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* Code cleanup for radio jammer * More Entity<T> for the people, and fix an accidental variable reuse (cherry picked from commit e33f0341ada2d8bd6ed4195ac3f0578b23e4ba8c)
27 lines
922 B
C#
27 lines
922 B
C#
using Content.Shared.DeviceNetwork.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.DeviceNetwork.Components;
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/// <summary>
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/// Allow entities to jam DeviceNetwork packets.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedDeviceNetworkJammerSystem))]
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public sealed partial class DeviceNetworkJammerComponent : Component
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{
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/// <summary>
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/// Range where packets will be jammed. This is checked both against the sender and receiver.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Range = 5.0f;
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/// <summary>
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/// Device networks that can be jammed. For a list of default NetworkIds see DeviceNetIdDefaults on Content.Server.
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/// Network ids are not guaranteed to be limited to DeviceNetIdDefaults.
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/// </summary>
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[DataField, AutoNetworkedField]
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public HashSet<string> JammableNetworks = [];
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}
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