Files
wwdpublic/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
Spatison 0f88cb6f4f Upstream 12.07-23.07 (#695)
* Make All Jetpacks Go on Suit Storage + Combat First Aid Kit Easier to Find (#2501)

make all jetpacks go on suit storage aswell

Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
(cherry picked from commit f3e58032028de79a9ede1171ec27b7b0dec6f087)

make combat FAK easier to find

Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
(cherry picked from commit d989dd1edb40837037e6eded435b66c0764bf1b3)

* Automatic Changelog Update (#2501)

(cherry picked from commit 3179e7d346aadf0735a1262d99db5c84373b4a14)

* Automatic Changelog Update (#2492)

(cherry picked from commit e113f7e9eb8d5b39b3457b9aee93e2a97505e2af)

* PDA Passport Slots (#2499)

# Description

By request from Ghost581 on behalf of Hullrot. I'll let the image speak
for itself. Your passport won't automatically spawn in the PDA, but to
be honest it's a space station 13 tradition that the ID shouldn't spawn
there either, so I don't wanna hear any complaints about it lol.

![image](https://github.com/user-attachments/assets/c22e58ef-3421-460b-a8ad-54ecdfedd3b8)

# Changelog

🆑
- add: Added a PDA slot for storing your character's passport.

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit 016768d5e66b012d17c830c12b75e1cc18f6215a)

* Automatic Changelog Update (#2499)

(cherry picked from commit 9d5ddc78a360a4418f97c472fe55228338947683)

* Fix Traits Anticheat (#2502)

# Description

Traits Anticheat was not accounting for traits having variable slot
occupancy, and was treating the "0 slot traits" as if they always had a
slot cost of 1. This PR corrects this by making it count the actual slot
costs of traits for the purpose of checking for illegal totals.

# Changelog

🆑
- fix: Fixed a bug with Traits Anticheat incorrectly triggering if the
player had selected enough 0 slot traits.

(cherry picked from commit 13eb1351b81f16fe26dc3fa14c9b05a8da600a31)

* Automatic Changelog Update (#2502)

(cherry picked from commit 3620f0ae93dae51ca425ef51802273270993ccae)

* Update Credits (#2504)

Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com>
(cherry picked from commit d1611704b5e69e66997e62d728e8a07c61a101b4)

* Fix SpaceWindv5 Wall Smoothing (#2506)

Update AtmosphereSystem.MAS.cs

(cherry picked from commit b4c3450331e4f2b8f4f5aabb6761d6ad13ad369f)

* Automatic Changelog Update (#2506)

(cherry picked from commit b3b26a48554cb528f5f4eb43cffafd8dd2dcbdb4)

* Fix Wizden's Division By Zero Error (#2507)

Update GunComponent.cs

(cherry picked from commit f36d91391b5c5a18c2f95da0ff3c2f1ea52b6914)

* Disable Contraband Examine (#2511)

Who fucking added this?

(cherry picked from commit ce2a85ccc1ca1d146f3ed627c4483d8b3db34d90)

* fix: emergency shuttle docked announcement

(cherry picked from commit 559b37d747e14698c2e4fcf4359f45dee0ad8aea)

* fix: non-functioning mining shuttle

(cherry picked from commit 4fc049036a1a8c6839d9bfc8c35f6a8374d79059)

* Disable shadows for observer pointlight (#36897)

no shadows

(cherry picked from commit b3b6d4731078950d3e3a8b1558ec0ab7d6cbbcb1)
(cherry picked from commit 470ded5b22e7a1a8d4296ba210cd05f5c217f138)

* Fix observer pointlights being broken (#37335)

(cherry picked from commit dfc8934782045106b07ccf1de6ee4e66d4aa4cb2)
(cherry picked from commit 11e0ed317b662f80ca7e4a754e183b18cde3506b)

* Automatic Changelog Update (#2512)

(cherry picked from commit 0cc861ac096ad5005f36528b7c02c8e612f5df37)

---------

Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
Co-authored-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-07-23 15:29:58 +03:00

