Files
wwdpublic/Content.Client/Chemistry/UI/ChemMasterBoundUserInterface.cs
sleepyyapril bfc2de77ee ChemMaster Shorten Amounts (#1711)
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# Description

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Only use 1, 5, 10, 15, 20, 25, 30, 50 as default amounts.
Add the ability to add your own as you please.

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# Changelog

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🆑
- tweak: Tweaked the ChemMaster to no longer have 300 buttons.

(cherry picked from commit dc0539733636b3b099539d67699b5658bde7e759)
2025-02-05 18:17:55 +03:00

72 lines
3.2 KiB
C#

using Content.Shared.Chemistry;
using Content.Shared.Containers.ItemSlots;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Chemistry.UI
{
/// <summary>
/// Initializes a <see cref="ChemMasterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class ChemMasterBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[ViewVariables]
private ChemMasterWindow? _window;
/// <summary>
/// Called each time a chem master UI instance is opened. Generates the window and fills it with
/// relevant info. Sets the actions for static buttons.
/// </summary>
protected override void Open()
{
base.Open();
// Setup window layout/elements
_window = this.CreateWindow<ChemMasterWindow>();
_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
// Setup static button actions.
_window.InputEjectButton.OnPressed += _ => SendMessage(
new ItemSlotButtonPressedEvent(SharedChemMaster.InputSlotName));
_window.BufferTransferButton.OnPressed += _ => SendMessage(
new ChemMasterSetModeMessage(ChemMasterMode.Transfer));
_window.BufferDiscardButton.OnPressed += _ => SendMessage(
new ChemMasterSetModeMessage(ChemMasterMode.Discard));
_window.CreatePillButton.OnPressed += _ => SendMessage(
new ChemMasterCreatePillsMessage(
(uint) _window.PillDosage.Value, (uint) _window.PillNumber.Value, _window.LabelLine));
_window.CreateBottleButton.OnPressed += _ => SendMessage(
new ChemMasterOutputToBottleMessage(
(uint) _window.BottleDosage.Value, _window.LabelLine));
for (uint i = 0; i < _window.PillTypeButtons.Length; i++)
{
var pillType = i;
_window.PillTypeButtons[i].OnPressed += _ => SendMessage(new ChemMasterSetPillTypeMessage(pillType));
}
_window.OnReagentButtonPressed += (_, button, amount, isOutput) => SendMessage(new ChemMasterReagentAmountButtonMessage(button.Id, amount, button.IsBuffer, isOutput));
_window.OnSortMethodChanged += sortMethod => SendMessage(new ChemMasterSortMethodUpdated(sortMethod));
_window.OnTransferAmountChanged += amount => SendMessage(new ChemMasterTransferringAmountUpdated(amount));
_window.OnUpdateAmounts += amounts => SendMessage(new ChemMasterAmountsUpdated(amounts));
}
/// <summary>
/// Update the ui each time new state data is sent from the server.
/// </summary>
/// <param name="state">
/// Data of the <see cref="SharedReagentDispenserComponent"/> that this ui represents.
/// Sent from the server.
/// </param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (ChemMasterBoundUserInterfaceState) state;
_window?.UpdateState(castState); // Update window state
}
}
}