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14 lines
461 B
C#
14 lines
461 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Shitmed.StatusEffects;
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/// <summary>
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/// For use as a status effect. Creates the same effect as a flash grenade.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SpawnFlashComponent : SpawnEntityEffectComponent
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{
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public override string EntityPrototype { get; set; } = "AdminInstantEffectFlash";
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public override bool AttachToParent { get; set; } = true;
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}
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