758 lines
27 KiB
C#

using System.Linq;
using System.Numerics;
using System.Threading;
using Content.Server.Access.Systems;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Announcements.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Communications;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking.Events;
using Content.Server.Pinpointer;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Components;
using Content.Server.Station.Events;
using Content.Server.Station.Systems;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.GameTicking;
using Content.Shared.Localizations;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Systems;
public sealed partial class EmergencyShuttleSystem : EntitySystem
{
/*
* Handles the escape shuttle + CentCom.
*/
[Dependency] private readonly IAdminLogManager _logger = default!;
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly AccessReaderSystem _reader = default!;
[Dependency] private readonly AnnouncerSystem _announcer = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly DockingSystem _dock = default!;
[Dependency] private readonly IdCardSystem _idSystem = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private const float ShuttleSpawnBuffer = 1f;
private bool _emergencyShuttleEnabled;
[ValidatePrototypeId<TagPrototype>]
private const string DockTag = "DockEmergency";
public override void Initialize()
{
_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
// Don't immediately invoke as roundstart will just handle it.
Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
SubscribeLocalEvent<StationEmergencyShuttleComponent, StationPostInitEvent>(OnStationStartup);
SubscribeLocalEvent<StationCentcommComponent, ComponentShutdown>(OnCentcommShutdown);
SubscribeLocalEvent<StationCentcommComponent, MapInitEvent>(OnStationInit);
SubscribeLocalEvent<EmergencyShuttleComponent, FTLStartedEvent>(OnEmergencyFTL);
SubscribeLocalEvent<EmergencyShuttleComponent, FTLCompletedEvent>(OnEmergencyFTLComplete);
SubscribeNetworkEvent<EmergencyShuttleRequestPositionMessage>(OnShuttleRequestPosition);
InitializeEmergencyConsole();
}
private void OnRoundStart(RoundStartingEvent ev)
{
CleanupEmergencyConsole();
_roundEndCancelToken = new CancellationTokenSource();
}
private void OnRoundCleanup(RoundRestartCleanupEvent ev)
{
_roundEndCancelToken?.Cancel();
_roundEndCancelToken = null;
}
private void OnCentcommShutdown(EntityUid uid, StationCentcommComponent component, ComponentShutdown args)
{
ClearCentcomm(component);
}
private void ClearCentcomm(StationCentcommComponent component)
{
QueueDel(component.Entity);
QueueDel(component.MapEntity);
component.Entity = null;
component.MapEntity = null;
}
/// <summary>
/// Attempts to get the EntityUid of the emergency shuttle
/// </summary>
public EntityUid? GetShuttle()
{
AllEntityQuery<EmergencyShuttleComponent>().MoveNext(out var shuttle, out _);
return shuttle;
}
private void SetEmergencyShuttleEnabled(bool value)
{
if (_emergencyShuttleEnabled == value)
return;
_emergencyShuttleEnabled = value;
if (value)
{
SetupEmergencyShuttle();
}
else
{
CleanupEmergencyShuttle();
}
}
private void CleanupEmergencyShuttle()
{
var query = AllEntityQuery<StationCentcommComponent>();
while (query.MoveNext(out var uid, out _))
{
RemCompDeferred<StationCentcommComponent>(uid);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateEmergencyConsole(frameTime);
}
/// <summary>
/// If the client is requesting debug info on where an emergency shuttle would dock.
/// </summary>
private void OnShuttleRequestPosition(EmergencyShuttleRequestPositionMessage msg, EntitySessionEventArgs args)
{
if (!_admin.IsAdmin(args.SenderSession))
return;
var player = args.SenderSession.AttachedEntity;
if (player is null)
return;
var station = _station.GetOwningStation(player.Value);
if (!TryComp<StationEmergencyShuttleComponent>(station, out var stationShuttle) ||
