Files
wwdpublic/Content.Server/PDA/Ringer/RingerSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

248 lines
9.0 KiB
C#

using System.Linq;
using System.Runtime.InteropServices;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.PDA;
using Content.Shared.PDA.Ringer;
using Content.Shared.Popups;
using Content.Shared.Store;
using Content.Shared.Store.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Server.Audio;
namespace Content.Server.PDA.Ringer
{
public sealed class RingerSystem : SharedRingerSystem
{
[Dependency] private readonly PdaSystem _pda = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private readonly Dictionary<NetUserId, TimeSpan> _lastSetRingtoneAt = new();
public override void Initialize()
{
base.Initialize();
// General Event Subscriptions
SubscribeLocalEvent<RingerComponent, MapInitEvent>(RandomizeRingtone);
SubscribeLocalEvent<RingerUplinkComponent, ComponentInit>(RandomizeUplinkCode);
// RingerBoundUserInterface Subscriptions
SubscribeLocalEvent<RingerComponent, RingerSetRingtoneMessage>(OnSetRingtone);
SubscribeLocalEvent<RingerUplinkComponent, BeforeRingtoneSetEvent>(OnSetUplinkRingtone);
SubscribeLocalEvent<RingerComponent, RingerPlayRingtoneMessage>(RingerPlayRingtone);
SubscribeLocalEvent<RingerComponent, RingerRequestUpdateInterfaceMessage>(UpdateRingerUserInterfaceDriver);
SubscribeLocalEvent<RingerUplinkComponent, CurrencyInsertAttemptEvent>(OnCurrencyInsert);
}
//Event Functions
private void OnCurrencyInsert(EntityUid uid, RingerUplinkComponent uplink, CurrencyInsertAttemptEvent args)
{
// if the store can be locked, it must be unlocked first before inserting currency. Stops traitor checking.
if (!uplink.Unlocked)
args.Cancel();
}
private void RingerPlayRingtone(EntityUid uid, RingerComponent ringer, RingerPlayRingtoneMessage args)
{
EnsureComp<ActiveRingerComponent>(uid);
_popupSystem.PopupEntity(Loc.GetString("comp-ringer-vibration-popup"), uid, Filter.Pvs(uid, 0.05f), false, PopupType.Small);
UpdateRingerUserInterface(uid, ringer, true);
}
public void RingerPlayRingtone(Entity<RingerComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return;
EnsureComp<ActiveRingerComponent>(ent);
_popupSystem.PopupEntity(Loc.GetString("comp-ringer-vibration-popup"), ent, Filter.Pvs(ent, 0.05f), false, PopupType.Medium);
UpdateRingerUserInterface(ent, ent.Comp, true);
}
private void UpdateRingerUserInterfaceDriver(EntityUid uid, RingerComponent ringer, RingerRequestUpdateInterfaceMessage args)
{
UpdateRingerUserInterface(uid, ringer, HasComp<ActiveRingerComponent>(uid));
}
private void OnSetRingtone(EntityUid uid, RingerComponent ringer, RingerSetRingtoneMessage args)
{
if (!TryComp(args.Actor, out ActorComponent? actorComp))
return;
ref var lastSetAt = ref CollectionsMarshal.GetValueRefOrAddDefault(_lastSetRingtoneAt, actorComp.PlayerSession.UserId, out var exists);
// Delay on the client is 0.333, 0.25 is still enough and gives some leeway in case of small time differences
if (exists && lastSetAt > _gameTiming.CurTime - TimeSpan.FromMilliseconds(250))
return;
lastSetAt = _gameTiming.CurTime;
// Client sent us an updated ringtone so set it to that.
