Files
wwdpublic/Content.Server/Body/Systems/InternalsSystem.cs
VMSolidus ee5bc2b261 Stop Ectoplasms Complaining (#2245)
# Description

This PR adds a mechanic to various hardsuits and tacsuits, which can now
include optional features such as Integrated Thrusters, or Integrated
Magboots. All the syndicate tacsuits and "Advanced" crew tacsuits have
both. Hardsuits typically have one or the other, rarely both. Vacsuits
never have either, get a jetpack nerd.

While I was at it, I fixed various bugs making these features obnoxious
to interact with, such as hardsuits helmet toggles not showing the
helmet, or turning on your integrated magboots also causing you to start
sucking the air out of your integrated thrusters.

Finally to address players incessantly complaining that "waaah space
wind is too unfair it keeps me in the air too long", I lowered the
maximum time player characters can go without being updated by space
wind to 1 second, down from 2. Base items are untouched, so they'll
remain in the air as per normal.

# Changelog

🆑
- add: Added "Integrated Thrusters" and "Integrated Magboots" as
features that hardsuits and tacsuits can sometimes have. Hardsuits
rarely have both, and sometimes have neither, while the more "Advanced"
Tacsuits such as the CSA series of suits will always have both.
- tweak: Reduced the maximum amount of time player characters can remain
in the air without being touched by space wind again to 1 second, down
from 2. This does nothing if you're actively being thrown.
- fix: Fixed a bug where the hardsuit action to toggle your helmet
wasn't displaying the helmet icon.

(cherry picked from commit b6be634252745fa61e3db3094d94c7f3c234a094)
2025-04-18 19:47:45 +03:00

