Files
wwdpublic/Content.Server/Temperature/Components/TemperatureComponent.cs
vanx 1d953e0928 [Fix] FIREEEEEEEEE (#594)
* wow much fire

* drop children (in code)

* fix

* oops

* fix

* TemperatureProtection

* Update Resources/Prototypes/_White/Body/Parts/resomi.yml

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

---------

Co-authored-by: vanx <discord@vanxxxx>
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
2025-06-19 19:53:51 +03:00

80 lines
2.6 KiB
C#

using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Server.Temperature.Components;
/// <summary>
/// Handles changing temperature,
/// informing others of the current temperature,
/// and taking fire damage from high temperature.
/// </summary>
[RegisterComponent]
public sealed partial class TemperatureComponent : Component
{
/// <summary>
/// Surface temperature which is modified by the environment.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float CurrentTemperature = Atmospherics.T20C;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float HeatDamageThreshold = 360f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ColdDamageThreshold = 260f;
/// <summary>
/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float? ParentHeatDamageThreshold;
/// <summary>
/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float? ParentColdDamageThreshold;
/// <summary>
/// Heat capacity per kg of mass.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SpecificHeat = 50f;
/// <summary>
/// How well does the air surrounding you merge into your body temperature?
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float AtmosTemperatureTransferEfficiency = 0.1f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier ColdDamage = new();
[DataField, ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier HeatDamage = new();
/// <summary>
/// Temperature won't do more than this amount of damage per second.
/// </summary>
/// <remarks>
/// Okay it genuinely reaches this basically immediately for a plasma fire.
/// </remarks>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 DamageCap = FixedPoint2.New(1); // WWDP - its effectively just a damage multiplier
/// <summary>
/// Used to keep track of when damage starts/stops. Useful for logs.
/// </summary>
[DataField]
public bool TakingDamage;
[DataField]
public ProtoId<AlertPrototype> HotAlert = "Hot";
[DataField]
public ProtoId<AlertPrototype> ColdAlert = "Cold";
}