mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
This cherry-pick's Wizden's Antag Refactor, which is needed for all future antag updates, as well as for me to cherry-pick over Cultists(Who are going to need some editing to fit the antag refactor), Changelings, Heretics, and Wizards. I actually selected the White-Dream-Public version of the Antag Refactor, due to it having commits made tailored to our repository, so it comes prepackaged with all the changes necessary for our repo-specific content. https://github.com/frosty-dev/ss14-wwdp/pull/10 Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com> Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com> Co-authored-by: Timemaster99 <elijahrobot@gmail.com> Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com> Co-authored-by: Azzy <azzydev@icloud.com>
29 lines
926 B
C#
29 lines
926 B
C#
using Content.Shared.Roles;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
|
|
|
namespace Content.Server.GameTicking.Rules.Components;
|
|
|
|
[RegisterComponent, Access(typeof(ZombieRuleSystem))]
|
|
public sealed partial class ZombieRuleComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// When the round will next check for round end.
|
|
/// </summary>
|
|
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
|
|
public TimeSpan? NextRoundEndCheck;
|
|
|
|
/// <summary>
|
|
/// The amount of time between each check for the end of the round.
|
|
/// </summary>
|
|
[DataField]
|
|
public TimeSpan EndCheckDelay = TimeSpan.FromSeconds(30);
|
|
|
|
/// <summary>
|
|
/// After this amount of the crew become zombies, the shuttle will be automatically called.
|
|
/// </summary>
|
|
[DataField]
|
|
public float ZombieShuttleCallPercentage = 0.7f;
|
|
}
|