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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Abductor Eye was visible to people other than the Abductor. That was obviously bad. Alongside that, the invisibility organ had issues revolving deleting items from the inventory. Also obviously bad. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - fix: Abductor Eye is now no longer visible for the inferior organisms. - remove: Invisibility Organs were removed for being turbo-borked. (cherry picked from commit ddbce768a63b24456a50ad6421963685739f2301)
19 lines
538 B
C#
19 lines
538 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Eye
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{
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[Flags]
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[FlagsFor(typeof(VisibilityMaskLayer))]
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public enum VisibilityFlags : int
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{
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None = 0,
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Normal = 1 << 0,
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Ghost = 1 << 1,
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PsionicInvisibility = 1 << 2, //Nyano - Summary: adds Psionic Invisibility as a visibility layer. Currently does nothing.
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Ethereal = 1 << 3,
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TelegnosticProjection = 5,
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AGhost = 1 << 5, // WD EDIT
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Abductor = 1 << 10, // I HATE BITWISE OPERATIONS!! GRAAAAH
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}
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}
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