.Popups;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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namespace Content.Server.Access.Systems;
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[UsedImplicitly]
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public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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{
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AccessOverriderComponent, WriteToTargetAccessReaderIdMessage>(OnWriteToTargetAccessReaderIdMessage);
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SubscribeLocalEvent<AccessOverriderComponent, ComponentStartup>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, EntInsertedIntoContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, EntRemovedFromContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, AfterInteractEvent>(AfterInteractOn);
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SubscribeLocalEvent<AccessOverriderComponent, AccessOverriderDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<AccessOverriderComponent, BoundUIOpenedEvent>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, BoundUIClosedEvent>(OnClose);
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}
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private void AfterInteractOn(EntityUid uid, AccessOverriderComponent component, AfterInteractEvent args)
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{
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if (args.Target == null || !TryComp(args.Target, out AccessReaderComponent? accessReader))
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return;
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if (!_interactionSystem.InRangeUnobstructed(args.User, (EntityUid) args.Target))
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfter, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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NeedHand = true,
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};
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_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
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}
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private void OnDoAfter(EntityUid uid, AccessOverriderComponent component, AccessOverriderDoAfterEvent args)
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{
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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if (args.Handled || args.Cancelled)
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return;
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if (args.Args.Target != null)
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{
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component.TargetAccessReaderId = args.Args.Target.Value;
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_userInterface.TryOpen(uid, AccessOverriderUiKey.Key, actor.PlayerSession);
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UpdateUserInterface(uid, component, args);
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}
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args.Handled = true;
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}
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private void OnClose(EntityUid uid, AccessOverriderComponent component, BoundUIClosedEvent args)
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{
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if (args.UiKey.Equals(AccessOverriderUiKey.Key))
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{
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component.TargetAccessReaderId = new();
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}
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}
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private void OnWriteToTargetAccessReaderIdMessage(EntityUid uid, AccessOverriderComponent component, WriteToTargetAccessReaderIdMessage args)
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{
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if (args.Session.AttachedEntity is not { Valid: true } player)
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return;
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TryWriteToTargetAccessReaderId(uid, args.AccessList, player, component);
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UpdateUserInterface(uid, component, args);
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}
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private void UpdateUserInterface(EntityUid uid, AccessOverriderComponent component, EntityEventArgs args)
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{
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if (!component.Initialized)
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return;
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var privilegedIdName = string.Empty;
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var targetLabel = Loc.GetString("access-overrider-window-no-target");
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var targetLabelColor = Color.Red;
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string[]? possibleAccess = null;
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string[]? currentAccess = null;
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string[]? missingAccess = null;
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if (component.TargetAccessReaderId is { Valid: true } accessReader)
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{
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targetLabel = Loc.GetString("access-overrider-window-target-label") + " " + EntityManager.GetComponent<MetaDataComponent>(component.TargetAccessReaderId).EntityName;
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targetLabelColor = Color.White;
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List<HashSet<string>> currentAccessHashsets = EntityManager.GetComponent<AccessReaderComponent>(accessReader).AccessLists;
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currentAccess = ConvertAccessHashSetsToList(currentAccessHashsets)?.ToArray();
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}
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if (component.PrivilegedIdSlot.Item is { Valid: true } idCard)
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{
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privilegedIdName = EntityManager.GetComponent<MetaDataComponent>(idCard).EntityName;
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if (component.TargetAccessReaderId is { Valid: true })
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{
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possibleAccess = _accessReader.FindAccessTags(idCard).ToArray();
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}
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if (currentAccess != null && possibleAccess != null)
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{
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missingAccess = currentAccess.Except(possibleAccess).ToArray();
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}
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}
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AccessOverriderBoundUserInterfaceState newState;
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newState = new AccessOverriderBoundUserInterfaceState(
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component.PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(uid, component),
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currentAccess,
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possibleAccess,
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missingAccess,
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privilegedIdName,
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targetLabel,
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targetLabelColor);
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_userInterface.TrySetUiState(uid, AccessOverriderUiKey.Key, newState);
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}
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private List<string> ConvertAccessHashSetsToList(List<HashSet<string>> accessHashsets)
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{
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List<string> accessList = new List<string>();
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if (accessHashsets != null && accessHashsets.Any())
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{
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foreach (HashSet<string> hashSet in accessHashsets)
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{
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foreach (string hash in hashSet.ToArray())
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{
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accessList.Add(hash);
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}
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}
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}
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return accessList;
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}
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private List<HashSet<string>> ConvertAccessListToHashSet(List<string> accessList)
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{
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List<HashSet<string>> accessHashsets = new List<HashSet<string>>();
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if (accessList != null && accessList.Any())
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{
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foreach (string access in accessList)
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{
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accessHashsets.Add(new HashSet<string>() { access });
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}
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}
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return accessHashsets;
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}
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/// <summary>
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/// Called whenever an access button is pressed, adding or removing that access requirement from the target access reader.
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/// </summary>
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private void TryWriteToTargetAccessReaderId(EntityUid uid,
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List<string> newAccessList,
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EntityUid player,
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AccessOverriderComponent? component = null)
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{
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if (!Resolve(uid, ref component) || component.TargetAccessReaderId is not { Valid: true })
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return;
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if (!PrivilegedIdIsAuthorized(uid, component))
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return;
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if (!_interactionSystem.InRangeUnobstructed(uid, component.TargetAccessReaderId))
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{
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_popupSystem.PopupEntity(Loc.GetString("access-overrider-out-of-range"), player, player);
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return;
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}
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if (newAccessList.Count > 0 && !newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to write unknown access tag.");
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return;
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}
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TryComp(component.TargetAccessReaderId, out AccessReaderComponent? accessReader);
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if (accessReader == null)
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return;
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var oldTags = ConvertAccessHashSetsToList(accessReader.AccessLists);
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var privilegedId = component.PrivilegedIdSlot.Item;
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if (oldTags.SequenceEqual(newAccessList))
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return;
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var difference = newAccessList.Union(oldTags).Except(newAccessList.Intersect(oldTags)).ToHashSet();
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var privilegedPerms = _accessReader.FindAccessTags(privilegedId!.Value).ToHashSet();
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if (!difference.IsSubsetOf(privilegedPerms))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions they could not give/take!");
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return;
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}
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if (!oldTags.ToHashSet().IsSubsetOf(privilegedPerms))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions when they do not have sufficient access!");
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_popupSystem.PopupEntity(Loc.GetString("access-overrider-cannot-modify-access"), player, player);
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_audioSystem.PlayPvs(component.DenialSound, uid);
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return;
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}
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var addedTags = newAccessList.Except(oldTags).Select(tag => "+" + tag).ToList();
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var removedTags = oldTags.Except(newAccessList).Select(tag => "-" + tag).ToList();
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(player):player} has modified {ToPrettyString(component.TargetAccessReaderId):entity} with the following allowed access level holders: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
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accessReader.AccessLists = ConvertAccessListToHashSet(newAccessList);
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Dirty(accessReader);
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="AccessOverriderComponent.PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
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/// </summary>
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/// <remarks>
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/// Other code relies on the fact this returns false if privileged Id is null. Don't break that invariant.
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/// </remarks>
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private bool PrivilegedIdIsAuthorized(EntityUid uid, AccessOverriderComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return true;
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if (!EntityManager.TryGetComponent<AccessReaderComponent>(uid, out var reader))
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return true;
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var privilegedId = component.PrivilegedIdSlot.Item;
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return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, reader);
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}
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}
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