if (args.Ringtone.Length != RingtoneLength)
return;
var ev = new BeforeRingtoneSetEvent(args.Ringtone);
RaiseLocalEvent(uid, ref ev);
if (ev.Handled)
return;
UpdateRingerRingtone(uid, ringer, args.Ringtone);
}
private void OnSetUplinkRingtone(EntityUid uid, RingerUplinkComponent uplink, ref BeforeRingtoneSetEvent args)
{
if (uplink.Code.SequenceEqual(args.Ringtone) && HasComp<StoreComponent>(uid))
{
uplink.Unlocked = !uplink.Unlocked;
if (TryComp<PdaComponent>(uid, out var pda))
_pda.UpdatePdaUi(uid, pda);
// can't keep store open after locking it
if (!uplink.Unlocked)
_ui.CloseUi(uid, StoreUiKey.Key);
// no saving the code to prevent meta click set on sus guys pda -> wewlad
args.Handled = true;
}
}
/// <summary>
/// Locks the uplink and closes the window, if its open
/// </summary>
/// <remarks>
/// Will not update the PDA ui so you must do that yourself if needed
/// </remarks>
public void LockUplink(EntityUid uid, RingerUplinkComponent? uplink)
{
if (!Resolve(uid, ref uplink, true))
return;
uplink.Unlocked = false;
_ui.CloseUi(uid, StoreUiKey.Key);
}
public void RandomizeRingtone(EntityUid uid, RingerComponent ringer, MapInitEvent args)
{
UpdateRingerRingtone(uid, ringer, GenerateRingtone());
}
public void RandomizeUplinkCode(EntityUid uid, RingerUplinkComponent uplink, ComponentInit args)
{
uplink.Code = GenerateRingtone();
}
//Non Event Functions
private Note[] GenerateRingtone()
{
// Default to using C pentatonic so it at least sounds not terrible.
return GenerateRingtone(new[]
{
Note.C,
Note.D,
Note.E,
Note.G,
Note.A
});
}
private Note[] GenerateRingtone(Note[] notes)
{
var ringtone = new Note[RingtoneLength];
for (var i = 0; i < RingtoneLength; i++)
{
ringtone[i] = _random.Pick(notes);
}
return ringtone;
}
private bool UpdateRingerRingtone(EntityUid uid, RingerComponent ringer, Note[] ringtone)
{
// Assume validation has already happened.
ringer.Ringtone = ringtone;
UpdateRingerUserInterface(uid, ringer, HasComp<ActiveRingerComponent>(uid));
return true;
}
private void UpdateRingerUserInterface(EntityUid uid, RingerComponent ringer, bool isPlaying)
{
_ui.SetUiState(uid, RingerUiKey.Key, new RingerUpdateState(isPlaying, ringer.Ringtone));
}
public bool ToggleRingerUI(EntityUid uid, EntityUid actor)
{
_ui.TryToggleUi(uid, RingerUiKey.Key, actor);
return true;
}
public override void Update(float frameTime) //Responsible for actually playing the ringtone
{
var remove = new RemQueue<EntityUid>();
var pdaQuery = EntityQueryEnumerator<RingerComponent, ActiveRingerComponent>();
while (pdaQuery.MoveNext(out var uid, out var ringer, out var _))
{
ringer.TimeElapsed += frameTime;
if (ringer.TimeElapsed < NoteDelay)
continue;
ringer.TimeElapsed -= NoteDelay;
var ringerXform = Transform(uid);
_audio.PlayEntity(
GetSound(ringer.Ringtone[ringer.NoteCount]),
Filter.Empty().AddInRange(_transform.GetMapCoordinates(uid, ringerXform), ringer.Range),
uid,
true,
AudioParams.Default.WithMaxDistance(ringer.Range).WithVolume(ringer.Volume)
);
ringer.NoteCount++;
if (ringer.NoteCount > RingtoneLength - 1)
{
remove.Add(uid);
UpdateRingerUserInterface(uid, ringer, false);
ringer.TimeElapsed = 0;
ringer.NoteCount = 0;
break;
}
}
foreach (var ent in remove)
{
RemComp<ActiveRingerComponent>(ent);
}
}
private static string GetSound(Note note)
{
return new ResPath("/Audio/Effects/RingtoneNotes/" + note.ToString().ToLower()) + ".ogg";
}
}
[ByRefEvent]
public record struct BeforeRingtoneSetEvent(Note[] Ringtone, bool Handled = false);
}