Files
wwdpublic/Content.Client/UserInterface/Controls/SlotControl.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

266 lines
8.1 KiB
C#

using System.Numerics;
using Content.Client.Cooldown;
using Content.Client.UserInterface.Systems.Inventory.Controls;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
namespace Content.Client.UserInterface.Controls
{
[Virtual]
public abstract class SlotControl : Control, IEntityControl
{
public static int DefaultButtonSize = 64;
public TextureRect ButtonRect { get; }
public TextureRect BlockedRect { get; }
public TextureRect HighlightRect { get; }
public SpriteView HoverSpriteView { get; }
public TextureButton StorageButton { get; }
public CooldownGraphic CooldownDisplay { get; }
private SpriteView SpriteView { get; }
public EntityUid? Entity => SpriteView.Entity;
private bool _slotNameSet;
private string _slotName = "";
public string SlotName
{
get => _slotName;
set
{
//this auto registers the button with it's parent container when it's set
if (_slotNameSet)
{
Logger.Warning("Tried to set slotName after init for:" + Name);
return;
}
_slotNameSet = true;
if (Parent is IItemslotUIContainer container)
{
container.TryRegisterButton(this, value);
}
Name = "SlotButton_" + value;
_slotName = value;
}
}
public bool Highlight { get => HighlightRect.Visible; set => HighlightRect.Visible = value;}
public bool Blocked { get => BlockedRect.Visible; set => BlockedRect.Visible = value;}
private string? _blockedTexturePath;
public string? BlockedTexturePath
{
get => _blockedTexturePath;
set
{
_blockedTexturePath = value;
BlockedRect.Texture = Theme.ResolveTextureOrNull(_blockedTexturePath)?.Texture;
}
}
private string? _buttonTexturePath;
public string? ButtonTexturePath
{
get => _buttonTexturePath;
set
{
_buttonTexturePath = value;
UpdateButtonTexture();
}
}
private string? _fullButtonTexturePath;
public string? FullButtonTexturePath
{
get => _fullButtonTexturePath;
set
{
_fullButtonTexturePath = value;
UpdateButtonTexture();
}
}
private string? _storageTexturePath;
public string? StorageTexturePath
{
get => _buttonTexturePath;
set
{
_storageTexturePath = value;
StorageButton.TextureNormal = Theme.ResolveTextureOrNull(_storageTexturePath)?.Texture;
}
}
private string? _highlightTexturePath;
public string? HighlightTexturePath
{
get => _highlightTexturePath;
set
{
_highlightTexturePath = value;
HighlightRect.Texture = Theme.ResolveTextureOrNull(_highlightTexturePath)?.Texture;
}
}
public event Action<GUIBoundKeyEventArgs, SlotControl>? Pressed;
public event Action<GUIBoundKeyEventArgs, SlotControl>? Unpressed;
public event Action<GUIBoundKeyEventArgs, SlotControl>? StoragePressed;
public event Action<GUIMouseHoverEventArgs, SlotControl>? Hover;
public bool EntityHover => HoverSpriteView.Sprite != null;
public bool MouseIsHovering;
public SlotControl()
{
IoCManager.InjectDependencies(this);
Name = "SlotButton_null";
MinSize = new Vector2(DefaultButtonSize, DefaultButtonSize);
AddChild(ButtonRect = new TextureRect
{
TextureScale = new Vector2(2, 2),
MouseFilter = MouseFilterMode.Stop
});
AddChild(HighlightRect = new TextureRect
{
Visible = false,
TextureScale = new Vector2(2, 2),
MouseFilter = MouseFilterMode.Ignore
});
ButtonRect.OnKeyBindDown += OnButtonPressed;
ButtonRect.OnKeyBindUp += OnButtonUnpressed;
AddChild(SpriteView = new SpriteView
{
Scale = new Vector2(2, 2),
SetSize = new Vector2(DefaultButtonSize, DefaultButtonSize),
OverrideDirection = Direction.South
});
AddChild(HoverSpriteView = new SpriteView
{
Scale = new Vector2(2, 2),
SetSize = new Vector2(DefaultButtonSize, DefaultButtonSize),
OverrideDirection = Direction.South
});
AddChild(StorageButton = new TextureButton
{
Scale = new Vector2(0.75f, 0.75f),
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom,
Visible = false,
});
StorageButton.OnKeyBindDown += args =>
{
if (args.Function != EngineKeyFunctions.UIClick)
{
OnButtonPressed(args);
}
};
StorageButton.OnPressed += OnStorageButtonPressed;
ButtonRect.OnMouseEntered += _ =>
{
MouseIsHovering = true;
};
ButtonRect.OnMouseEntered += OnButtonHover;
ButtonRect.OnMouseExited += _ =>
{
MouseIsHovering = false;
ClearHover();
};
AddChild(CooldownDisplay = new CooldownGraphic
{
Visible = false,
});
AddChild(BlockedRect = new TextureRect
{
TextureScale = new Vector2(2, 2),
MouseFilter = MouseFilterMode.Stop,
Visible = false
});
HighlightTexturePath = "slot_highlight";
BlockedTexturePath = "blocked";
}
public void ClearHover()
{
if (!EntityHover)
return;
var tempQualifier = HoverSpriteView.Entity;
if (tempQualifier != null)
{
IoCManager.Resolve<IEntityManager>().QueueDeleteEntity(tempQualifier);
}
HoverSpriteView.SetEntity(null);
}
public void SetEntity(EntityUid? ent)
{
SpriteView.SetEntity(ent);
UpdateButtonTexture();
}
private void UpdateButtonTexture()
{
var fullTexture = Theme.ResolveTextureOrNull(_fullButtonTexturePath);
var texture = Entity.HasValue && fullTexture != null
? fullTexture.Texture
: Theme.ResolveTextureOrNull(_buttonTexturePath)?.Texture;
ButtonRect.Texture = texture;
}
private void OnButtonPressed(GUIBoundKeyEventArgs args)
{
Pressed?.Invoke(args, this);
}
private void OnButtonUnpressed(GUIBoundKeyEventArgs args)
{
Unpressed?.Invoke(args, this);
}
private void OnStorageButtonPressed(BaseButton.ButtonEventArgs args)
{
if (args.Event.Function == EngineKeyFunctions.UIClick)
{
StoragePressed?.Invoke(args.Event, this);
}
else
{
Pressed?.Invoke(args.Event, this);
}
}
private void OnButtonHover(GUIMouseHoverEventArgs args)
{
Hover?.Invoke(args, this);
}
protected override void OnThemeUpdated()
{
base.OnThemeUpdated();
StorageButton.TextureNormal = Theme.ResolveTextureOrNull(_storageTexturePath)?.Texture;
HighlightRect.Texture = Theme.ResolveTextureOrNull(_highlightTexturePath)?.Texture;
UpdateButtonTexture();
}
EntityUid? IEntityControl.UiEntity => Entity;
}
}