Files
wwdpublic/Content.Shared/EntityTable/EntitySelectors/EntSelector.cs
Kai5 e097ac1750 Dynamic real (#825)
* Add support for contextual information in EntityTables (#37737)

* Add context support for entityTables

* fix build fail

* comments

* Update Content.Shared/EntityTable/EntityTableSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

(cherry picked from commit e92b6b6a7e2ed2e5f7473321e391394f28b9ee4a)

* Multiantag Gamemode (#37783)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

(cherry picked from commit f23e8c286153b5742de258a4e722803a1a4fba78)

* Гейммоды

* Ребаланс цен

* Фикс линтера

* Баланс бюджета + фикс повторения

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Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
2025-09-03 08:49:15 +03:00

31 lines
875 B
C#

using Content.Shared.EntityTable.ValueSelector;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawn for the entity prototype specified at whatever count specified.
/// </summary>
public sealed partial class EntSelector : EntityTableSelector
{
public const string IdDataFieldTag = "id";
[DataField(IdDataFieldTag, required: true)]
public EntProtoId Id;
[DataField]
public NumberSelector Amount = new ConstantNumberSelector(1);
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
var num = (int) Math.Round(Amount.Get(rand, entMan, proto));
for (var i = 0; i < num; i++)
{
yield return Id;
}
}
}