Files
wwdpublic/Content.Server/Damage/Systems/DamageUserOnTriggerSystem.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

50 lines
1.6 KiB
C#

using Content.Server.Damage.Components;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Damage;
namespace Content.Server.Damage.Systems;
// System for damage that occurs on specific trigger, towards the user..
public sealed class DamageUserOnTriggerSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<DamageUserOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(EntityUid uid, DamageUserOnTriggerComponent component, TriggerEvent args)
{
if (args.User is null)
return;
args.Handled |= OnDamageTrigger(uid, args.User.Value, component);
}
private bool OnDamageTrigger(EntityUid source, EntityUid target, DamageUserOnTriggerComponent? component = null)
{
if (!Resolve(source, ref component))
{
return false;
}
var damage = new DamageSpecifier(component.Damage);
var ev = new BeforeDamageUserOnTriggerEvent(damage, target);
RaiseLocalEvent(source, ev);
return _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances, origin: source, targetPart: component.TargetPart) is not null; // Shitmed Change
}
}
public sealed class BeforeDamageUserOnTriggerEvent : EntityEventArgs
{
public DamageSpecifier Damage { get; set; }
public EntityUid Tripper { get; }
public BeforeDamageUserOnTriggerEvent(DamageSpecifier damage, EntityUid target)
{
Damage = damage;
Tripper = target;
}
}