Files
wwdpublic/Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

204 lines
10 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Nutrition.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Content.Shared.Labels.Components;
namespace Content.Server.Chemistry.EntitySystems
{
/// <summary>
/// Contains all the server-side logic for reagent dispensers.
/// <seealso cref="ReagentDispenserComponent"/>
/// </summary>
[UsedImplicitly]
public sealed class ReagentDispenserSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SolutionTransferSystem _solutionTransferSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, SolutionContainerChangedEvent>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserSetDispenseAmountMessage>(OnSetDispenseAmountMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserDispenseReagentMessage>(OnDispenseReagentMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserClearContainerSolutionMessage>(OnClearContainerSolutionMessage);
SubscribeLocalEvent<ReagentDispenserComponent, MapInitEvent>(OnMapInit, before: new []{typeof(ItemSlotsSystem)});
}
private void SubscribeUpdateUiState<T>(Entity<ReagentDispenserComponent> ent, ref T ev)
{
UpdateUiState(ent);
}
private void UpdateUiState(Entity<ReagentDispenserComponent> reagentDispenser)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
var outputContainerInfo = BuildOutputContainerInfo(outputContainer);
var inventory = GetInventory(reagentDispenser);
var state = new ReagentDispenserBoundUserInterfaceState(outputContainerInfo, GetNetEntity(outputContainer), inventory, reagentDispenser.Comp.DispenseAmount);
_userInterfaceSystem.SetUiState(reagentDispenser.Owner, ReagentDispenserUiKey.Key, state);
}
private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
{
if (container is not { Valid: true })
return null;
if (_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out _, out var solution))
{
return new ContainerInfo(Name(container.Value), solution.Volume, solution.MaxVolume)
{
Reagents = solution.Contents
};
}
return null;
}
private List<ReagentInventoryItem> GetInventory(Entity<ReagentDispenserComponent> reagentDispenser)
{
var inventory = new List<ReagentInventoryItem>();
for (var i = 0; i < reagentDispenser.Comp.NumSlots; i++)
{
var storageSlotId = ReagentDispenserComponent.BaseStorageSlotId + i;
var storedContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser.Owner, storageSlotId);
// Set label from manually-applied label, or metadata if unavailable
string reagentLabel;
if (TryComp<LabelComponent>(storedContainer, out var label) && !string.IsNullOrEmpty(label.CurrentLabel))
reagentLabel = label.CurrentLabel;
else if (storedContainer != null)
reagentLabel = Name(storedContainer.Value);
else
continue;
// Get volume remaining and color of solution
FixedPoint2 quantity = 0f;
var reagentColor = Color.White;
if (storedContainer != null && _solutionContainerSystem.TryGetDrainableSolution(storedContainer.Value, out _, out var sol))
{
quantity = sol.Volume;
reagentColor = sol.GetColor(_prototypeManager);
}
var storedAmount = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", quantity));
inventory.Add(new ReagentInventoryItem(storageSlotId, reagentLabel, storedAmount, reagentColor));
}
return inventory;
}
private void OnSetDispenseAmountMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserSetDispenseAmountMessage message)
{
reagentDispenser.Comp.DispenseAmount = message.ReagentDispenserDispenseAmount;
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnDispenseReagentMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserDispenseReagentMessage message)
{
// Ensure that the reagent is something this reagent dispenser can dispense.
var storedContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, message.SlotId);
if (storedContainer == null)
return;
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
if (_solutionContainerSystem.TryGetDrainableSolution(storedContainer.Value, out var src, out _) &&
_solutionContainerSystem.TryGetRefillableSolution(outputContainer.Value, out var dst, out _))
{
// force open container, if applicable, to avoid confusing people on why it doesn't dispense
_openable.SetOpen(storedContainer.Value, true);
_solutionTransferSystem.Transfer(reagentDispenser,
storedContainer.Value, src.Value,
outputContainer.Value, dst.Value,
(int)reagentDispenser.Comp.DispenseAmount);
}
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnClearContainerSolutionMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserClearContainerSolutionMessage message)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
_solutionContainerSystem.RemoveAllSolution(solution.Value);
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void ClickSound(Entity<ReagentDispenserComponent> reagentDispenser)
{
_audioSystem.PlayPvs(reagentDispenser.Comp.ClickSound, reagentDispenser, AudioParams.Default.WithVolume(-2f));
}
/// <summary>
/// Automatically generate storage slots for all NumSlots, and fill them with their initial chemicals.
/// The actual spawning of entities happens in ItemSlotsSystem's MapInit.
/// </summary>
private void OnMapInit(EntityUid uid, ReagentDispenserComponent component, MapInitEvent args)
{
// Get list of pre-loaded containers
List<string> preLoad = new List<string>();
if (component.PackPrototypeId is not null
&& _prototypeManager.TryIndex(component.PackPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
{
preLoad.AddRange(packPrototype.Inventory);
}
// Populate storage slots with base storage slot whitelist
for (var i = 0; i < component.NumSlots; i++)
{
var storageSlotId = ReagentDispenserComponent.BaseStorageSlotId + i;
ItemSlot storageComponent = new();
storageComponent.Whitelist = component.StorageWhitelist;
storageComponent.Swap = false;
storageComponent.EjectOnBreak = true;
// Check corresponding index in pre-loaded container (if exists) and set starting item
if (i < preLoad.Count)
storageComponent.StartingItem = preLoad[i];
component.StorageSlotIds.Add(storageSlotId);
component.StorageSlots.Add(storageComponent);
component.StorageSlots[i].Name = "Storage Slot " + (i+1);
_itemSlotsSystem.AddItemSlot(uid, component.StorageSlotIds[i], component.StorageSlots[i]);
}
_itemSlotsSystem.AddItemSlot(uid, SharedReagentDispenser.OutputSlotName, component.BeakerSlot);
}
}
}