Files
wwdpublic/Content.Server/Implants/SubdermalImplantSystem.cs
SimpleStation14 3b2a19d9ec Mirror: Code cleanup: Purge calls to obsolete EntityCoordinates methods (#289)
## Mirror of PR #26292: [Code cleanup: Purge calls to obsolete
EntityCoordinates
methods](https://github.com/space-wizards/space-station-14/pull/26292)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `f4cb02fb0ca385c858569c07c51afb0d24ade949`

PR opened by <img
src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a
href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-03-20 16:04:43
UTC

---

PR changed 34 files with 70 additions and 56 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
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> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Cleaned up some outdated code.
> 
> ## Why / Balance
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discuss how this would affect game balance. -->
> Clean code is happy code.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Updated all calls to obsolete EntityCoordinates methods (ToMap,
ToMapPos, FromMap, ToVector2i, InRange) to non-obsolete ones (by passing
in SharedTransformSystem as an arg).
> 
> ## Media
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> Code
> - [X] I have added screenshots/videos to this PR showcasing its
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> 
> ## Breaking changes
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> List any breaking changes, including namespace, public
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> 


</details>

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-05-28 23:36:53 -04:00

165 lines
6.3 KiB
C#

using Content.Server.Cuffs;
using Content.Server.Forensics;
using Content.Server.Humanoid;
using Content.Server.Implants.Components;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.Cuffs.Components;
using Content.Shared.Humanoid;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
using System.Numerics;
namespace Content.Server.Implants;
public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
{
[Dependency] private readonly CuffableSystem _cuffable = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
[Dependency] private readonly ForensicsSystem _forensicsSystem = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<SubdermalImplantComponent, UseFreedomImplantEvent>(OnFreedomImplant);
SubscribeLocalEvent<StoreComponent, ImplantRelayEvent<AfterInteractUsingEvent>>(OnStoreRelay);
SubscribeLocalEvent<SubdermalImplantComponent, ActivateImplantEvent>(OnActivateImplantEvent);
SubscribeLocalEvent<SubdermalImplantComponent, UseScramImplantEvent>(OnScramImplant);
SubscribeLocalEvent<SubdermalImplantComponent, UseDnaScramblerImplantEvent>(OnDnaScramblerImplant);
}
private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent<AfterInteractUsingEvent> implantRelay)
{
var args = implantRelay.Event;
if (args.Handled)
return;
// can only insert into yourself to prevent uplink checking with renault
if (args.Target != args.User)
return;
if (!TryComp<CurrencyComponent>(args.Used, out var currency))
return;
// same as store code, but message is only shown to yourself
args.Handled = _store.TryAddCurrency(_store.GetCurrencyValue(args.Used, currency), uid, store);
if (!args.Handled)
return;
var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
_popup.PopupEntity(msg, args.User, args.User);
QueueDel(args.Used);
}
private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)
{
if (!TryComp<CuffableComponent>(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
return;
_cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs);
args.Handled = true;
}
private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args)
{
args.Handled = true;
}
private void OnScramImplant(EntityUid uid, SubdermalImplantComponent component, UseScramImplantEvent args)
{
if (component.ImplantedEntity is not { } ent)
return;
if (!TryComp<ScramImplantComponent>(uid, out var implant))
return;
var xform = Transform(ent);
var entityCoords = xform.Coordinates.ToMap(EntityManager, _xform);
// try to find a valid position to teleport to, teleport to whatever works if we can't
var targetCoords = new MapCoordinates();
for (var i = 0; i < implant.TeleportAttempts; i++)
{
var distance = implant.TeleportRadius * MathF.Sqrt(_random.NextFloat()); // to get an uniform distribution
targetCoords = entityCoords.Offset(_random.NextAngle().ToVec() * distance);
// prefer teleporting to grids
if (!_mapManager.TryFindGridAt(targetCoords, out var gridUid, out var grid))
continue;
// the implant user probably does not want to be in your walls
var valid = true;
foreach (var entity in grid.GetAnchoredEntities(targetCoords))
{
if (!_physicsQuery.TryGetComponent(entity, out var body))
continue;
if (body.BodyType != BodyType.Static ||
!body.Hard ||
(body.CollisionLayer & (int) CollisionGroup.Impassable) == 0)
continue;
valid = false;
break;
}
if (valid)
break;
}
_xform.SetWorldPosition(ent, targetCoords.Position);
_xform.AttachToGridOrMap(ent, xform);
_audio.PlayPvs(implant.TeleportSound, ent);
args.Handled = true;
}
private void OnDnaScramblerImplant(EntityUid uid, SubdermalImplantComponent component, UseDnaScramblerImplantEvent args)
{
if (component.ImplantedEntity is not { } ent)
return;
if (TryComp<HumanoidAppearanceComponent>(ent, out var humanoid))
{
var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
_humanoidAppearance.LoadProfile(ent, newProfile, humanoid);
_metaData.SetEntityName(ent, newProfile.Name);
if (TryComp<DnaComponent>(ent, out var dna))
{
dna.DNA = _forensicsSystem.GenerateDNA();
}
if (TryComp<FingerprintComponent>(ent, out var fingerprint))
{
fingerprint.Fingerprint = _forensicsSystem.GenerateFingerprint();
}
_popup.PopupEntity(Loc.GetString("scramble-implant-activated-popup"), ent, ent);
}
args.Handled = true;
QueueDel(uid);
}
}