!HasComp<ShuttleComponent>(stationShuttle.EmergencyShuttle))
{
return;
}
var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(station.Value));
if (targetGrid == null)
return;
var config = _dock.GetDockingConfig(stationShuttle.EmergencyShuttle.Value, targetGrid.Value, DockTag);
if (config == null)
return;
RaiseNetworkEvent(new EmergencyShuttlePositionMessage()
{
StationUid = GetNetEntity(targetGrid),
Position = config.Area,
});
}
/// <summary>
/// Escape shuttle FTL event handler. The only escape shuttle FTL transit should be from station to centcomm at round end
/// </summary>
private void OnEmergencyFTL(EntityUid uid, EmergencyShuttleComponent component, ref FTLStartedEvent args)
{
var ftlTime = TimeSpan.FromSeconds
(
TryComp<FTLComponent>(uid, out var ftlComp) ? ftlComp.TravelTime : _shuttle.DefaultTravelTime
);
if (TryComp<DeviceNetworkComponent>(uid, out var netComp))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = uid,
[ShuttleTimerMasks.SourceMap] = args.FromMapUid,
[ShuttleTimerMasks.DestMap] = _transformSystem.GetMap(args.TargetCoordinates),
[ShuttleTimerMasks.ShuttleTime] = ftlTime,
[ShuttleTimerMasks.SourceTime] = ftlTime,
[ShuttleTimerMasks.DestTime] = ftlTime
};
_deviceNetworkSystem.QueuePacket(uid, null, payload, netComp.TransmitFrequency);
}
}
/// <summary>
/// When the escape shuttle finishes FTL (docks at centcomm), have the timers display the round end countdown
/// </summary>
private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
{
var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
var shuttle = args.Entity;
if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = _roundEnd.GetCentcomm(),
[ShuttleTimerMasks.DestMap] = _roundEnd.GetStation(),
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
[ShuttleTimerMasks.SourceTime] = countdownTime,
[ShuttleTimerMasks.DestTime] = countdownTime,
};
// by popular request
// https://discord.com/channels/310555209753690112/770682801607278632/1189989482234126356
if (_random.Next(1000) == 0)
{
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Kill);
payload.Add(ScreenMasks.Color, Color.Red);
}
else
payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Bye);
_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
}
}
/// <summary>
/// Attempts to dock a station's emergency shuttle.
/// </summary>
/// <seealso cref="DockEmergencyShuttle"/>
public ShuttleDockResult? DockSingleEmergencyShuttle(EntityUid stationUid, StationEmergencyShuttleComponent? stationShuttle = null)
{
if (!Resolve(stationUid, ref stationShuttle))
return null;
if (!TryComp(stationShuttle.EmergencyShuttle, out TransformComponent? xform) ||
!TryComp<ShuttleComponent>(stationShuttle.EmergencyShuttle, out var shuttle))
{
Log.Error($"Attempted to call an emergency shuttle for an uninitialized station? Station: {ToPrettyString(stationUid)}. Shuttle: {ToPrettyString(stationShuttle.EmergencyShuttle)}");
return null;
}
var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(stationUid));
// UHH GOOD LUCK
if (targetGrid == null)
{
_logger.Add(
LogType.EmergencyShuttle,
LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} unable to dock with station {ToPrettyString(stationUid)}");
return new ShuttleDockResult
{
Station = (stationUid, stationShuttle),
ResultType = ShuttleDockResultType.GoodLuck,
};
}
ShuttleDockResultType resultType;
if (_shuttle.TryFTLDock(stationShuttle.EmergencyShuttle.Value, shuttle, targetGrid.Value, out var config, DockTag))
{
_logger.Add(
LogType.EmergencyShuttle,
LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} docked with stations");
resultType = _dock.IsConfigPriority(config, DockTag)
? ShuttleDockResultType.PriorityDock
: ShuttleDockResultType.OtherDock;
}
else
{
_logger.Add(
LogType.EmergencyShuttle,
LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} unable to find a valid docking port for {ToPrettyString(stationUid)}");
