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Ports Blob from https://github.com/Goob-Station/Goob-Station/pull/975 that was ported from https://github.com/Rxup/space-station-14. Credit to VigersRay for original code, Roudenn and Rxup for maintaining and jorgun for the Goob port. --- - [X] Port https://github.com/Goob-Station/Goob-Station/pull/975; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/1209; - [X] Port Blob related code from https://github.com/Goob-Station/Goob-Station/pull/1262; - [X] Port Blob related code from https://github.com/Goob-Station/Goob-Station/pull/1340; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/1408; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/1419; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/1440; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/1817; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077; - [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1916~; - [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/1917~; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/2077; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/2092; - [X] Port https://github.com/Goob-Station/Goob-Station/pull/2546; - [X] Port https://github.com/Rxup/space-station-14/pull/963; - [X] Port https://github.com/Rxup/space-station-14/pull/998; - [ ] ~Port https://github.com/Goob-Station/Goob-Station/pull/2563~. - [X] Enable Blob and Blob gamemode; - [X] Add `StationGlobConfig` to all stations; - [X] Use `AnnouncerSystem` in `BlobRuleSystem.cs`; - [X] Blob language and Hivemind (from https://github.com/Rxup/space-station-14/pull/176); - [x] Change CVars location; - [X] Add media. --- <details><summary><h1>Media</h1></summary> <p> https://youtu.be/-WtMQwRcmrU?si=su3An6RtiCTZg-DV </p> </details> --- 🆑 VigersRay, Roudenn, Rxup, vladospupuos, fishbait and Kyoth25f - add: Added a new antagonist: Blob --------- Co-authored-by: fishbait <gnesse@gmail.com> Co-authored-by: Fishbait <Fishbait@git.ml> Co-authored-by: Aiden <aiden@djkraz.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: lanse12 <cloudability.ez@gmail.com> Co-authored-by: BombasterDS <deniskaporoshok@gmail.com> Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com> Co-authored-by: Piras314 <p1r4s@proton.me> Co-authored-by: shibe <95730644+shibechef@users.noreply.github.com> Co-authored-by: Ilya246 <57039557+Ilya246@users.noreply.github.com> Co-authored-by: JohnOakman <sremy2012@hotmail.fr> Co-authored-by: Fat Engineer Gaming <159075414+Fat-Engineer-Gaming@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Rouden <149893554+Roudenn@users.noreply.github.com>
122 lines
5.2 KiB
C#
122 lines
5.2 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Effects;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Camera;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Database;
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using Content.Shared.Projectiles;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Projectiles;
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public sealed class ProjectileSystem : SharedProjectileSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ColorFlashEffectSystem _color = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly GunSystem _guns = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProjectileComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<EmbeddableProjectileComponent, DamageExamineEvent>(OnDamageExamine);
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// WD EDIT START
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SubscribeLocalEvent<EmbeddableProjectileComponent, EmbedEvent>(OnEmbed);
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// WD EDIT END
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}
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private void OnStartCollide(EntityUid uid, ProjectileComponent component, ref StartCollideEvent args)
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{
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// This is so entities that shouldn't get a collision are ignored.
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if (args.OurFixtureId != ProjectileFixture || !args.OtherFixture.Hard
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|| component.DamagedEntity || component is { Weapon: null, OnlyCollideWhenShot: true, })
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return;
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var target = args.OtherEntity;
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// it's here so this check is only done once before possible hit
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var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false);
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RaiseLocalEvent(target, ref attemptEv);
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if (attemptEv.Cancelled)
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{
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SetShooter(uid, component, target);
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return;
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}
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var ev = new ProjectileHitEvent(component.Damage, target, component.Shooter);
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RaiseLocalEvent(uid, ref ev);
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var otherName = ToPrettyString(target);
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var modifiedDamage = _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances, origin: component.Shooter);
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var deleted = Deleted(target);
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if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
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{
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if (modifiedDamage.AnyPositive() && !deleted)
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_color.RaiseEffect(Color.Red, [ target, ], Filter.Pvs(target, entityManager: EntityManager));
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_adminLogger.Add(
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LogType.BulletHit,
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HasComp<ActorComponent>(target) ? LogImpact.Extreme : LogImpact.High,
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$"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter!.Value):user} hit {otherName:target} and dealt {modifiedDamage.GetTotal():damage} damage");
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}
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if (!deleted)
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{
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_guns.PlayImpactSound(target, modifiedDamage, component.SoundHit, component.ForceSound);
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if (!args.OurBody.LinearVelocity.IsLengthZero())
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_sharedCameraRecoil.KickCamera(target, args.OurBody.LinearVelocity.Normalized());
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}
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// Goobstation start
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if (component.Penetrate)
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component.IgnoredEntities.Add(target);
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else
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component.DamagedEntity = true;
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// Goobstation end
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if (component.DeleteOnCollide || (component.NoPenetrateMask & args.OtherFixture.CollisionLayer) != 0) // Goobstation - Make x-ray arrows not penetrate blob
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QueueDel(uid);
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if (component.StopFlyingOnImpact && TryComp<PhysicsComponent>(uid, out var physics)) // WWDP
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_physics.SetBodyStatus(uid, physics, BodyStatus.OnGround);
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if (component.ImpactEffect != null && TryComp(uid, out TransformComponent? xform))
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RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, GetNetCoordinates(xform.Coordinates)), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
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}
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private void OnDamageExamine(EntityUid uid, EmbeddableProjectileComponent component, ref DamageExamineEvent args)
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{
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if (!component.EmbedOnThrow)
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return;
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if (!args.Message.IsEmpty)
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args.Message.PushNewline();
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var isHarmful = TryComp<EmbedPassiveDamageComponent>(uid, out var passiveDamage) && passiveDamage.Damage.AnyPositive();
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var loc = isHarmful
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? "damage-examine-embeddable-harmful"
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: "damage-examine-embeddable";
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var staminaCostMarkup = FormattedMessage.FromMarkupOrThrow(Loc.GetString(loc));
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args.Message.AddMessage(staminaCostMarkup);
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}
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// WD EDIT START
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private void OnEmbed(EntityUid uid, EmbeddableProjectileComponent component, ref EmbedEvent args)
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{
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var dmg = _damageableSystem.TryChangeDamage(args.Embedded, component.Damage, origin: args.Shooter);
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if (dmg is { Empty: false })
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_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Embedded }, Filter.Pvs(args.Embedded, entityManager: EntityManager));
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}
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// WD EDIT END
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}
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