Files
wwdpublic/Content.Client/Administration/Systems/BwoinkSystem.cs
Remuchi 0e8649533c [Feature] Bringing back old ahelp sound (#48)
feat: bring back the old ahelp sound
2024-09-09 15:26:33 +07:00

40 lines
1.5 KiB
C#

using Content.Shared.Administration;
using JetBrains.Annotations;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Client.Administration.Systems
{
[UsedImplicitly]
public sealed class BwoinkSystem : SharedBwoinkSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public event EventHandler<BwoinkTextMessage>? OnBwoinkTextMessageRecieved;
private (TimeSpan Timestamp, bool Typing) _lastTypingUpdateSent;
protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
{
OnBwoinkTextMessageRecieved?.Invoke(this, message);
}
public void Send(NetUserId channelId, string text, bool playSound)
{
// Reuse the channel ID as the 'true sender'.
// Server will ignore this and if someone makes it not ignore this (which is bad, allows impersonation!!!), that will help.
RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text, playSound: playSound));
SendInputTextUpdated(channelId, false);
}
public void SendInputTextUpdated(NetUserId channel, bool typing)
{
if (_lastTypingUpdateSent.Typing == typing &&
_lastTypingUpdateSent.Timestamp + TimeSpan.FromSeconds(1) > _timing.RealTime)
return;
_lastTypingUpdateSent = (_timing.RealTime, typing);
RaiseNetworkEvent(new BwoinkClientTypingUpdated(channel, typing));
}
}
}