resultType = ShuttleDockResultType.NoDock;
}
return new ShuttleDockResult
{
Station = (stationUid, stationShuttle),
DockingConfig = config,
ResultType = resultType,
TargetGrid = targetGrid,
};
}
/// <summary>
/// Do post-shuttle-dock setup. Announce to the crew and set up shuttle timers.
/// </summary>
public void AnnounceShuttleDock(ShuttleDockResult result, bool extended)
{
var shuttle = result.Station.Comp.EmergencyShuttle;
DebugTools.Assert(shuttle != null);
if (result.ResultType == ShuttleDockResultType.GoodLuck)
{
_announcer.SendAnnouncement(
_announcer.GetAnnouncementId("ShuttleGoodLuck"),
"emergency-shuttle-good-luck",
colorOverride: DangerColor);
return;
}
DebugTools.Assert(result.TargetGrid != null);
// Send station announcement.
var targetXform = Transform(result.TargetGrid.Value);
var angle = _dock.GetAngle(
shuttle.Value,
Transform(shuttle.Value),
result.TargetGrid.Value,
targetXform);
var direction = ContentLocalizationManager.FormatDirection(angle.GetDir());
var location = FormattedMessage.RemoveMarkupPermissive(
_navMap.GetNearestBeaconString((shuttle.Value, Transform(shuttle.Value))));
var extendedText = extended ? Loc.GetString("emergency-shuttle-extended") : "";
if (result.ResultType == ShuttleDockResultType.NoDock)
{
_announcer.SendAnnouncement(
_announcer.GetAnnouncementId("ShuttleNearby"),
"emergency-shuttle-nearby",
localeArgs:
[
("time", $"{_consoleAccumulator:0}"),
("direction", direction),
("location", location),
("extended", extendedText)
]
);
}
else
{
_announcer.SendAnnouncement(
_announcer.GetAnnouncementId("ShuttleDock"),
"emergency-shuttle-docked",
localeArgs:
[
("time", $"{_consoleAccumulator:0}"),
("direction", direction),
("location", location),
("extended", extendedText)
]
);
}
// Trigger shuttle timers on the shuttle.
var time = TimeSpan.FromSeconds(_consoleAccumulator);
if (TryComp<DeviceNetworkComponent>(shuttle, out var netComp))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = targetXform.MapUid,
[ShuttleTimerMasks.DestMap] = _roundEnd.GetCentcomm(),
[ShuttleTimerMasks.ShuttleTime] = time,
[ShuttleTimerMasks.SourceTime] = time,
[ShuttleTimerMasks.DestTime] = time + TimeSpan.FromSeconds(TransitTime),
[ShuttleTimerMasks.Docked] = true,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, netComp.TransmitFrequency);
}
// Play announcement audio.
var audioFile = result.ResultType == ShuttleDockResultType.NoDock
? "/Audio/Misc/notice1.ogg"
: "/Audio/Announcements/shuttle_dock.ogg";
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal(audioFile, Filter.Broadcast(), true);
}
private void OnStationInit(EntityUid uid, StationCentcommComponent component, MapInitEvent args)
{
// This is handled on map-init, so that centcomm has finished initializing by the time the StationPostInitEvent
// gets raised
if (!_emergencyShuttleEnabled)
return;
// Post mapinit? fancy
if (TryComp(component.Entity, out TransformComponent? xform))
{
component.MapEntity = xform.MapUid;
return;
}
AddCentcomm(uid, component);
}
private void OnStationStartup(Entity<StationEmergencyShuttleComponent> ent, ref StationPostInitEvent args)
{
AddEmergencyShuttle((ent, ent));
}
/// <summary>
/// Teleports the emergency shuttle to its station and starts the countdown until it launches.
/// </summary>
/// <remarks>
/// If the emergency shuttle is disabled, this immediately ends the round.
/// </remarks>
public void DockEmergencyShuttle()
{
if (EmergencyShuttleArrived)
return;
if (!_emergencyShuttleEnabled)
{
_roundEnd.EndRound();
return;
}
_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
EmergencyShuttleArrived = true;
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
var dockResults = new List<ShuttleDockResult>();
while (query.MoveNext(out var uid, out var comp))
{
if (DockSingleEmergencyShuttle(uid, comp) is { } dockResult)
dockResults.Add(dockResult);
}
// Make the shuttle wait longer if it couldn't dock in the normal spot.
