Files
wwdpublic/Content.Shared/Power/Components/ApcPowerReceiverBatteryComponent.cs
Solaris a64b5164e3 Port AI Sentry Turrets (#1990)
# Description

I am trying to port over the AI turrets being implemented into wizden
made by chromiumboy. It looks fantastic and would like to port this now
and work on any issues that might show.

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# Original PRs
https://github.com/space-wizards/space-station-14/issues/35223

https://github.com/space-wizards/space-station-14/pull/35025
https://github.com/space-wizards/space-station-14/pull/35031
https://github.com/space-wizards/space-station-14/pull/35058
https://github.com/space-wizards/space-station-14/pull/35123
https://github.com/space-wizards/space-station-14/pull/35149
https://github.com/space-wizards/space-station-14/pull/35235
https://github.com/space-wizards/space-station-14/pull/35236
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# TODO

- [x] Port all related PRs to EE.
- [x] Patch any bugs with turrets or potential issues.
- [x] Cleanup my shitcode or changes.
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# Changelog

🆑
- add: Added recharging sentry turrets, one is AI-based or the other is
Sec can make.
- add: The sentry turrets can be made after researching in T3 arsenal.
The boards are made in the sec fab.
- add: New ID permissions for borgs and minibots for higher turret
options.
- tweak: Turrets stop shooting after someone goes crit.

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Co-authored-by: Nathaniel Adams <60526456+Nathaniel-Adams@users.noreply.github.com>

(cherry picked from commit 209d0537401cbda448a03e910cca9a898c9d566f)
2025-03-21 18:28:40 +03:00

49 lines
1.9 KiB
C#

using Content.Shared.Power.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Power.Components;
/// <summary>
/// Attached to APC powered entities that possess a rechargeable internal battery.
/// If external power is interrupted, the entity will draw power from this battery instead.
/// Requires <see cref="Content.Server.Power.Components.ApcPowerReceiverComponent"/> and <see cref="Content.Server.Power.Components.BatteryComponent"/> to function.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedPowerNetSystem), typeof(SharedPowerReceiverSystem))]
public sealed partial class ApcPowerReceiverBatteryComponent : Component
{
/// <summary>
/// Indicates whether power is currently being drawn from the battery.
/// </summary>
[DataField, AutoNetworkedField]
public bool Enabled = false;
/// <summary>
/// The passive load the entity places on the APC power network.
/// If not connected to an active APC power network, this amount
/// of power is drained from the battery every second.
/// </summary>
[DataField]
public float IdleLoad = 5f;
/// <summary>
/// Determines how much battery charge the entity's battery gains
/// per second when connected to an active APC power network.
/// </summary>
[DataField]
public float BatteryRechargeRate = 50f;
/// <summary>
/// While the battery is being recharged, the load this entity places on the APC
/// power network is increased by the <see cref="BatteryRechargeRate"/> multiplied
/// by this factor.
/// </summary>
[DataField]
public float BatteryRechargeEfficiency = 1f;
}
/// <summary>
/// Raised whenever an ApcPowerReceiverBattery starts / stops discharging
/// </summary>
[ByRefEvent]
public readonly record struct ApcPowerReceiverBatteryChangedEvent(bool Enabled);