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* [ADD] "Паспорт в ПДА" * Apply suggestions from code reviegfdw gfd Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Create pda-component.ftl * Create pda-component.ftl * Update pda-component.ftl * Update pda-component.ftl * Apply suggestions from code review Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> * Update pda.yml * фикс йопт --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.PDA
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{
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PdaComponent : Component
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{
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public const string PdaIdSlotId = "PDA-id";
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public const string PdaPenSlotId = "PDA-pen";
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public const string PdaPaiSlotId = "PDA-pai";
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public const string PdaPassportSlotId = "PDA-passport"; // WD EDIT
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/// <summary>
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/// The base PDA sprite state, eg. "pda", "pda-clown"
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/// </summary>
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[DataField("state")]
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public string? State;
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[DataField("idSlot")]
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public ItemSlot IdSlot = new();
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[DataField("penSlot")]
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public ItemSlot PenSlot = new();
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[DataField("paiSlot")]
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public ItemSlot PaiSlot = new();
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// WD EDIT START
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[DataField("passportSlot")]
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public ItemSlot PassportSlot = new();
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// WD EDIT END
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// Really this should just be using ItemSlot.StartingItem. However, seeing as we have so many different starting
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// PDA's and no nice way to inherit the other fields from the ItemSlot data definition, this makes the yaml much
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// nicer to read.
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[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? IdCard;
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[ViewVariables] public EntityUid? ContainedId;
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[ViewVariables] public bool FlashlightOn;
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[ViewVariables(VVAccess.ReadWrite)] public string? OwnerName;
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[ViewVariables] public string? StationName;
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[ViewVariables] public string? StationAlertLevel;
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[ViewVariables] public Color StationAlertColor = Color.White;
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}
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}
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