// We have to handle the possibility of there being multiple stations, so since the shuttle timer is global,
// use the WORST value we have.
var worstResult = dockResults.Max(x => x.ResultType);
var multiplier = worstResult switch
{
ShuttleDockResultType.OtherDock => _configManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierOtherDock),
ShuttleDockResultType.NoDock => _configManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierNoDock),
// GoodLuck doesn't get a multiplier.
// Quite frankly at that point the round is probably so fucked that you'd rather it be over ASAP.
_ => 1,
};
_consoleAccumulator *= multiplier;
foreach (var shuttleDockResult in dockResults)
{
AnnounceShuttleDock(shuttleDockResult, multiplier > 1);
}
_commsConsole.UpdateCommsConsoleInterface();
}
private void SetupEmergencyShuttle()
{
if (!_emergencyShuttleEnabled)
return;
var centcommQuery = AllEntityQuery<StationCentcommComponent>();
while (centcommQuery.MoveNext(out var uid, out var centcomm))
{
AddCentcomm(uid, centcomm);
}
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
AddEmergencyShuttle((uid, comp));
}
}
private void AddCentcomm(EntityUid station, StationCentcommComponent component)
{
DebugTools.Assert(LifeStage(station) >= EntityLifeStage.MapInitialized);
if (component.MapEntity != null || component.Entity != null)
{
Log.Warning("Attempted to re-add an existing centcomm map.");
return;
}
// Check for existing centcomms and just point to that
var query = AllEntityQuery<StationCentcommComponent>();
while (query.MoveNext(out var otherComp))
{
if (otherComp == component)
continue;
if (!Exists(otherComp.MapEntity) || !Exists(otherComp.Entity))
{
Log.Error($"Discovered invalid centcomm component?");
ClearCentcomm(otherComp);
continue;
}
component.MapEntity = otherComp.MapEntity;
component.Entity = otherComp.Entity;
component.ShuttleIndex = otherComp.ShuttleIndex;
return;
}
var mapPath = _random.Pick(component.Maps);
AddSingleCentcomm(station, component, mapPath);
}
private void AddSingleCentcomm(EntityUid station, StationCentcommComponent component, ResPath mapPath)
{
if (mapPath == ResPath.Empty)
{
Log.Warning("No CentComm map found, skipping setup.");
return;
}
var map = _mapSystem.CreateMap(out var mapId);
if (!_loader.TryLoadGrid(mapId, mapPath, out var grid))
{
Log.Error($"Failed to set up centcomm grid!");
return;
}
if (!Exists(map))
{
Log.Error($"Failed to set up centcomm map!");
QueueDel(grid);
return;
}
if (!Exists(grid))
{
Log.Error($"Failed to set up centcomm grid!");
QueueDel(map);
return;
}
var xform = Transform(grid.Value);
if (xform.ParentUid != map || xform.MapUid != map)
{
Log.Error($"Centcomm grid is not parented to its own map?");
QueueDel(map);
QueueDel(grid);
return;
}
component.MapEntity = map;
_metaData.SetEntityName(map, Loc.GetString("map-name-centcomm"));
component.Entity = grid;
_shuttle.TryAddFTLDestination(mapId, true, out _);
Log.Info($"Created centcomm grid {ToPrettyString(grid)} on map {ToPrettyString(map)} for station {ToPrettyString(station)}");
}
public HashSet<EntityUid> GetCentcommMaps()
{
var query = AllEntityQuery<StationCentcommComponent>();
var maps = new HashSet<EntityUid>(Count<StationCentcommComponent>());
while (query.MoveNext(out var comp))
{
if (comp.MapEntity != null)
maps.Add(comp.MapEntity.Value);
}
return maps;
}
private void AddEmergencyShuttle(Entity<StationEmergencyShuttleComponent?, StationCentcommComponent?> ent)
{
if (!Resolve(ent.Owner, ref ent.Comp1, ref ent.Comp2))
return;
if (!_emergencyShuttleEnabled)
return;
if (ent.Comp1.EmergencyShuttle != null)
{
if (Exists(ent.Comp1.EmergencyShuttle))
{
Log.Error($"Attempted to add an emergency shuttle to {ToPrettyString(ent)}, despite a shuttle already existing?");
return;
}
Log.Error($"Encountered deleted emergency shuttle during initialization of {ToPrettyString(ent)}");
ent.Comp1.EmergencyShuttle = null;
}
