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* waow * nice suggestion * nullable sound * fix stuff --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> (cherry picked from commit 4ddd7d3c5f514e667f5caf4c28b5710542cfe75c)
15 lines
389 B
C#
15 lines
389 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Changes footstep sound
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FootstepModifierComponent : Component
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{
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[DataField, AutoNetworkedField]
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public SoundSpecifier? FootstepSoundCollection;
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}
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