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* Deploy foldable * Add NetworkedComponent and access to the component * Add handled to afterinteract * Use drop target location instead of setcoordinates * Put back in hand after failed deploy This prevents dropping the bed when clicking while inside a locker. * Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds (cherry picked from commit 1579c8a42488e9e392c453376c99aaf139b7b529)
8 lines
216 B
C#
8 lines
216 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Foldable;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(DeployFoldableSystem))]
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public sealed partial class DeployFoldableComponent : Component;
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