if (!TryComp(ent.Comp2.MapEntity, out MapComponent? map))
{
Log.Error($"Failed to add emergency shuttle - centcomm has not been initialized? {ToPrettyString(ent)}");
return;
}
// Load escape shuttle
var shuttlePath = ent.Comp1.EmergencyShuttlePath;
if (!_loader.TryLoadGrid(map.MapId,
shuttlePath,
out var shuttle,
// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
offset: new Vector2(500f + ent.Comp2.ShuttleIndex, 0f)))
{
Log.Error($"Unable to spawn emergency shuttle {shuttlePath} for {ToPrettyString(ent)}");
return;
}
ent.Comp2.ShuttleIndex += Comp<MapGridComponent>(shuttle.Value).LocalAABB.Width + ShuttleSpawnBuffer;
// Update indices for all centcomm comps pointing to same map
var query = AllEntityQuery<StationCentcommComponent>();
while (query.MoveNext(out var comp))
{
if (comp == ent.Comp2 || comp.MapEntity != ent.Comp2.MapEntity)
continue;
comp.ShuttleIndex = ent.Comp2.ShuttleIndex;
}
ent.Comp1.EmergencyShuttle = shuttle;
EnsureComp<ProtectedGridComponent>(shuttle.Value);
EnsureComp<PreventPilotComponent>(shuttle.Value);
EnsureComp<EmergencyShuttleComponent>(shuttle.Value);
Log.Info($"Added emergency shuttle {ToPrettyString(shuttle)} for station {ToPrettyString(ent)} and centcomm {ToPrettyString(ent.Comp2.Entity)}");
}
/// <summary>
/// Returns whether a target is escaping on the emergency shuttle, but only if evac has arrived.
/// </summary>
public bool IsTargetEscaping(EntityUid target)
{
// if evac isn't here then sitting in a pod doesn't return true
if (!EmergencyShuttleArrived)
return false;
// check each emergency shuttle
var xform = Transform(target);
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
{
if (stationData.EmergencyShuttle == null)
continue;
if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
{
return true;
}
}
return false;
}
private bool IsOnGrid(TransformComponent xform, EntityUid shuttle, MapGridComponent? grid = null, TransformComponent? shuttleXform = null)
{
if (!Resolve(shuttle, ref grid, ref shuttleXform))
return false;
return _transformSystem.GetWorldMatrix(shuttleXform).TransformBox(grid.LocalAABB).Contains(_transformSystem.GetWorldPosition(xform));
}
/// <summary>
/// A result of a shuttle dock operation done by <see cref="EmergencyShuttleSystem.DockSingleEmergencyShuttle"/>.
/// </summary>
/// <seealso cref="ShuttleDockResultType"/>
public sealed class ShuttleDockResult
{
/// <summary>
/// The station for which the emergency shuttle got docked.
/// </summary>
public Entity<StationEmergencyShuttleComponent> Station;
/// <summary>
/// The target grid of the station that the shuttle tried to dock to.
/// </summary>
/// <remarks>
/// Not present if <see cref="ResultType"/> is <see cref="ShuttleDockResultType.GoodLuck"/>.
/// </remarks>
public EntityUid? TargetGrid;
/// <summary>
/// Enum code describing the dock result.
/// </summary>
public ShuttleDockResultType ResultType;
/// <summary>
/// The docking config used to actually dock to the station.
/// </summary>
/// <remarks>
/// Only present if <see cref="ResultType"/> is <see cref="ShuttleDockResultType.PriorityDock"/>
/// or <see cref="ShuttleDockResultType.NoDock"/>.
/// </remarks>
public DockingConfig? DockingConfig;
}
/// <summary>
/// Emergency shuttle dock result codes used by <see cref="ShuttleDockResult"/>.
/// </summary>
public enum ShuttleDockResultType : byte
{
// This enum is ordered from "best" to "worst". This is used to sort the results.
/// <summary>
/// The shuttle was docked at a priority dock, which is the intended destination.
/// </summary>
PriorityDock,
/// <summary>
/// The shuttle docked at another dock on the station then the intended priority dock.
/// </summary>
OtherDock,
/// <summary>
/// The shuttle couldn't find any suitable dock on the station at all, it did not dock.
/// </summary>
NoDock,
/// <summary>
/// No station grid was found at all, shuttle did not get moved.
/// </summary>
GoodLuck,
}
}