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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
136 lines
4.7 KiB
C#
136 lines
4.7 KiB
C#
using Content.Shared.Clothing.Components;
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using Content.Shared.CombatMode;
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using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Timing;
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namespace Content.Shared.Ninja.Systems;
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/// <summary>
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/// Provides the toggle action and handles examining and unequipping.
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/// </summary>
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public abstract class SharedNinjaGlovesSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedSpaceNinjaSystem _ninja = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NinjaGlovesComponent, ToggleClothingCheckEvent>(OnToggleCheck);
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SubscribeLocalEvent<NinjaGlovesComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
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SubscribeLocalEvent<NinjaGlovesComponent, ItemToggledEvent>(OnToggled);
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SubscribeLocalEvent<NinjaGlovesComponent, ExaminedEvent>(OnExamined);
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}
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/// <summary>
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/// Disable glove abilities and show the popup if they were enabled previously.
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/// </summary>
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private void DisableGloves(Entity<NinjaGlovesComponent> ent)
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{
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var (uid, comp) = ent;
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// already disabled?
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if (comp.User is not {} user)
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return;
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comp.User = null;
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Dirty(uid, comp);
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foreach (var ability in comp.Abilities)
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{
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EntityManager.RemoveComponents(user, ability.Components);
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}
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}
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/// <summary>
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/// Adds the toggle action when equipped by a ninja only.
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/// </summary>
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private void OnToggleCheck(Entity<NinjaGlovesComponent> ent, ref ToggleClothingCheckEvent args)
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{
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if (!_ninja.IsNinja(args.User))
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args.Cancelled = true;
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}
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/// <summary>
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/// Show if the gloves are enabled when examining.
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/// </summary>
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private void OnExamined(Entity<NinjaGlovesComponent> ent, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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var on = _toggle.IsActivated(ent.Owner) ? "on" : "off";
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args.PushText(Loc.GetString($"ninja-gloves-examine-{on}"));
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}
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private void OnActivateAttempt(Entity<NinjaGlovesComponent> ent, ref ItemToggleActivateAttemptEvent args)
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{
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if (args.User is not {} user
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|| !_ninja.NinjaQuery.TryComp(user, out var ninja)
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// need to wear suit to enable gloves
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|| !HasComp<NinjaSuitComponent>(ninja.Suit))
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{
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args.Cancelled = true;
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args.Popup = Loc.GetString("ninja-gloves-not-wearing-suit");
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return;
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}
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}
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private void OnToggled(Entity<NinjaGlovesComponent> ent, ref ItemToggledEvent args)
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{
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if ((args.User ?? ent.Comp.User) is not {} user)
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return;
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var message = Loc.GetString(args.Activated ? "ninja-gloves-on" : "ninja-gloves-off");
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_popup.PopupClient(message, user, user);
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if (args.Activated && _ninja.NinjaQuery.TryComp(user, out var ninja))
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EnableGloves(ent, (user, ninja));
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else
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DisableGloves(ent);
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}
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protected virtual void EnableGloves(Entity<NinjaGlovesComponent> ent, Entity<SpaceNinjaComponent> user)
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{
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var (uid, comp) = ent;
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comp.User = user;
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Dirty(uid, comp);
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_ninja.AssignGloves(user, uid);
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// yeah this is just ComponentToggler but with objective checking
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foreach (var ability in comp.Abilities)
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{
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// can't predict the objective related abilities
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if (ability.Objective == null)
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EntityManager.AddComponents(user, ability.Components);
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}
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}
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// TODO: generic event thing
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/// <summary>
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/// GloveCheck but for abilities stored on the player, skips some checks.
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/// Intended to be more generic, doesn't require the user to be a ninja or have any ninja equipment.
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/// </summary>
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public bool AbilityCheck(EntityUid uid, BeforeInteractHandEvent args, out EntityUid target)
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{
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target = args.Target;
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return _timing.IsFirstTimePredicted
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&& !_combatMode.IsInCombatMode(uid)
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&& TryComp<HandsComponent>(uid, out var hands)
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&& hands.ActiveHandEntity == null
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&& _interaction.InRangeUnobstructed(uid, target);
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}
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}
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