Files
wwdpublic/Content.Server/Damage/Components/IgniteOnHeatDamageComponent.cs
LankLTE e7d8f5e080 Diona Nymphs & Splitting (#24630)
* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC

(cherry picked from commit 407d4aed586a5143dc1dd0d31e7898f6df07a411)
2024-02-18 23:34:45 +01:00

16 lines
396 B
C#

using Content.Shared.Damage;
using Content.Shared.FixedPoint;
namespace Content.Server.Damage.Components;
[RegisterComponent]
public sealed partial class IgniteOnHeatDamageComponent : Component
{
[DataField("fireStacks")]
public float FireStacks = 1f;
// The minimum amount of damage taken to apply fire stacks
[DataField("threshold")]
public FixedPoint2 Threshold = 15;
}