Files
wwdpublic/Content.Shared/Flash/SharedFlashSystem.cs
Spatison e774c3438c tweak
2024-11-01 01:45:41 +03:00

35 lines
1014 B
C#

using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.Flash
{
public abstract class SharedFlashSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlashableComponent, ComponentGetState>(OnFlashableGetState);
}
private static void OnFlashableGetState(EntityUid uid, FlashableComponent component, ref ComponentGetState args)
{
args.State = new FlashableComponentState(component.Duration, component.LastFlash, component.EyeDamageChance, component.EyeDamage, component.DurationMultiplier);
}
}
// WD EDIT START
public sealed class FlashbangedEvent : EntityEventArgs, IInventoryRelayEvent
{
public float MaxRange;
public SlotFlags TargetSlots => SlotFlags.EARS | SlotFlags.HEAD;
public FlashbangedEvent(float maxRange)
{
MaxRange = maxRange;
}
}
// WD EDIT END
}