mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-21 23:48:15 +03:00
* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> (cherry picked from commit 68b0dfbc026a07aad2bf3f07d1052f92f899ea31)
157 lines
4.8 KiB
C#
157 lines
4.8 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.RadialSelector;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Prototypes;
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// ReSharper disable InconsistentNaming
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namespace Content.Client._White.RadialSelector;
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public abstract class BasedRadialSelectorMenuBUI : BoundUserInterface
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{
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[Dependency] protected readonly IPrototypeManager ProtoManager = default!;
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[Dependency] protected readonly IResourceCache Resources = default!;
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protected readonly SpriteSystem _spriteSystem;
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// Used to clearing on state changing
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private readonly HashSet<RadialContainer> _cachedContainers = new();
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private readonly Vector2 ItemSize = Vector2.One * 64;
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protected BasedRadialSelectorMenuBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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_spriteSystem = EntMan.System<SpriteSystem>();
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}
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protected void CreateMenu(List<RadialSelectorEntry> entries, RadialMenu menu, string parentCategory = "")
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{
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var container = new RadialContainer
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{
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Name = !string.IsNullOrEmpty(parentCategory) ? parentCategory : "Main",
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};
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menu.AddChild(container);
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_cachedContainers.Add(container);
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foreach (var entry in entries)
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{
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if (entry.Category != null)
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{
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var button = CreateButton(entry.Category.Name, _spriteSystem.Frame0(entry.Category.Icon));
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button.TargetLayer = entry.Category.Name;
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CreateMenu(entry.Category.Entries, menu, entry.Category.Name);
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container.AddChild(button);
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}
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else if (entry.Prototype != null)
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{
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var name = GetName(entry.Prototype);
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var icon = GetTextures(entry);
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var button = CreateButton(name, icon);
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button.OnButtonUp += _ =>
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{
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var msg = new RadialSelectorSelectedMessage(entry.Prototype);
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SendPredictedMessage(msg);
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};
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container.AddChild(button);
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}
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}
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}
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private string GetName(string proto)
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{
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if (ProtoManager.TryIndex(proto, out var prototype))
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return prototype.Name;
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if (ProtoManager.TryIndex(proto, out ConstructionPrototype? constructionPrototype))
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return constructionPrototype.Name;
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return proto;
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}
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private List<Texture> GetTextures(RadialSelectorEntry entry)
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{
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var result = new List<Texture>();
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if (entry.Icon is not null)
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{
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result.Add(_spriteSystem.Frame0(entry.Icon));
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return result;
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}
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if (ProtoManager.TryIndex(entry.Prototype!, out var prototype))
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{
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result.AddRange(SpriteComponent.GetPrototypeTextures(prototype, Resources).Select(o => o.Default));
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return result;
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}
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if (ProtoManager.TryIndex(entry.Prototype!, out ConstructionPrototype? constructionProto))
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{
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result.Add(_spriteSystem.Frame0(constructionProto.Icon));
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return result;
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}
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// No icons provided and no icons found in prototypes. There's nothing we can do.
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return result;
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}
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private RadialMenuTextureButton CreateButton(string name, Texture icon)
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{
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var button = new RadialMenuTextureButton
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{
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ToolTip = Loc.GetString(name),
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StyleClasses = { "RadialMenuButton" },
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SetSize = ItemSize
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};
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var iconScale = ItemSize / icon.Size;
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var texture = new TextureRect
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{
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VerticalAlignment = Control.VAlignment.Center,
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HorizontalAlignment = Control.HAlignment.Center,
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Texture = icon,
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TextureScale = iconScale
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};
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button.AddChild(texture);
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return button;
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}
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private RadialMenuTextureButton CreateButton(string name, List<Texture> icons)
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{
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var button = new RadialMenuTextureButton
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{
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ToolTip = Loc.GetString(name),
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StyleClasses = { "RadialMenuButton" },
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SetSize = ItemSize
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};
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var iconScale = ItemSize / icons[0].Size;
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var texture = new LayeredTextureRect
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{
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VerticalAlignment = Control.VAlignment.Center,
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HorizontalAlignment = Control.HAlignment.Center,
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Textures = icons,
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TextureScale = iconScale
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};
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button.AddChild(texture);
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return button;
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}
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protected void ClearExistingContainers(RadialMenu menu)
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{
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foreach (var container in _cachedContainers)
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menu.RemoveChild(container);
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_cachedContainers.Clear();
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}
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}
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