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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Finishes BSO and Nanorep. --- # TODO - [x] Jobs - [x] Clothing - [x] BSO weapons - [x] Loadouts - [x] Mapping - [x] Set map prototypes --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 sleepyapril, Goob Station contributors - add: Added Nanotrasen Representative and Blueshield Officer - add: Added Admin Assistant, Nanorep, and Blueshield Officer spawns to all maps. BSO and Nanorep don't get an office, they get a unique teleporter. (as of now) Ask your resident mapper to fix this. - add: Added the loadout options for Nanotrasen Representative and Blueshield Officer. --------- Co-authored-by: Aidenkrz <aiden@djkraz.com> Co-authored-by: Icepick <122653407+Icepicked@users.noreply.github.com> Co-authored-by: Memeji <greyalphawolf7@gmail.com> Co-authored-by: Theapug <159912420+Teapug@users.noreply.github.com> Co-authored-by: DarkenedSynergy <70016079+DarkenedSynergy@users.noreply.github.com> Co-authored-by: Solstice <solsticeofthewinter@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BombasterDS <115770678+BombasterDS@users.noreply.github.com> Co-authored-by: starch <starchpersonal@gmail.com> Co-authored-by: BombasterDS2 <shvalovdenis.workmail@gmail.com> Co-authored-by: BombasterDS <deniskaporoshok@gmail.com> Co-authored-by: Piras314 <p1r4s@proton.me> (cherry picked from commit a848973a49df8e84d23d13620f7599d2673ccbe7)
22 lines
570 B
C#
22 lines
570 B
C#
namespace Content.Server._Goobstation.Spawn.Components;
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/// <summary>
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/// Component-marker for unique entity
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/// </summary>
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[RegisterComponent]
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public sealed partial class UniqueEntityMarkerComponent : Component
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{
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/// <summary>
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/// Marker name that would be used in check
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/// </summary>
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[DataField]
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public string? MarkerName;
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/// <summary>
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/// If true - marker will work on grids with StationDataComponent
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/// If false - marker will work globally
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/// </summary>
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[DataField]
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public bool StationOnly = true;
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}
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