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* B.O.R.I.S ai remote control brain (#380) * ai remote brain * system fixes, code formatting * fixes (cherry picked from commit 1fc1d81e74254df82b48e57af272a0abaf795843) * B.O.R.I.S ai remote control brain (#380) * ai remote brain * system fixes, code formatting * fixes (cherry picked from commit 1fc1d81e74254df82b48e57af272a0abaf795843) * Фикс локализации * Фикс локализации 2 * Update Content.Shared/Silicons/StationAi/SharedStationAiSystem.Held.cs Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Update Content.Shared/Robotics/RoboticsConsoleUi.cs Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Update Content.Shared/_CorvaxNext/Silicons/Borgs/Components/AiRemoteBrainComponent.cs Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Update Content.Shared/Robotics/RoboticsConsoleUi.cs Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Update Content.Shared/Robotics/RoboticsConsoleUi.cs Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Update Content.Shared/Silicons/Laws/SharedSiliconLawSystem.cs Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Update Content.Shared/_CorvaxNext/Silicons/Borgs/Components/SharedAiRemoteControllerComponent.cs Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Да * Теперь должно работать * Окончательный перенос всякого * неймспейсы * Some fix * fix locale * blya --------- Co-authored-by: KillanGenifer <157119956+killangenifer@users.noreply.github.com> Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
141 lines
3.9 KiB
C#
141 lines
3.9 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Utility;
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namespace Content.Shared.Robotics;
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[Serializable, NetSerializable]
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public enum RoboticsConsoleUiKey : byte
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{
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Key
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}
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[Serializable, NetSerializable]
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public sealed class RoboticsConsoleState : BoundUserInterfaceState
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{
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/// <summary>
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/// Map of device network addresses to cyborg data.
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/// </summary>
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public Dictionary<string, CyborgControlData> Cyborgs;
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public RoboticsConsoleState(Dictionary<string, CyborgControlData> cyborgs)
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{
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Cyborgs = cyborgs;
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}
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}
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/// <summary>
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/// Message to disable the selected cyborg.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RoboticsConsoleDisableMessage : BoundUserInterfaceMessage
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{
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public readonly string Address;
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public RoboticsConsoleDisableMessage(string address)
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{
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Address = address;
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}
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}
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/// <summary>
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/// Message to destroy the selected cyborg.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RoboticsConsoleDestroyMessage : BoundUserInterfaceMessage
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{
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public readonly string Address;
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public RoboticsConsoleDestroyMessage(string address)
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{
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Address = address;
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}
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}
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/// <summary>
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/// All data a client needs to render the console UI for a single cyborg.
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/// Created by <c>BorgTransponderComponent</c> and sent to clients by <c>RoboticsConsoleComponent</c>.
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/// </summary>
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[DataRecord, Serializable, NetSerializable]
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public record struct CyborgControlData
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{
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/// <summary>
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/// Texture of the borg chassis.
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/// </summary>
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[DataField(required: true)]
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public SpriteSpecifier? ChassisSprite;
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/// <summary>
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/// Name of the borg chassis.
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/// </summary>
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[DataField(required: true)]
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public string ChassisName = string.Empty;
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/// <summary>
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/// Name of the borg's entity, including its silicon id.
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/// </summary>
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[DataField(required: true)]
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public string Name = string.Empty;
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/// <summary>
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/// Battery charge from 0 to 1.
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/// </summary>
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[DataField]
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public float Charge;
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/// <summary>
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/// How many modules this borg has, just useful information for roboticists.
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/// Lets them keep track of the latejoin borgs that need new modules and stuff.
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/// </summary>
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[DataField]
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public int ModuleCount;
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/// <summary>
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/// Whether the borg has a brain installed or not.
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/// </summary>
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[DataField]
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public bool HasBrain;
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/// <summary>
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/// Whether the borg can currently be disabled if the brain is installed,
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/// if on cooldown then can't queue up multiple disables.
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/// </summary>
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[DataField]
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public bool CanDisable;
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/// <summary>
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/// When this cyborg's data will be deleted.
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/// Set by the console when receiving the packet.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan Timeout = TimeSpan.Zero;
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// WD EDIT START
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[DataField]
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public bool IsAiControllable;
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// WD EDIT END
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public CyborgControlData(SpriteSpecifier? chassisSprite, string chassisName, string name, float charge, int moduleCount, bool hasBrain, bool canDisable, bool isAiControllable) // WD EDIT
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{
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ChassisSprite = chassisSprite;
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ChassisName = chassisName;
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Name = name;
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Charge = charge;
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ModuleCount = moduleCount;
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HasBrain = hasBrain;
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CanDisable = canDisable;
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IsAiControllable = isAiControllable; // WD EDIT
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}
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}
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public static class RoboticsConsoleConstants
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{
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// broadcast by cyborgs on Robotics Console frequency
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public const string NET_CYBORG_DATA = "cyborg-data";
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// sent by robotics console to cyborgs on Cyborg Control frequency
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public const string NET_DISABLE_COMMAND = "cyborg-disable";
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public const string NET_DESTROY_COMMAND = "cyborg-destroy";
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}
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