309 lines
10 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Popups;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.DoAfter;
using Content.Shared.Hands.Components;
using Content.Shared.Internals;
using Content.Shared.Inventory;
using Content.Shared.Roles;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Server.Body.Systems;
public sealed class InternalsSystem : EntitySystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly GasTankSystem _gasTank = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly RespiratorSystem _respirator = default!;
private EntityQuery<InternalsComponent> _internalsQuery;
public override void Initialize()
{
base.Initialize();
_internalsQuery = GetEntityQuery<InternalsComponent>();
SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<InternalsComponent, ComponentStartup>(OnInternalsStartup);
SubscribeLocalEvent<InternalsComponent, ComponentShutdown>(OnInternalsShutdown);
SubscribeLocalEvent<InternalsComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
SubscribeLocalEvent<InternalsComponent, InternalsDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<InternalsComponent, StartingGearEquippedEvent>(OnStartingGear);
}
private void OnStartingGear(EntityUid uid, InternalsComponent component, ref StartingGearEquippedEvent args)
{
if (component.BreathTools.Count == 0)
return;
if (component.GasTankEntity != null)
return; // already connected
// Can the entity breathe the air it is currently exposed to?
if (!TryComp(uid, out RespiratorComponent? respirator) || _respirator.CanMetabolizeInhaledAir((uid, respirator)))
return;
var tank = FindBestGasTank(uid);
if (tank == null)
return;
// Could the entity metabolise the air in the linked gas tank?
if (!_respirator.CanMetabolizeGas(uid, tank.Value.Comp.Air))
return;
ToggleInternals(uid, uid, force: false, component);
}
private void OnGetInteractionVerbs(
Entity<InternalsComponent> ent,
ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands is null)
return;
var user = args.User;
InteractionVerb verb = new()
{
Act = () =>
{
ToggleInternals(ent, user, force: false, ent);
},
Message = Loc.GetString("action-description-internals-toggle"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/dot.svg.192dpi.png")),
Text = Loc.GetString("action-name-internals-toggle"),
};
args.Verbs.Add(verb);
}
public void ToggleInternals(
EntityUid uid,
EntityUid user,
bool force,
InternalsComponent? internals = null)
{
if (!Resolve(uid, ref internals, logMissing: false))
return;
// Toggle off if they're on
if (AreInternalsWorking(internals))
{
if (force || user == uid)
{
DisconnectTank(internals);
return;
}
StartToggleInternalsDoAfter(user, (uid, internals));
return;
}
// If they're not on then check if we have a mask to use
if (internals.BreathTools.Count == 0)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-breath-tool"), uid, user);
return;
}
var tank = FindBestGasTank(uid);
if (tank is null)
{
_popupSystem.PopupEntity(Loc.GetString("internals-no-tank"), uid, user);
return;
}
if (!force)
{
StartToggleInternalsDoAfter(user, (uid, internals));
return;
}
_gasTank.ConnectToInternals(tank.Value);
}
private void StartToggleInternalsDoAfter(EntityUid user, Entity<InternalsComponent> targetEnt)
{
// Is the target not you? If yes, use a do-after to give them time to respond.
var isUser = user == targetEnt.Owner;
var delay = !isUser ? targetEnt.Comp.Delay : TimeSpan.Zero;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new InternalsDoAfterEvent(), targetEnt, target: targetEnt)
{
BreakOnDamage = true,
BreakOnMove = true,
MovementThreshold = 0.1f,
});
}
private void OnDoAfter(Entity<InternalsComponent> ent, ref InternalsDoAfterEvent args)
{
if (args.Cancelled || args.Handled)
return;
ToggleInternals(ent, args.User, force: true, ent);
args.Handled = true;
}
private void OnInternalsStartup(Entity<InternalsComponent> ent, ref ComponentStartup args)
{
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
private void OnInternalsShutdown(Entity<InternalsComponent> ent, ref ComponentShutdown args)
{
_alerts.ClearAlert(ent, ent.Comp.InternalsAlert);
}
private void OnInhaleLocation(Entity<InternalsComponent> ent, ref InhaleLocationEvent args)
{
if (AreInternalsWorking(ent))
{
var gasTank = Comp<GasTankComponent>(ent.Comp.GasTankEntity!.Value);
args.Gas = _gasTank.RemoveAirVolume((ent.Comp.GasTankEntity.Value, gasTank), Atmospherics.BreathVolume);
// TODO: Should listen to gas tank updates instead I guess?
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
}
public void DisconnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
{
ent.Comp.BreathTools.Remove(toolEntity);
if (TryComp(toolEntity, out BreathToolComponent? breathTool))
_atmos.DisconnectInternals((toolEntity, breathTool));
if (ent.Comp.BreathTools.Count == 0)
DisconnectTank(ent);
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
public void ConnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
{
if (!ent.Comp.BreathTools.Add(toolEntity))
return;
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
var ev = new BreathToolConnectedEvent(ent.Owner, toolEntity);
RaiseLocalEvent(ent.Owner, ev);
}
public void DisconnectTank(InternalsComponent? component)
{
if (component is null)
return;
if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
_gasTank.DisconnectFromInternals((component.GasTankEntity.Value, tank));
component.GasTankEntity = null;
_alerts.ShowAlert(component.Owner, component.InternalsAlert, GetSeverity(component));
}
public bool TryConnectTank(Entity<InternalsComponent> ent, EntityUid tankEntity)
{
if (ent.Comp.BreathTools.Count == 0)
return false;
if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
_gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
ent.Comp.GasTankEntity = tankEntity;
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
return true;
}
public bool AreInternalsWorking(EntityUid uid, InternalsComponent? component = null)
{
return Resolve(uid, ref component, logMissing: false)
&& AreInternalsWorking(component);
}
public bool AreInternalsWorking(InternalsComponent component)
{
return TryComp(component.BreathTools.FirstOrNull(), out BreathToolComponent? breathTool)
&& breathTool.IsFunctional
&& HasComp<GasTankComponent>(component.GasTankEntity);
}
private short GetSeverity(InternalsComponent component)
{
if (component.BreathTools.Count == 0 || !AreInternalsWorking(component))
return 2;
// If pressure in the tank is below low pressure threshold, flash warning on internals UI
if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank)
&& gasTank.IsLowPressure)
{
return 0;
}
return 1;
}
public Entity<GasTankComponent>? FindBestGasTank(
Entity<HandsComponent?, InventoryComponent?, ContainerManagerComponent?> user)
{
// TODO use _respirator.CanMetabolizeGas() to prioritize metabolizable gasses
// Prioritise
// 1. back equipped tanks
// 2. exo-slot tanks
// 3. in-hand tanks
// 4. pocket/belt tanks
if (!Resolve(user, ref user.Comp1, ref user.Comp2, ref user.Comp3))
return null;
if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(backEntity, out var backGasTank) && backGasTank.IsInternals &&
_gasTank.CanConnectToInternals(backGasTank))
{
return (backEntity.Value, backGasTank);
}
if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(entity, out var gasTank) && gasTank.IsInternals &&
_gasTank.CanConnectToInternals(gasTank))
{
return (entity.Value, gasTank);
}
foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2)))
{
if (TryComp(item, out gasTank) && gasTank.IsInternals && _gasTank.CanConnectToInternals(gasTank))
return (item, gasTank);
}
return null;
}
}
/// <summary>
/// Raised on an equipee when it has breath tools connected.
/// </summary>
public sealed class BreathToolConnectedEvent : EntityEventArgs
{
public readonly EntityUid Equipee;
public readonly EntityUid BreathTool;
public BreathToolConnectedEvent(EntityUid equipee, EntityUid breathTool)
{
Equipee = equipee;
BreathTool = breathTool;
}
}