Files
wwdpublic/Content.Server/_Shitmed/Objectives/Systems/RoleplayObjectiveSystem.cs
2025-04-20 11:15:45 +07:00

23 lines
662 B
C#

using Content.Server._Shitmed.Objectives.Components;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
namespace Content.Server._Shitmed.Objectives.Systems;
public sealed class RoleplayObjectiveSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoleplayObjectiveComponent, ObjectiveGetProgressEvent>(OnRoleplayGetProgress);
}
private void OnRoleplayGetProgress(EntityUid uid, RoleplayObjectiveComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = 1f;
}
}