Files
wwdpublic/Content.Server/Database/BanMatcher.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

116 lines
3.7 KiB
C#

using System.Collections.Immutable;
using System.Net;
using Content.Server.IP;
using Content.Shared.Database;
using Robust.Shared.Network;
namespace Content.Server.Database;
/// <summary>
/// Implements logic to match a <see cref="ServerBanDef"/> against a player query.
/// </summary>
/// <remarks>
/// <para>
/// This implementation is used by in-game ban matching code, and partially by the SQLite database layer.
/// Some logic is duplicated into both the SQLite and PostgreSQL database layers to provide more optimal SQL queries.
/// Both should be kept in sync, please!
/// </para>
/// </remarks>
public static class BanMatcher
{
/// <summary>
/// Check whether a ban matches the specified player info.
/// </summary>
/// <remarks>
/// <para>
/// This function does not check whether the ban itself is expired or manually unbanned.
/// </para>
/// </remarks>
/// <param name="ban">The ban information.</param>
/// <param name="player">Information about the player to match against.</param>
/// <returns>True if the ban matches the provided player info.</returns>
public static bool BanMatches(ServerBanDef ban, in PlayerInfo player)
{
var exemptFlags = player.ExemptFlags;
// Any flag to bypass BlacklistedRange bans.
if (exemptFlags != ServerBanExemptFlags.None)
exemptFlags |= ServerBanExemptFlags.BlacklistedRange;
if ((ban.ExemptFlags & exemptFlags) != 0)
return false;
if (!player.ExemptFlags.HasFlag(ServerBanExemptFlags.IP)
&& player.Address != null
&& ban.Address is not null
&& player.Address.IsInSubnet(ban.Address.Value)
&& (!ban.ExemptFlags.HasFlag(ServerBanExemptFlags.BlacklistedRange) || player.IsNewPlayer))
{
return true;
}
if (player.UserId is { } id && ban.UserId == id.UserId)
{
return true;
}
switch (ban.HWId?.Type)
{
case HwidType.Legacy:
if (player.HWId is { Length: > 0 } hwIdVar
&& hwIdVar.AsSpan().SequenceEqual(ban.HWId.Hwid.AsSpan()))
{
return true;
}
break;
case HwidType.Modern:
if (player.ModernHWIds is { Length: > 0 } modernHwIdVar)
{
foreach (var hwid in modernHwIdVar)
{
if (hwid.AsSpan().SequenceEqual(ban.HWId.Hwid.AsSpan()))
return true;
}
}
break;
}
return false;
}
/// <summary>
/// A simple struct containing player info used to match bans against.
/// </summary>
public struct PlayerInfo
{
/// <summary>
/// The user ID of the player.
/// </summary>
public NetUserId? UserId;
/// <summary>
/// The IP address of the player.
/// </summary>
public IPAddress? Address;
/// <summary>
/// The LEGACY hardware ID of the player. Corresponds with <see cref="NetUserData.HWId"/>.
/// </summary>
public ImmutableArray<byte>? HWId;
/// <summary>
/// The modern hardware IDs of the player. Corresponds with <see cref="NetUserData.ModernHWIds"/>.
/// </summary>
public ImmutableArray<ImmutableArray<byte>>? ModernHWIds;
/// <summary>
/// Exemption flags the player has been granted.
/// </summary>
public ServerBanExemptFlags ExemptFlags;
/// <summary>
/// True if this player is new and is thus eligible for more bans.
/// </summary>
public bool IsNewPlayer;
}
}